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Unified Diff: skia/effects/SkGradientShader.cpp

Issue 113827: Remove the remainder of the skia source code from the Chromium repo.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 7 months ago
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Index: skia/effects/SkGradientShader.cpp
===================================================================
--- skia/effects/SkGradientShader.cpp (revision 16859)
+++ skia/effects/SkGradientShader.cpp (working copy)
@@ -1,1562 +0,0 @@
-/* libs/graphics/effects/SkGradientShader.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include "SkGradientShader.h"
-#include "SkColorPriv.h"
-#include "SkUnitMapper.h"
-#include "SkUtils.h"
-
-/*
- ToDo
-
- - not sure we still need the full Rec struct, now that we're using a cache
- - detect const-alpha (but not opaque) in getFlags()
-*/
-
-/* dither seems to look better, but not stuningly yet, and it slows us down a little
- so its not on by default yet.
-*/
-#define TEST_GRADIENT_DITHER
-
-///////////////////////////////////////////////////////////////////////////
-
-typedef SkFixed (*TileProc)(SkFixed);
-
-static SkFixed clamp_tileproc(SkFixed x)
-{
- return SkClampMax(x, 0xFFFF);
-}
-
-static SkFixed repeat_tileproc(SkFixed x)
-{
- return x & 0xFFFF;
-}
-
-static inline SkFixed mirror_tileproc(SkFixed x)
-{
- int s = x << 15 >> 31;
- return (x ^ s) & 0xFFFF;
-}
-
-static const TileProc gTileProcs[] = {
- clamp_tileproc,
- repeat_tileproc,
- mirror_tileproc
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-static inline int repeat_6bits(int x)
-{
- return x & 63;
-}
-
-static inline int mirror_6bits(int x)
-{
-#ifdef SK_CPU_HAS_CONDITIONAL_INSTR
- if (x & 64)
- x = ~x;
- return x & 63;
-#else
- int s = x << 25 >> 31;
- return (x ^ s) & 63;
-#endif
-}
-
-static inline int repeat_8bits(int x)
-{
- return x & 0xFF;
-}
-
-static inline int mirror_8bits(int x)
-{
-#ifdef SK_CPU_HAS_CONDITIONAL_INSTR
- if (x & 256)
- x = ~x;
- return x & 255;
-#else
- int s = x << 23 >> 31;
- return (x ^ s) & 0xFF;
-#endif
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-class Gradient_Shader : public SkShader {
-public:
- Gradient_Shader(const SkColor colors[], const SkScalar pos[],
- int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper);
- virtual ~Gradient_Shader();
-
- // overrides
- virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
- virtual uint32_t getFlags() { return fFlags; }
-
-protected:
- Gradient_Shader(SkFlattenableReadBuffer& );
- SkUnitMapper* fMapper;
- SkMatrix fPtsToUnit; // set by subclass
- SkMatrix fDstToIndex;
- SkMatrix::MapXYProc fDstToIndexProc;
- SkPMColor* fARGB32;
- TileMode fTileMode;
- TileProc fTileProc;
- uint16_t fColorCount;
- uint8_t fDstToIndexClass;
- uint8_t fFlags;
-
- struct Rec {
- SkFixed fPos; // 0...1
- uint32_t fScale; // (1 << 24) / range
- };
- Rec* fRecs;
-
- enum {
- kCache16Bits = 6, // seems like enough for visual accuracy
- kCache16Count = 1 << kCache16Bits,
- kCache32Bits = 8, // pretty much should always be 8
- kCache32Count = 1 << kCache32Bits
- };
- virtual void flatten(SkFlattenableWriteBuffer& );
- const uint16_t* getCache16();
- const SkPMColor* getCache32();
-
-private:
- enum {
- kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
-
- kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec))
- };
- SkColor fStorage[(kStorageSize + 3) >> 2];
- SkColor* fOrigColors;
-
- uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values
- SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values
-
- uint16_t* fCache16Storage; // storage for fCache16, allocated on demand
- SkPMColor* fCache32Storage; // storage for fCache32, allocated on demand
- unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
-
- typedef SkShader INHERITED;
-};
-
-static inline unsigned scalarToU16(SkScalar x)
-{
- SkASSERT(x >= 0 && x <= SK_Scalar1);
-
-#ifdef SK_SCALAR_IS_FLOAT
- return (unsigned)(x * 0xFFFF);
-#else
- return x - (x >> 16); // probably should be x - (x > 0x7FFF) but that is slower
-#endif
-}
-
-Gradient_Shader::Gradient_Shader(const SkColor colors[], const SkScalar pos[], int colorCount,
- SkShader::TileMode mode, SkUnitMapper* mapper)
-{
- SkASSERT(colorCount > 1);
-
- fCacheAlpha = 256; // init to a value that paint.getAlpha() can't return
-
- fMapper = mapper;
- mapper->safeRef();
-
- fCache16 = fCache16Storage = NULL;
- fCache32 = fCache32Storage = NULL;
-
- fColorCount = SkToU16(colorCount);
- if (colorCount > kColorStorageCount)
- fOrigColors = (SkColor*)sk_malloc_throw((sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount);
- else
- fOrigColors = fStorage;
- memcpy(fOrigColors, colors, colorCount * sizeof(SkColor));
- // our premul colors point to the 2nd half of the array
- // these are assigned each time in setContext
- fARGB32 = fOrigColors + colorCount;
-
- SkASSERT((unsigned)mode < SkShader::kTileModeCount);
- SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
- fTileMode = mode;
- fTileProc = gTileProcs[mode];
-
- fRecs = (Rec*)(fARGB32 + colorCount);
- if (colorCount > 2)
- {
- Rec* recs = fRecs;
-
- recs[0].fPos = 0;
- // recs[0].fScale = 0; // unused;
- if (pos)
- {
- /* We need to convert the user's array of relative positions into
- fixed-point positions and scale factors. We need these results
- to be strictly monotonic (no two values equal or out of order).
