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Side by Side Diff: skia/sgl/SkEdge.cpp

Issue 113827: Remove the remainder of the skia source code from the Chromium repo.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 7 months ago
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1 /* libs/graphics/sgl/SkEdge.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 ** http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17
18 #include "SkEdge.h"
19 #include "SkFDot6.h"
20 #include <limits>
21
22 /*
23 In setLine, setQuadratic, setCubic, the first thing we do is to convert
24 the points into FDot6. This is modulated by the shift parameter, which
25 will either be 0, or something like 2 for antialiasing.
26
27 In the float case, we want to turn the float into .6 by saying pt * 64,
28 or pt * 256 for antialiasing. This is implemented as 1 << (shift + 6).
29
30 In the fixed case, we want to turn the fixed into .6 by saying pt >> 10,
31 or pt >> 8 for antialiasing. This is implemented as pt >> (10 - shift).
32 */
33
34 /////////////////////////////////////////////////////////////////////////
35
36 int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip,
37 int shift) {
38 SkFDot6 x0, y0, x1, y1;
39
40 {
41 #ifdef SK_SCALAR_IS_FLOAT
42 float scale = float(1 << (shift + 6));
43 x0 = int(p0.fX * scale);
44 y0 = int(p0.fY * scale);
45 x1 = int(p1.fX * scale);
46 y1 = int(p1.fY * scale);
47 #else
48 shift = 10 - shift;
49 x0 = p0.fX >> shift;
50 y0 = p0.fY >> shift;
51 x1 = p1.fX >> shift;
52 y1 = p1.fY >> shift;
53 #endif
54 }
55
56 int winding = 1;
57
58 if (y0 > y1) {
59 SkTSwap(x0, x1);
60 SkTSwap(y0, y1);
61 winding = -1;
62 }
63
64 int top = SkFDot6Round(y0);
65 int bot = SkFDot6Round(y1);
66
67 // are we a zero-height line?
68 if (top == bot) {
69 return 0;
70 }
71 // are we completely above or below the clip?
72 if (NULL != clip && (top >= clip->fBottom || bot <= clip->fTop)) {
73 return 0;
74 }
75
76 SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
77
78 fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63)); // + SK_Fixed1/2
79 fDX = slope;
80 #if 0
81 // CHANGED FOR CHROME
82 fFirstY = top;
83 fLastY = bot - 1;
84 #else
85 fFirstY = top;
86 if (top != (long)fFirstY) {
87 if (fFirstY < top) {
88 fFirstY = std::numeric_limits<int16_t>::max();
89 } else {
90 fFirstY = std::numeric_limits<int16_t>::min();
91 }
92 fX -= fDX * (top - (long)fFirstY);
93 }
94 fLastY = bot - 1;
95 if (bot-1 != (long)fLastY) {
96 if (fLastY < bot-1) {
97 fLastY = std::numeric_limits<int16_t>::max();
98 } else {
99 fLastY = std::numeric_limits<int16_t>::min();
100 }
101 }
102 #endif
103 fCurveCount = 0;
104 fWinding = SkToS8(winding);
105 fCurveShift = 0;
106
107 if (clip) {
108 this->chopLineWithClip(*clip);
109 }
110 return 1;
111 }
112
113 // called from a curve subclass
114 int SkEdge::updateLine(SkFixed x0, SkFixed y0, SkFixed x1, SkFixed y1)
115 {
116 SkASSERT(fWinding == 1 || fWinding == -1);
117 SkASSERT(fCurveCount != 0);
118 // SkASSERT(fCurveShift != 0);
119
120 y0 >>= 10;
121 y1 >>= 10;
122
123 SkASSERT(y0 <= y1);
124
125 int top = SkFDot6Round(y0);
126 int bot = SkFDot6Round(y1);
127
128 // SkASSERT(top >= fFirstY);
129
130 // are we a zero-height line?
131 if (top == bot)
132 return 0;
133
134 x0 >>= 10;
135 x1 >>= 10;
136
137 SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
138
139 fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63)); // + SK_Fixed1/2
140 fDX = slope;
141 fFirstY = top;
142 fLastY = bot - 1;
143
144 return 1;
145 }
146
147 void SkEdge::chopLineWithClip(const SkIRect& clip)
148 {
149 int top = fFirstY;
150
151 SkASSERT(top < clip.fBottom);
152
153 // clip the line to the top
154 if (top < clip.fTop)
155 {
156 SkASSERT(fLastY >= clip.fTop);
157 fX += fDX * (clip.fTop - top);
158 fFirstY = clip.fTop;
159 }
160 }
161
162 ///////////////////////////////////////////////////////////////////////////////
163
164 /* We store 1<<shift in a (signed) byte, so its maximum value is 1<<6 == 64.
