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Unified Diff: skia/sgl/SkBitmapProcShader.h

Issue 113827: Remove the remainder of the skia source code from the Chromium repo.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 7 months ago
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Index: skia/sgl/SkBitmapProcShader.h
===================================================================
--- skia/sgl/SkBitmapProcShader.h (revision 16859)
+++ skia/sgl/SkBitmapProcShader.h (working copy)
@@ -1,56 +0,0 @@
-/* libs/graphics/sgl/SkBitmapShader.h
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#ifndef SkBitmapProcShader_DEFINED
-#define SkBitmapProcShader_DEFINED
-
-#include "SkShader.h"
-#include "SkBitmapProcState.h"
-
-class SkBitmapProcShader : public SkShader {
-public:
- SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
-
- // overrides from SkShader
- virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
- virtual uint32_t getFlags() { return fFlags; }
- virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
- virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count);
- virtual void beginSession();
- virtual void endSession();
- virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*);
-
- static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
-
- static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
- return SkNEW_ARGS(SkBitmapProcShader, (buffer));
- }
-
-protected:
- SkBitmapProcShader(SkFlattenableReadBuffer& );
- virtual void flatten(SkFlattenableWriteBuffer& );
- virtual Factory getFactory() { return CreateProc; }
-
- SkBitmap fRawBitmap; // experimental for RLE encoding
- SkBitmapProcState fState;
- uint32_t fFlags;
-
-private:
- typedef SkShader INHERITED;
-};
-
-#endif
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