- Hence this complex loop that just jams a zero for the scale
- value if it sees a segment out of order, and it assures that
- we start at 0 and end at 1.0
- */
- SkFixed prev = 0;
- for (int i = 1; i < colorCount; i++)
- {
- // force the last value to be 1.0
- SkFixed curr;
- if (i == colorCount - 1)
- curr = SK_Fixed1;
- else
- {
- curr = SkScalarToFixed(pos[i]);
- // pin curr withing range
- if (curr < 0)
- curr = 0;
- else if (curr > SK_Fixed1)
- curr = SK_Fixed1;
- }
- recs[i].fPos = curr;
- if (curr > prev)
- recs[i].fScale = (1 << 24) / (curr - prev);
- else
- recs[i].fScale = 0; // ignore this segment
- // get ready for the next value
- prev = curr;
- }
- }
- else // assume even distribution
- {
- SkFixed dp = SK_Fixed1 / (colorCount - 1);
- SkFixed p = dp;
- SkFixed scale = (colorCount - 1) << 8; // (1 << 24) / dp
- for (int i = 1; i < colorCount; i++)
- {
- recs[i].fPos = p;
- recs[i].fScale = scale;
- p += dp;
- }
- }
- }
-}
-
-Gradient_Shader::Gradient_Shader(SkFlattenableReadBuffer& buffer) :
- INHERITED(buffer)
-{
- fCacheAlpha = 256;
-
- fMapper = static_cast<SkUnitMapper*>(buffer.readFlattenable());
-
- fCache16 = fCache16Storage = NULL;
- fCache32 = fCache32Storage = NULL;
-
- int colorCount = fColorCount = buffer.readU16();
- if (colorCount > kColorStorageCount)
- fOrigColors = (SkColor*)sk_malloc_throw((sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount);
- else
- fOrigColors = fStorage;
- buffer.read(fOrigColors, colorCount * sizeof(SkColor));
- fARGB32 = fOrigColors + colorCount;
-
- fTileMode = (TileMode)buffer.readU8();
- fTileProc = gTileProcs[fTileMode];
- fRecs = (Rec*)(fARGB32 + colorCount);
- if (colorCount > 2) {
- Rec* recs = fRecs;
- recs[0].fPos = 0;
- for (int i = 1; i < colorCount; i++) {
- recs[i].fPos = buffer.readS32();
- recs[i].fScale = buffer.readU32();
- }
- }
- buffer.read(&fPtsToUnit, sizeof(SkMatrix));
-}
-
-Gradient_Shader::~Gradient_Shader()
-{
- if (fCache16Storage)
- sk_free(fCache16Storage);
- if (fCache32Storage)
- sk_free(fCache32Storage);
- if (fOrigColors != fStorage)
- sk_free(fOrigColors);
- fMapper->safeUnref();
-}
-
-void Gradient_Shader::flatten(SkFlattenableWriteBuffer& buffer)
-{
- this->INHERITED::flatten(buffer);
- buffer.writeFlattenable(fMapper);
- buffer.write16(fColorCount);
- buffer.writeMul4(fOrigColors, fColorCount * sizeof(SkColor));
- buffer.write8(fTileMode);
- if (fColorCount > 2) {
- Rec* recs = fRecs;
- for (int i = 1; i < fColorCount; i++) {
- buffer.write32(recs[i].fPos);
- buffer.write32(recs[i].fScale);
- }
- }
- buffer.writeMul4(&fPtsToUnit, sizeof(SkMatrix));
-}
-
-bool Gradient_Shader::setContext(const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix)
-{
- if (!this->INHERITED::setContext(device, paint, matrix))
- return false;
-
- const SkMatrix& inverse = this->getTotalInverse();
-
- if (!fDstToIndex.setConcat(fPtsToUnit, inverse)) {
- return false;
- }
-
- fDstToIndexProc = fDstToIndex.getMapXYProc();
- fDstToIndexClass = (uint8_t)SkShader::ComputeMatrixClass(fDstToIndex);
-
- // now convert our colors in to PMColors
- unsigned paintAlpha = this->getPaintAlpha();
- unsigned colorAlpha = 0xFF;
-
- for (unsigned i = 0; i < fColorCount; i++) {
- SkColor src = fOrigColors[i];
- unsigned sa = SkColorGetA(src);
- colorAlpha &= sa;
-
- // now modulate it by the paint for our resulting ARGB32 array
- sa = SkMulDiv255Round(sa, paintAlpha);
- fARGB32[i] = SkPreMultiplyARGB(sa, SkColorGetR(src), SkColorGetG(src),
- SkColorGetB(src));
- }
-
- fFlags = this->INHERITED::getFlags();
- if ((colorAlpha & paintAlpha) == 0xFF) {
- fFlags |= kOpaqueAlpha_Flag;
- }
- // we can do span16 as long as our individual colors are opaque,
- // regardless of the paint's alpha
- if (0xFF == colorAlpha) {
- fFlags |= kHasSpan16_Flag;
- }
-
- // if the new alpha differs from the previous time we were called, inval our cache
- // this will trigger the cache to be rebuilt.
- // we don't care about the first time, since the cache ptrs will already be NULL
- if (fCacheAlpha != paintAlpha) {
- fCache16 = NULL; // inval the cache
- fCache32 = NULL; // inval the cache
- fCacheAlpha = paintAlpha; // record the new alpha
- }
- return true;
-}
-
-static inline int blend8(int a, int b, int scale)
-{
- SkASSERT(a == SkToU8(a));
- SkASSERT(b == SkToU8(b));
- SkASSERT(scale >= 0 && scale <= 256);
-
- return a + ((b - a) * scale >> 8);
-}
-
-static inline uint32_t dot8_blend_packed32(uint32_t s0, uint32_t s1, int blend)
-{
-#if 0
- int a = blend8(SkGetPackedA32(s0), SkGetPackedA32(s1), blend);
- int r = blend8(SkGetPackedR32(s0), SkGetPackedR32(s1), blend);
- int g = blend8(SkGetPackedG32(s0), SkGetPackedG32(s1), blend);
- int b = blend8(SkGetPackedB32(s0), SkGetPackedB32(s1), blend);
-
- return SkPackARGB32(a, r, g, b);
-#else
- int otherBlend = 256 - blend;
-
-#if 0
- U32 t0 = (((s0 & 0xFF00FF) * blend + (s1 & 0xFF00FF) * otherBlend) >> 8) & 0xFF00FF;
- U32 t1 = (((s0 >> 8) & 0xFF00FF) * blend + ((s1 >> 8) & 0xFF00FF) * otherBlend) & 0xFF00FF00;
- SkASSERT((t0 & t1) == 0);
- return t0 | t1;
-#else
- return ((((s0 & 0xFF00FF) * blend + (s1 & 0xFF00FF) * otherBlend) >> 8) & 0xFF00FF) |
- ((((s0 >> 8) & 0xFF00FF) * blend + ((s1 >> 8) & 0xFF00FF) * otherBlend) & 0xFF00FF00);
-#endif
-
-#endif
-}
-
-#define Fixed_To_Dot8(x) (((x) + 0x80) >> 8)
-
-/** We take the original colors, not our premultiplied PMColors, since we can build a 16bit table
- as long as the original colors are opaque, even if the paint specifies a non-opaque alpha.