165 Note that this limits the number of lines we use to approximate a curve.
166 If we need to increase this, we need to store fCurveCount in something
167 larger than int8_t.
168 */
169 #define MAX_COEFF_SHIFT 6
170
171 static inline SkFDot6 cheap_distance(SkFDot6 dx, SkFDot6 dy)
172 {
173 dx = SkAbs32(dx);
174 dy = SkAbs32(dy);
175 // return max + min/2
176 if (dx > dy)
177 dx += dy >> 1;
178 else
179 dx = dy + (dx >> 1);
180 return dx;
181 }
182
183 static inline int diff_to_shift(SkFDot6 dx, SkFDot6 dy)
184 {
185 // cheap calc of distance from center of p0-p2 to the center of the curve
186 SkFDot6 dist = cheap_distance(dx, dy);
187
188 // shift down dist (it is currently in dot6)
189 // down by 5 should give us 1/2 pixel accuracy (assuming our dist is accurat e...)
190 // this is chosen by heuristic: make it as big as possible (to minimize segm ents)
191 // ... but small enough so that our curves still look smooth
192 dist = (dist + (1 << 4)) >> 5;
193
194 // each subdivision (shift value) cuts this dist (error) by 1/4
195 return (32 - SkCLZ(dist)) >> 1;
196 }
197
198 int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], const SkIRect* clip, int shift)
199 {
200 SkFDot6 x0, y0, x1, y1, x2, y2;
201
202 {
203 #ifdef SK_SCALAR_IS_FLOAT
204 float scale = float(1 << (shift + 6));
205 x0 = int(pts[0].fX * scale);
206 y0 = int(pts[0].fY * scale);
207 x1 = int(pts[1].fX * scale);
208 y1 = int(pts[1].fY * scale);
209 x2 = int(pts[2].fX * scale);
210 y2 = int(pts[2].fY * scale);
211 #else
212 shift = 10 - shift;
213 x0 = pts[0].fX >> shift;
214 y0 = pts[0].fY >> shift;
215 x1 = pts[1].fX >> shift;
216 y1 = pts[1].fY >> shift;
217 x2 = pts[2].fX >> shift;
218 y2 = pts[2].fY >> shift;
219 #endif
220 }
221
222 int winding = 1;
223 if (y0 > y2)
224 {
225 SkTSwap(x0, x2);
226 SkTSwap(y0, y2);
227 winding = -1;
228 }
229 SkASSERT(y0 <= y1 && y1 <= y2);
230
231 int top = SkFDot6Round(y0);
232 int bot = SkFDot6Round(y2);
233
234 // are we a zero-height quad (line)?
235 if (top == bot)
236 return 0;
237 // are we completely above or below the clip?
238 if (clip && (top >= clip->fBottom || bot <= clip->fTop))
239 return 0;
240
241 // compute number of steps needed (1 << shift)
242 {
243 SkFDot6 dx = ((x1 << 1) - x0 - x2) >> 2;
244 SkFDot6 dy = ((y1 << 1) - y0 - y2) >> 2;
245 shift = diff_to_shift(dx, dy);
246 SkASSERT(shift >= 0);
247 }
248 // need at least 1 subdivision for our bias trick
249 if (shift == 0) {
250 shift = 1;
251 } else if (shift > MAX_COEFF_SHIFT) {
252 shift = MAX_COEFF_SHIFT;
253 }
254
255 fWinding = SkToS8(winding);
256 fCurveShift = SkToU8(shift);
257 //fCubicDShift only set for cubics
258 fCurveCount = SkToS8(1 << shift);
259
260 SkFixed A = SkFDot6ToFixed(x0 - x1 - x1 + x2);
261 SkFixed B = SkFDot6ToFixed(x1 - x0 + x1 - x0);
262
263 fQx = SkFDot6ToFixed(x0);
264 fQDx = B + (A >> shift); // biased by shift
265 fQDDx = A >> (shift - 1); // biased by shift
266
267 A = SkFDot6ToFixed(y0 - y1 - y1 + y2);
268 B = SkFDot6ToFixed(y1 - y0 + y1 - y0);
269
270 fQy = SkFDot6ToFixed(y0);
271 fQDy = B + (A >> shift); // biased by shift
272 fQDDy = A >> (shift - 1); // biased by shift
273
274 fQLastX = SkFDot6ToFixed(x2);
275 fQLastY = SkFDot6ToFixed(y2);
276
277 if (clip)
278 {
279 do {
280 for (;!this->updateQuadratic();)
281 ;
282 } while (!this->intersectsClip(*clip));
283 this->chopLineWithClip(*clip);
284 return 1;
285 }
286 return this->updateQuadratic();
287 }
288
289 int SkQuadraticEdge::updateQuadratic()
290 {
291 int success;
292 int count = fCurveCount;
293 SkFixed oldx = fQx;
