Index: skia/sgl/SkBitmapProcShader.h |
=================================================================== |
--- skia/sgl/SkBitmapProcShader.h (revision 16859) |
+++ skia/sgl/SkBitmapProcShader.h (working copy) |
@@ -1,56 +0,0 @@ |
-/* libs/graphics/sgl/SkBitmapShader.h |
-** |
-** Copyright 2006, The Android Open Source Project |
-** |
-** Licensed under the Apache License, Version 2.0 (the "License"); |
-** you may not use this file except in compliance with the License. |
-** You may obtain a copy of the License at |
-** |
-** http://www.apache.org/licenses/LICENSE-2.0 |
-** |
-** Unless required by applicable law or agreed to in writing, software |
-** distributed under the License is distributed on an "AS IS" BASIS, |
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
-** See the License for the specific language governing permissions and |
-** limitations under the License. |
-*/ |
- |
-#ifndef SkBitmapProcShader_DEFINED |
-#define SkBitmapProcShader_DEFINED |
- |
-#include "SkShader.h" |
-#include "SkBitmapProcState.h" |
- |
-class SkBitmapProcShader : public SkShader { |
-public: |
- SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); |
- |
- // overrides from SkShader |
- virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&); |
- virtual uint32_t getFlags() { return fFlags; } |
- virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); |
- virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count); |
- virtual void beginSession(); |
- virtual void endSession(); |
- virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*); |
- |
- static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); |
- |
- static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { |
- return SkNEW_ARGS(SkBitmapProcShader, (buffer)); |
- } |
- |
-protected: |
- SkBitmapProcShader(SkFlattenableReadBuffer& ); |
- virtual void flatten(SkFlattenableWriteBuffer& ); |
- virtual Factory getFactory() { return CreateProc; } |
- |
- SkBitmap fRawBitmap; // experimental for RLE encoding |
- SkBitmapProcState fState; |
- uint32_t fFlags; |
- |
-private: |
- typedef SkShader INHERITED; |
-}; |
- |
-#endif |