-*/
-static void build_16bit_cache(uint16_t cache[], SkColor c0, SkColor c1, int count)
-{
- SkASSERT(count > 1);
- SkASSERT(SkColorGetA(c0) == 0xFF);
- SkASSERT(SkColorGetA(c1) == 0xFF);
-
- SkFixed r = SkColorGetR(c0);
- SkFixed g = SkColorGetG(c0);
- SkFixed b = SkColorGetB(c0);
-
- SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1);
- SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1);
- SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1);
-
- r = SkIntToFixed(r) + 0x8000;
- g = SkIntToFixed(g) + 0x8000;
- b = SkIntToFixed(b) + 0x8000;
-
- do {
- unsigned rr = r >> 16;
- unsigned gg = g >> 16;
- unsigned bb = b >> 16;
- cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb));
- cache[64] = SkDitherPack888ToRGB16(rr, gg, bb);
- cache += 1;
- r += dr;
- g += dg;
- b += db;
- } while (--count != 0);
-}
-
-static void build_32bit_cache(SkPMColor cache[], SkPMColor c0, SkPMColor c1, int count)
-{
- SkASSERT(count > 1);
-
- SkFixed a = SkGetPackedA32(c0);
- SkFixed r = SkGetPackedR32(c0);
- SkFixed g = SkGetPackedG32(c0);
- SkFixed b = SkGetPackedB32(c0);
-
- SkFixed da = SkIntToFixed(SkGetPackedA32(c1) - a) / (count - 1);
- SkFixed dr = SkIntToFixed(SkGetPackedR32(c1) - r) / (count - 1);
- SkFixed dg = SkIntToFixed(SkGetPackedG32(c1) - g) / (count - 1);
- SkFixed db = SkIntToFixed(SkGetPackedB32(c1) - b) / (count - 1);
-
- a = SkIntToFixed(a) + 0x8000;
- r = SkIntToFixed(r) + 0x8000;
- g = SkIntToFixed(g) + 0x8000;
- b = SkIntToFixed(b) + 0x8000;
-
- do {
- *cache++ = SkPackARGB32(a >> 16, r >> 16, g >> 16, b >> 16);
- a += da;
- r += dr;
- g += dg;
- b += db;
- } while (--count != 0);
-}
-
-static inline int SkFixedToFFFF(SkFixed x)
-{
- SkASSERT((unsigned)x <= SK_Fixed1);
- return x - (x >> 16);
-}
-
-static inline U16CPU dot6to16(unsigned x)
-{
- SkASSERT(x < 64);
- return (x << 10) | (x << 4) | (x >> 2);
-}
-
-const uint16_t* Gradient_Shader::getCache16()
-{
- if (fCache16 == NULL)
- {
- if (fCache16Storage == NULL) // set the storage and our working ptr
-#ifdef TEST_GRADIENT_DITHER
- fCache16Storage = (uint16_t*)sk_malloc_throw(sizeof(uint16_t) * kCache16Count * 2);
-#else
- fCache16Storage = (uint16_t*)sk_malloc_throw(sizeof(uint16_t) * kCache16Count);
-#endif
- fCache16 = fCache16Storage;
- if (fColorCount == 2)
- build_16bit_cache(fCache16, fOrigColors[0], fOrigColors[1], kCache16Count);
- else
- {
- Rec* rec = fRecs;
- int prevIndex = 0;
- for (unsigned i = 1; i < fColorCount; i++)
- {
- int nextIndex = SkFixedToFFFF(rec[i].fPos) >> (16 - kCache16Bits);
- SkASSERT(nextIndex < kCache16Count);
-
- if (nextIndex > prevIndex)
- build_16bit_cache(fCache16 + prevIndex, fOrigColors[i-1], fOrigColors[i], nextIndex - prevIndex + 1);
- prevIndex = nextIndex;
- }
- SkASSERT(prevIndex == kCache16Count - 1);
- }
-
- if (fMapper)
- {
-#ifdef TEST_GRADIENT_DITHER
- fCache16Storage = (uint16_t*)sk_malloc_throw(sizeof(uint16_t) * kCache16Count * 2);
-#else
- fCache16Storage = (uint16_t*)sk_malloc_throw(sizeof(uint16_t) * kCache16Count);
-#endif
- uint16_t* linear = fCache16; // just computed linear data
- uint16_t* mapped = fCache16Storage; // storage for mapped data
- SkUnitMapper* map = fMapper;
- for (int i = 0; i < 64; i++)
- {
- int index = map->mapUnit16(dot6to16(i)) >> 10;
- mapped[i] = linear[index];
-#ifdef TEST_GRADIENT_DITHER
- mapped[i + 64] = linear[index + 64];
-#endif
- }
- sk_free(fCache16);
- fCache16 = fCache16Storage;
- }
- }
- return fCache16;
-}
-
-const SkPMColor* Gradient_Shader::getCache32()
-{
- if (fCache32 == NULL)
- {
- if (fCache32Storage == NULL) // set the storage and our working ptr
- fCache32Storage = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * kCache32Count);
-
- fCache32 = fCache32Storage;
- if (fColorCount == 2)
- build_32bit_cache(fCache32, fARGB32[0], fARGB32[1], kCache32Count);
- else
- {
- Rec* rec = fRecs;
- int prevIndex = 0;
- for (unsigned i = 1; i < fColorCount; i++)
- {
- int nextIndex = SkFixedToFFFF(rec[i].fPos) >> (16 - kCache32Bits);
- SkASSERT(nextIndex < kCache32Count);
-
- if (nextIndex > prevIndex)
- build_32bit_cache(fCache32 + prevIndex, fARGB32[i-1], fARGB32[i], nextIndex - prevIndex + 1);
- prevIndex = nextIndex;
- }
- SkASSERT(prevIndex == kCache32Count - 1);
- }
-
- if (fMapper)
- {
- fCache32Storage = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * kCache32Count);
- SkPMColor* linear = fCache32; // just computed linear data
- SkPMColor* mapped = fCache32Storage; // storage for mapped data
- SkUnitMapper* map = fMapper;
- for (int i = 0; i < 256; i++)
- mapped[i] = linear[map->mapUnit16((i << 8) | i) >> 8];
- sk_free(fCache32);
- fCache32 = fCache32Storage;
- }
- }
- return fCache32;
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-static void pts_to_unit_matrix(const SkPoint pts[2], SkMatrix* matrix)
-{
- SkVector vec = pts[1] - pts[0];
- SkScalar mag = vec.length();
- SkScalar inv = mag ? SkScalarInvert(mag) : 0;
-
- vec.scale(inv);
- matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
- matrix->postTranslate(-pts[0].fX, -pts[0].fY);
- matrix->postScale(inv, inv);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-class Linear_Gradient : public Gradient_Shader {
-public:
- Linear_Gradient(const SkPoint pts[2],
- const SkColor colors[], const SkScalar pos[], int colorCount,
- SkShader::TileMode mode, SkUnitMapper* mapper)
- : Gradient_Shader(colors, pos, colorCount, mode, mapper)
- {
- pts_to_unit_matrix(pts, &fPtsToUnit);
- }
- virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
- virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count);
- virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*);
-
- static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
- return SkNEW_ARGS(Linear_Gradient, (buffer));
- }
-
-protected:
- Linear_Gradient(SkFlattenableReadBuffer& buffer) : Gradient_Shader(buffer) {};
- virtual Factory getFactory() { return CreateProc; }
-
-private:
- typedef Gradient_Shader INHERITED;
-};
-
-// Return true if fx, fx+dx, fx+2*dx, ... is always in range
-static bool no_need_for_clamp(int fx, int dx, int count)
-{
- SkASSERT(count > 0);
- return (unsigned)((fx | (fx + (count - 1) * dx)) >> 8) <= 0xFF;
-}
-
-void Linear_Gradient::shadeSpan(int x, int y, SkPMColor dstC[], int count)
-{
- SkASSERT(count > 0);
-
- SkPoint srcPt;
- SkMatrix::MapXYProc dstProc = fDstToIndexProc;
- TileProc proc = fTileProc;
- const SkPMColor* cache = this->getCache32();
-
- if (fDstToIndexClass != kPerspective_MatrixClass)
- {
- dstProc(fDstToIndex, SkIntToScalar(x), SkIntToScalar(y), &srcPt);
- SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
-
- if (fDstToIndexClass == kFixedStepInX_MatrixClass)
- {
- SkFixed dxStorage[1];
- (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
- dx = dxStorage[0];
- }
- else
- {
- SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
- dx = SkScalarToFixed(fDstToIndex.getScaleX());
- }
-
- if (SkFixedNearlyZero(dx)) // we're a vertical gradient, so no change in a span
- {
- unsigned fi = proc(fx);
- SkASSERT(fi <= 0xFFFF);
- sk_memset32(dstC, cache[fi >> (16 - kCache32Bits)], count);
- }
- else if (proc == clamp_tileproc)
- {
-#if 0
- if (no_need_for_clamp(fx, dx, count))
- {
- unsigned fi;
- while ((count -= 4) >= 0)
- {
- fi = fx >> 8; SkASSERT(fi <= 0xFF); fx += dx; *dstC++ = cache[fi];
- fi = fx >> 8; SkASSERT(fi <= 0xFF); fx += dx; *dstC++ = cache[fi];
- fi = fx >> 8; SkASSERT(fi <= 0xFF); fx += dx; *dstC++ = cache[fi];
- fi = fx >> 8; SkASSERT(fi <= 0xFF); fx += dx; *dstC++ = cache[fi];
- }
- SkASSERT(count <= -1 && count >= -4);
- count += 4;
- while (--count >= 0)
- {
- fi = fx >> 8;
- SkASSERT(fi <= 0xFF);
- fx += dx;
- *dstC++ = cache[fi];
- }
- }
- else
-#endif
- do {
- unsigned fi = SkClampMax(fx >> 8, 0xFF);
- SkASSERT(fi <= 0xFF);
- fx += dx;
- *dstC++ = cache[fi];
- } while (--count != 0);
- }
- else if (proc == mirror_tileproc)
- {
- do {
- unsigned fi = mirror_8bits(fx >> 8);
- SkASSERT(fi <= 0xFF);
- fx += dx;
- *dstC++ = cache[fi];
- } while (--count != 0);
- }
- else
- {
- SkASSERT(proc == repeat_tileproc);
- do {
- unsigned fi = repeat_8bits(fx >> 8);
- SkASSERT(fi <= 0xFF);
- fx += dx;
- *dstC++ = cache[fi];
- } while (--count != 0);
- }
- }
- else
- {
- SkScalar dstX = SkIntToScalar(x);
- SkScalar dstY = SkIntToScalar(y);
- do {
- dstProc(fDstToIndex, dstX, dstY, &srcPt);
- unsigned fi = proc(SkScalarToFixed(srcPt.fX));
- SkASSERT(fi <= 0xFFFF);
- *dstC++ = cache[fi >> (16 - kCache32Bits)];
- dstX += SK_Scalar1;
- } while (--count != 0);
- }
-}
-
-bool Linear_Gradient::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
- TileMode xy[]) {
- if (bitmap) {
- bitmap->setConfig(SkBitmap::kARGB_8888_Config, kCache32Count, 1);
- bitmap->allocPixels(); // share with shader???
- memcpy(bitmap->getPixels(), this->getCache32(), kCache32Count * 4);
- }
- if (matrix) {
- matrix->setScale(SkIntToScalar(kCache32Count), SK_Scalar1);
- matrix->preConcat(fPtsToUnit);
- }
- if (xy) {
- xy[0] = fTileMode;
- xy[1] = kClamp_TileMode;
- }
- return true;
-}
-
-#ifdef TEST_GRADIENT_DITHER
-static void dither_memset16(uint16_t dst[], uint16_t value, uint16_t other, int count)
-{
- if ((unsigned)dst & 2)
- {
- *dst++ = value;
- count -= 1;
- SkTSwap(value, other);
- }
-
- sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1);
-
- if (count & 1)
- dst[count - 1] = value;
-}
-#endif
-
-void Linear_Gradient::shadeSpan16(int x, int y, uint16_t dstC[], int count)
-{
- SkASSERT(count > 0);
-
- SkPoint srcPt;
- SkMatrix::MapXYProc dstProc = fDstToIndexProc;
- TileProc proc = fTileProc;
- const uint16_t* cache = this->getCache16();
-#ifdef TEST_GRADIENT_DITHER
- int toggle = ((x ^ y) & 1) << kCache16Bits;
-#endif
-
- if (fDstToIndexClass != kPerspective_MatrixClass)
- {
- dstProc(fDstToIndex, SkIntToScalar(x), SkIntToScalar(y), &srcPt);
- SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
-
- if (fDstToIndexClass == kFixedStepInX_MatrixClass)
- {
- SkFixed dxStorage[1];
- (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
- dx = dxStorage[0];
- }
- else
- {
- SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
- dx = SkScalarToFixed(fDstToIndex.getScaleX());
- }
-
- if (SkFixedNearlyZero(dx)) // we're a vertical gradient, so no change in a span
- {
- unsigned fi = proc(fx) >> 10;
- SkASSERT(fi <= 63);
-#ifdef TEST_GRADIENT_DITHER
- dither_memset16(dstC, cache[toggle + fi], cache[(toggle ^ (1 << kCache16Bits)) + fi], count);
-#else
- sk_memset16(dstC, cache[fi], count);
-#endif
- }
- else if (proc == clamp_tileproc)
- {
- do {
- unsigned fi = SkClampMax(fx >> 10, 63);
- SkASSERT(fi <= 63);
- fx += dx;
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + fi];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[fi];
-#endif
- } while (--count != 0);
- }
- else if (proc == mirror_tileproc)
- {
- do {
- unsigned fi = mirror_6bits(fx >> 10);
- SkASSERT(fi <= 0x3F);
- fx += dx;
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + fi];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[fi];
-#endif
- } while (--count != 0);
- }
- else
- {
- SkASSERT(proc == repeat_tileproc);
- do {
- unsigned fi = repeat_6bits(fx >> 10);
- SkASSERT(fi <= 0x3F);
- fx += dx;
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + fi];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[fi];
-#endif
- } while (--count != 0);
- }
- }
- else
- {
- SkScalar dstX = SkIntToScalar(x);
- SkScalar dstY = SkIntToScalar(y);
- do {
- dstProc(fDstToIndex, dstX, dstY, &srcPt);
- unsigned fi = proc(SkScalarToFixed(srcPt.fX));
- SkASSERT(fi <= 0xFFFF);
-
- int index = fi >> (16 - kCache16Bits);
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + index];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[index];
-#endif
-
- dstX += SK_Scalar1;
- } while (--count != 0);
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-#define kSQRT_TABLE_BITS 11
-#define kSQRT_TABLE_SIZE (1 << kSQRT_TABLE_BITS)
-
-#include "SkRadialGradient_Table.h"
-
-#if defined(SK_BUILD_FOR_WIN32) && defined(SK_DEBUG)
-
-#include <stdio.h>
-
-void SkRadialGradient_BuildTable()
-{
- // build it 0..127 x 0..127, so we use 2^15 - 1 in the numerator for our "fixed" table
-
- FILE* file = ::fopen("SkRadialGradient_Table.h", "w");
- SkASSERT(file);
- ::fprintf(file, "static const uint8_t gSqrt8Table[] = {\n");
-
- for (int i = 0; i < kSQRT_TABLE_SIZE; i++)
- {
- if ((i & 15) == 0)
- ::fprintf(file, "\t");
-
- uint8_t value = SkToU8(SkFixedSqrt(i * SK_Fixed1 / kSQRT_TABLE_SIZE) >> 8);
-
- ::fprintf(file, "0x%02X", value);
- if (i < kSQRT_TABLE_SIZE-1)
- ::fprintf(file, ", ");
- if ((i & 15) == 15)
- ::fprintf(file, "\n");
- }
- ::fprintf(file, "};\n");
- ::fclose(file);
-}
-
-#endif
-
-
-static void rad_to_unit_matrix(const SkPoint& center, SkScalar radius, SkMatrix* matrix)
-{
- SkScalar inv = SkScalarInvert(radius);
-
- matrix->setTranslate(-center.fX, -center.fY);
- matrix->postScale(inv, inv);
-}
-
-class Radial_Gradient : public Gradient_Shader {
-public:
- Radial_Gradient(const SkPoint& center, SkScalar radius,
- const SkColor colors[], const SkScalar pos[], int colorCount,
- SkShader::TileMode mode, SkUnitMapper* mapper)
- : Gradient_Shader(colors, pos, colorCount, mode, mapper)
- {
- // make sure our table is insync with our current #define for kSQRT_TABLE_SIZE
- SkASSERT(sizeof(gSqrt8Table) == kSQRT_TABLE_SIZE);
-
- rad_to_unit_matrix(center, radius, &fPtsToUnit);
- }
- virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
- {
- SkASSERT(count > 0);
-
- SkPoint srcPt;
- SkMatrix::MapXYProc dstProc = fDstToIndexProc;
- TileProc proc = fTileProc;
- const SkPMColor* cache = this->getCache32();
-
- if (fDstToIndexClass != kPerspective_MatrixClass)
- {
- dstProc(fDstToIndex, SkIntToScalar(x), SkIntToScalar(y), &srcPt);
- SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
- SkFixed dy, fy = SkScalarToFixed(srcPt.fY);
-
- if (fDstToIndexClass == kFixedStepInX_MatrixClass)
- {
- SkFixed storage[2];
- (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), &storage[0], &storage[1]);
- dx = storage[0];
- dy = storage[1];
- }
- else
- {
- SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
- dx = SkScalarToFixed(fDstToIndex.getScaleX());
- dy = SkScalarToFixed(fDstToIndex.getSkewY());
- }
-
- if (proc == clamp_tileproc)
- {
- const uint8_t* sqrt_table = gSqrt8Table;
- fx >>= 1;
- dx >>= 1;
- fy >>= 1;
- dy >>= 1;
- do {
- unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1);
- unsigned fi = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1);
- fi = (xx * xx + fi * fi) >> (14 + 16 - kSQRT_TABLE_BITS);
- fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS));
- *dstC++ = cache[sqrt_table[fi] >> (8 - kCache32Bits)];
- fx += dx;
- fy += dy;
- } while (--count != 0);
- }
- else if (proc == mirror_tileproc)
- {
- do {
- SkFixed dist = SkFixedSqrt(SkFixedSquare(fx) + SkFixedSquare(fy));
- unsigned fi = mirror_tileproc(dist);
- SkASSERT(fi <= 0xFFFF);
- *dstC++ = cache[fi >> (16 - kCache32Bits)];
- fx += dx;
- fy += dy;
- } while (--count != 0);
- }
- else
- {
- SkASSERT(proc == repeat_tileproc);
- do {
- SkFixed dist = SkFixedSqrt(SkFixedSquare(fx) + SkFixedSquare(fy));
- unsigned fi = repeat_tileproc(dist);
- SkASSERT(fi <= 0xFFFF);
- *dstC++ = cache[fi >> (16 - kCache32Bits)];
- fx += dx;
- fy += dy;
- } while (--count != 0);
- }
- }
- else // perspective case
- {
- SkScalar dstX = SkIntToScalar(x);
- SkScalar dstY = SkIntToScalar(y);
- do {
- dstProc(fDstToIndex, dstX, dstY, &srcPt);
- unsigned fi = proc(SkScalarToFixed(srcPt.length()));
- SkASSERT(fi <= 0xFFFF);
- *dstC++ = cache[fi >> (16 - kCache32Bits)];
- dstX += SK_Scalar1;
- } while (--count != 0);
- }
- }
- virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count)
- {
- SkASSERT(count > 0);
-
- SkPoint srcPt;
- SkMatrix::MapXYProc dstProc = fDstToIndexProc;
- TileProc proc = fTileProc;
- const uint16_t* cache = this->getCache16();
-#ifdef TEST_GRADIENT_DITHER
- int toggle = ((x ^ y) & 1) << kCache16Bits;
-#endif
-
- if (fDstToIndexClass != kPerspective_MatrixClass)
- {
- dstProc(fDstToIndex, SkIntToScalar(x), SkIntToScalar(y), &srcPt);
- SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
- SkFixed dy, fy = SkScalarToFixed(srcPt.fY);
-
- if (fDstToIndexClass == kFixedStepInX_MatrixClass)
- {
- SkFixed storage[2];
- (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), &storage[0], &storage[1]);
- dx = storage[0];
- dy = storage[1];
- }
- else
- {
- SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
- dx = SkScalarToFixed(fDstToIndex.getScaleX());
- dy = SkScalarToFixed(fDstToIndex.getSkewY());
- }
-
- if (proc == clamp_tileproc)
- {
- const uint8_t* sqrt_table = gSqrt8Table;
-
- /* knock these down so we can pin against +- 0x7FFF, which is an immediate load,
- rather than 0xFFFF which is slower. This is a compromise, since it reduces our
- precision, but that appears to be visually OK. If we decide this is OK for
- all of our cases, we could (it seems) put this scale-down into fDstToIndex,
- to avoid having to do these extra shifts each time.
- */
- fx >>= 1;
- dx >>= 1;
- fy >>= 1;
- dy >>= 1;
- if (dy == 0) // might perform this check for the other modes, but the win will be a smaller % of the total
- {
- fy = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1);
- fy *= fy;
- do {
- unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1);
- unsigned fi = (xx * xx + fy) >> (14 + 16 - kSQRT_TABLE_BITS);
- fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS));
- fx += dx;
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + (sqrt_table[fi] >> (8 - kCache16Bits))];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[sqrt_table[fi] >> (8 - kCache16Bits)];
-#endif
- } while (--count != 0);
- }
- else
- {
- do {
- unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1);
- unsigned fi = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1);
- fi = (xx * xx + fi * fi) >> (14 + 16 - kSQRT_TABLE_BITS);
- fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS));
- fx += dx;
- fy += dy;
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + (sqrt_table[fi] >> (8 - kCache16Bits))];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[sqrt_table[fi] >> (8 - kCache16Bits)];
-#endif
- } while (--count != 0);
- }
- }
- else if (proc == mirror_tileproc)
- {
- do {
- SkFixed dist = SkFixedSqrt(SkFixedSquare(fx) + SkFixedSquare(fy));
- unsigned fi = mirror_tileproc(dist);
- SkASSERT(fi <= 0xFFFF);
- fx += dx;
- fy += dy;
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + (fi >> (16 - kCache16Bits))];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[fi >> (16 - kCache16Bits)];
-#endif
- } while (--count != 0);
- }
- else
- {
- SkASSERT(proc == repeat_tileproc);
- do {
- SkFixed dist = SkFixedSqrt(SkFixedSquare(fx) + SkFixedSquare(fy));
- unsigned fi = repeat_tileproc(dist);
- SkASSERT(fi <= 0xFFFF);
- fx += dx;
- fy += dy;
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + (fi >> (16 - kCache16Bits))];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[fi >> (16 - kCache16Bits)];
-#endif
- } while (--count != 0);
- }
- }
- else // perspective case
- {
- SkScalar dstX = SkIntToScalar(x);
- SkScalar dstY = SkIntToScalar(y);
- do {
- dstProc(fDstToIndex, dstX, dstY, &srcPt);
- unsigned fi = proc(SkScalarToFixed(srcPt.length()));
- SkASSERT(fi <= 0xFFFF);
-
- int index = fi >> (16 - kCache16Bits);
-#ifdef TEST_GRADIENT_DITHER
- *dstC++ = cache[toggle + index];
- toggle ^= (1 << kCache16Bits);
-#else
- *dstC++ = cache[index];
-#endif
-
- dstX += SK_Scalar1;
- } while (--count != 0);
- }
- }
-
- static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
- return SkNEW_ARGS(Radial_Gradient, (buffer));
- }
-
-protected:
- Radial_Gradient(SkFlattenableReadBuffer& buffer) : Gradient_Shader(buffer) {};
- virtual Factory getFactory() { return CreateProc; }
-
-private:
- typedef Gradient_Shader INHERITED;
-};
-
-///////////////////////////////////////////////////////////////////////////////
-
-class Sweep_Gradient : public Gradient_Shader {
-public:
- Sweep_Gradient(SkScalar cx, SkScalar cy, const SkColor colors[],
- const SkScalar pos[], int count, SkUnitMapper* mapper)
- : Gradient_Shader(colors, pos, count, SkShader::kClamp_TileMode, mapper)
- {
- fPtsToUnit.setTranslate(-cx, -cy);
- }
- virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
- virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count);
-
- static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
- return SkNEW_ARGS(Sweep_Gradient, (buffer));
- }
-
-protected:
- Sweep_Gradient(SkFlattenableReadBuffer& buffer) : Gradient_Shader(buffer) {}
-
- virtual Factory getFactory() { return CreateProc; }
-
-private:
- typedef Gradient_Shader INHERITED;
-};
-
-#ifdef COMPUTE_SWEEP_TABLE
-#define PI 3.14159265
-static bool gSweepTableReady;
-static uint8_t gSweepTable[65];
-
-/* Our table stores precomputed values for atan: [0...1] -> [0..PI/4]
- We scale the results to [0..32]
-*/
-static const uint8_t* build_sweep_table()
-{
- if (!gSweepTableReady)
- {
- const int N = 65;
- const double DENOM = N - 1;
-
- for (int i = 0; i < N; i++)
- {
- double arg = i / DENOM;
- double v = atan(arg);
- int iv = (int)round(v * DENOM * 2 / PI);
-// printf("[%d] atan(%g) = %g %d\n", i, arg, v, iv);
- printf("%d, ", iv);
- gSweepTable[i] = iv;
- }
- gSweepTableReady = true;
- }
- return gSweepTable;
-}
-#else
-static const uint8_t gSweepTable[] = {
- 0, 1, 1, 2, 3, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9, 9,
- 10, 11, 11, 12, 12, 13, 13, 14, 15, 15, 16, 16, 17, 17, 18, 18,
- 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 25, 26,
- 26, 27, 27, 27, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32,
- 32
-};
-static const uint8_t* build_sweep_table() { return gSweepTable; }
-#endif
-
-// divide numer/denom, with a bias of 6bits. Assumes numer <= denom
-// and denom != 0. Since our table is 6bits big (+1), this is a nice fit.
-// Same as (but faster than) SkFixedDiv(numer, denom) >> 10
-
-//unsigned div_64(int numer, int denom);
-static unsigned div_64(int numer, int denom)
-{
- SkASSERT(numer <= denom);
- SkASSERT(numer > 0);
- SkASSERT(denom > 0);
-
- int nbits = SkCLZ(numer);
- int dbits = SkCLZ(denom);
- int bits = 6 - nbits + dbits;
- SkASSERT(bits <= 6);
-
- if (bits < 0) // detect underflow
- return 0;
-
- denom <<= dbits - 1;
- numer <<= nbits - 1;
-
- unsigned result = 0;
-
- // do the first one
- if ((numer -= denom) >= 0)
- result = 1;
- else
- numer += denom;
-
- // Now fall into our switch statement if there are more bits to compute
- if (bits > 0)
- {
- // make room for the rest of the answer bits
- result <<= bits;
- switch (bits) {
- case 6:
- if ((numer = (numer << 1) - denom) >= 0)
- result |= 32;
- else
- numer += denom;
- case 5:
- if ((numer = (numer << 1) - denom) >= 0)
- result |= 16;
- else
- numer += denom;
- case 4:
- if ((numer = (numer << 1) - denom) >= 0)
- result |= 8;
- else
- numer += denom;
- case 3:
- if ((numer = (numer << 1) - denom) >= 0)
- result |= 4;
- else
- numer += denom;
- case 2:
- if ((numer = (numer << 1) - denom) >= 0)
- result |= 2;
- else
- numer += denom;
- case 1:
- default: // not strictly need, but makes GCC make better ARM code
- if ((numer = (numer << 1) - denom) >= 0)
- result |= 1;
- else
- numer += denom;
- }
- }
- return result;
-}
-
-// Given x,y in the first quadrant, return 0..63 for the angle [0..90]
-static unsigned atan_0_90(SkFixed y, SkFixed x)
-{
-#ifdef SK_DEBUG
- {
- static bool gOnce;
- if (!gOnce)
- {
- gOnce = true;
- SkASSERT(div_64(55, 55) == 64);
- SkASSERT(div_64(128, 256) == 32);
- SkASSERT(div_64(2326528, 4685824) == 31);
- SkASSERT(div_64(753664, 5210112) == 9);
- SkASSERT(div_64(229376, 4882432) == 3);
- SkASSERT(div_64(2, 64) == 2);
- SkASSERT(div_64(1, 64) == 1);
- // test that we handle underflow correctly
- SkASSERT(div_64(12345, 0x54321234) == 0);
- }
- }
-#endif
-
- SkASSERT(y > 0 && x > 0);
- const uint8_t* table = build_sweep_table();
-
- unsigned result;
- bool swap = (x < y);
- if (swap)
- {
- // first part of the atan(v) = PI/2 - atan(1/v) identity
- // since our div_64 and table want v <= 1, where v = y/x
- SkTSwap<SkFixed>(x, y);
- }
-
- result = div_64(y, x);
-
-#ifdef SK_DEBUG
- {
- unsigned result2 = SkDivBits(y, x, 6);
- SkASSERT(result2 == result ||
- (result == 1 && result2 == 0));
- }
-#endif
-
- SkASSERT(result < SK_ARRAY_COUNT(gSweepTable));
- result = table[result];
-
- if (swap)
- {
- // complete the atan(v) = PI/2 - atan(1/v) identity
- result = 64 - result;
- // pin to 63
- result -= result >> 6;
- }
-
- SkASSERT(result <= 63);
- return result;
-}
-
-// returns angle in a circle [0..2PI) -> [0..255]
-static unsigned SkATan2_255(SkFixed y, SkFixed x)
-{
- if (x == 0)
- {
- if (y == 0)
- return 0;
- return y < 0 ? 192 : 64;
- }
- if (y == 0)
- return x < 0 ? 128 : 0;
-
- /* Find the right quadrant for x,y
- Since atan_0_90 only handles the first quadrant, we rotate x,y
- appropriately before calling it, and then add the right amount
- to account for the real quadrant.
- quadrant 0 : add 0 | x > 0 && y > 0
- quadrant 1 : add 64 (90 degrees) | x < 0 && y > 0
- quadrant 2 : add 128 (180 degrees) | x < 0 && y < 0
- quadrant 3 : add 192 (270 degrees) | x > 0 && y < 0
-
- map x<0 to (1 << 6)
- map y<0 to (3 << 6)
- add = map_x ^ map_y
- */
- int xsign = x >> 31;
- int ysign = y >> 31;
- int add = ((-xsign) ^ (ysign & 3)) << 6;
-
-#ifdef SK_DEBUG
- if (0 == add)
- SkASSERT(x > 0 && y > 0);
- else if (64 == add)
- SkASSERT(x < 0 && y > 0);
- else if (128 == add)
- SkASSERT(x < 0 && y < 0);
- else if (192 == add)
- SkASSERT(x > 0 && y < 0);
- else
- SkASSERT(!"bad value for add");
-#endif
-
- /* This ^ trick makes x, y positive, and the swap<> handles quadrants
- where we need to rotate x,y by 90 or -90
- */
- x = (x ^ xsign) - xsign;
- y = (y ^ ysign) - ysign;
- if (add & 64) // quads 1 or 3 need to swap x,y
- SkTSwap<SkFixed>(x, y);
-
- unsigned result = add + atan_0_90(y, x);
- SkASSERT(result < 256);
- return result;
-}
-
-void Sweep_Gradient::shadeSpan(int x, int y, SkPMColor dstC[], int count)
-{
- SkMatrix::MapXYProc proc = fDstToIndexProc;
- const SkMatrix& matrix = fDstToIndex;
- const SkPMColor* cache = this->getCache32();
- SkPoint srcPt;
-
- if (fDstToIndexClass != kPerspective_MatrixClass)
- {
- proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
- SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
- SkFixed dy, fy = SkScalarToFixed(srcPt.fY);
-
- if (fDstToIndexClass == kFixedStepInX_MatrixClass)
- {
- SkFixed storage[2];
- (void)matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf,
- &storage[0], &storage[1]);
- dx = storage[0];
- dy = storage[1];
- }
- else
- {
- SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
- dx = SkScalarToFixed(matrix.getScaleX());
- dy = SkScalarToFixed(matrix.getSkewY());
- }
-
- for (; count > 0; --count)
- {
- *dstC++ = cache[SkATan2_255(fy, fx)];
- fx += dx;
- fy += dy;
- }
- }
- else // perspective case
- {
- for (int stop = x + count; x < stop; x++)
- {
- proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-
- int index = SkATan2_255(SkScalarToFixed(srcPt.fY),
- SkScalarToFixed(srcPt.fX));
- *dstC++ = cache[index];
- }
- }
-}
-
-void Sweep_Gradient::shadeSpan16(int x, int y, uint16_t dstC[], int count)
-{
- SkMatrix::MapXYProc proc = fDstToIndexProc;
- const SkMatrix& matrix = fDstToIndex;
- const uint16_t* cache = this->getCache16();
- int toggle = ((x ^ y) & 1) << kCache16Bits;
- SkPoint srcPt;
-
- if (fDstToIndexClass != kPerspective_MatrixClass)
- {
- proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
- SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
- SkFixed dy, fy = SkScalarToFixed(srcPt.fY);
-
- if (fDstToIndexClass == kFixedStepInX_MatrixClass)
- {
- SkFixed storage[2];
- (void)matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf,
- &storage[0], &storage[1]);
- dx = storage[0];
- dy = storage[1];
- }
- else
- {
- SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
- dx = SkScalarToFixed(matrix.getScaleX());
- dy = SkScalarToFixed(matrix.getSkewY());
- }
-
- for (; count > 0; --count)
- {
- int index = SkATan2_255(fy, fx) >> (8 - kCache16Bits);
- *dstC++ = cache[toggle + index];
- toggle ^= (1 << kCache16Bits);
- fx += dx;
- fy += dy;
- }
- }
- else // perspective case
- {
- for (int stop = x + count; x < stop; x++)
- {
- proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-
- int index = SkATan2_255(SkScalarToFixed(srcPt.fY),
- SkScalarToFixed(srcPt.fX));
- index >>= (8 - kCache16Bits);
- *dstC++ = cache[toggle + index];
- toggle ^= (1 << kCache16Bits);
- }
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////
-
-// assumes colors is SkColor* and pos is SkScalar*
-#define EXPAND_1_COLOR(count) \
- SkColor tmp[2]; \
- do { \
- if (1 == count) { \
- tmp[0] = tmp[1] = colors[0]; \
- colors = tmp; \
- pos = NULL; \
- count = 2; \
- } \
- } while (0)
-
-SkShader* SkGradientShader::CreateLinear( const SkPoint pts[2],
- const SkColor colors[], const SkScalar pos[], int colorCount,
- SkShader::TileMode mode, SkUnitMapper* mapper)
-{
- if (NULL == pts || NULL == colors || colorCount < 1) {
- return NULL;
- }
- EXPAND_1_COLOR(colorCount);
-
- return SkNEW_ARGS(Linear_Gradient, (pts, colors, pos, colorCount, mode, mapper));
-}
-
-SkShader* SkGradientShader::CreateRadial( const SkPoint& center, SkScalar radius,
- const SkColor colors[], const SkScalar pos[], int colorCount,
- SkShader::TileMode mode, SkUnitMapper* mapper)
-{
- if (radius <= 0 || NULL == colors || colorCount < 1) {
- return NULL;
- }
- EXPAND_1_COLOR(colorCount);
-
- return SkNEW_ARGS(Radial_Gradient, (center, radius, colors, pos, colorCount, mode, mapper));
-}
-
-SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy,
- const SkColor colors[],
- const SkScalar pos[],
- int count, SkUnitMapper* mapper)
-{
- if (NULL == colors || count < 1) {
- return NULL;
- }
- EXPAND_1_COLOR(count);
-
- return SkNEW_ARGS(Sweep_Gradient, (cx, cy, colors, pos, count, mapper));
-}
-
-static SkFlattenable::Registrar gLinearGradientReg("Linear_Gradient",
- Linear_Gradient::CreateProc);
-
-static SkFlattenable::Registrar gRadialGradientReg("Radial_Gradient",
- Radial_Gradient::CreateProc);
-
-static SkFlattenable::Registrar gSweepGradientReg("Sweep_Gradient",
- Sweep_Gradient::CreateProc);
-
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