294 SkFixed oldy = fQy;
295 SkFixed dx = fQDx;
296 SkFixed dy = fQDy;
297 SkFixed newx, newy;
298 int shift = fCurveShift;
299
300 SkASSERT(count > 0);
301
302 do {
303 if (--count > 0)
304 {
305 newx = oldx + (dx >> shift);
306 dx += fQDDx;
307 newy = oldy + (dy >> shift);
308 dy += fQDDy;
309 }
310 else // last segment
311 {
312 newx = fQLastX;
313 newy = fQLastY;
314 }
315 success = this->updateLine(oldx, oldy, newx, newy);
316 oldx = newx;
317 oldy = newy;
318 } while (count > 0 && !success);
319
320 fQx = newx;
321 fQy = newy;
322 fQDx = dx;
323 fQDy = dy;
324 fCurveCount = SkToS16(count);
325 return success;
326 }
327
328 /////////////////////////////////////////////////////////////////////////
329
330 static inline int SkFDot6UpShift(SkFDot6 x, int upShift) {
331 SkASSERT((x << upShift >> upShift) == x);
332 return x << upShift;
333 }
334
335 /* f(1/3) = (8a + 12b + 6c + d) / 27
336 f(2/3) = (a + 6b + 12c + 8d) / 27
337
338 f(1/3)-b = (8a - 15b + 6c + d) / 27
339 f(2/3)-c = (a + 6b - 15c + 8d) / 27
340
341 use 16/512 to approximate 1/27
342 */
343 static SkFDot6 cubic_delta_from_line(SkFDot6 a, SkFDot6 b, SkFDot6 c, SkFDot6 d)
344 {
345 SkFDot6 oneThird = ((a << 3) - ((b << 4) - b) + 6*c + d) * 19 >> 9;
346 SkFDot6 twoThird = (a + 6*b - ((c << 4) - c) + (d << 3)) * 19 >> 9;
347
348 return SkMax32(SkAbs32(oneThird), SkAbs32(twoThird));
349 }
350
351 int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift)
352 {
353 SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3;
354
355 {
356 #ifdef SK_SCALAR_IS_FLOAT
357 float scale = float(1 << (shift + 6));
358 x0 = int(pts[0].fX * scale);
359 y0 = int(pts[0].fY * scale);
360 x1 = int(pts[1].fX * scale);
361 y1 = int(pts[1].fY * scale);
362 x2 = int(pts[2].fX * scale);
363 y2 = int(pts[2].fY * scale);
364 x3 = int(pts[3].fX * scale);
365 y3 = int(pts[3].fY * scale);
366 #else
367 shift = 10 - shift;
368 x0 = pts[0].fX >> shift;
369 y0 = pts[0].fY >> shift;
370 x1 = pts[1].fX >> shift;
371 y1 = pts[1].fY >> shift;
372 x2 = pts[2].fX >> shift;
373 y2 = pts[2].fY >> shift;
374 x3 = pts[3].fX >> shift;
375 y3 = pts[3].fY >> shift;
376 #endif
377 }
378
379 int winding = 1;
380 if (y0 > y3)
381 {
382 SkTSwap(x0, x3);
383 SkTSwap(x1, x2);
384 SkTSwap(y0, y3);
385 SkTSwap(y1, y2);
386 winding = -1;
387 }
388
389 int top = SkFDot6Round(y0);
390 int bot = SkFDot6Round(y3);
391
392 // are we a zero-height cubic (line)?
393 if (top == bot)
394 return 0;
395
396 // are we completely above or below the clip?
397 if (clip && (top >= clip->fBottom || bot <= clip->fTop))
398 return 0;
399
400 // compute number of steps needed (1 << shift)
401 {
402 // Can't use (center of curve - center of baseline), since center-of-cur ve
403 // need not be the max delta from the baseline (it could even be coincid ent)
404 // so we try just looking at the two off-curve points
405 SkFDot6 dx = cubic_delta_from_line(x0, x1, x2, x3);
406 SkFDot6 dy = cubic_delta_from_line(y0, y1, y2, y3);
407 // add 1 (by observation)
408 shift = diff_to_shift(dx, dy) + 1;
409 }
410 // need at least 1 subdivision for our bias trick
411 SkASSERT(shift > 0);
412 if (shift > MAX_COEFF_SHIFT) {
413 shift = MAX_COEFF_SHIFT;
414 }
415
416 /* Since our in coming data is initially shifted down by 10 (or 8 in
417 antialias). That means the most we can shift up is 8. However, we
418 compute coefficients with a 3*, so the safest upshift is really 6
419 */
420 int upShift = 6; // largest safe value
421 int downShift = shift + upShift - 10;
422 if (downShift < 0) {
423 downShift = 0;
424 upShift = 10 - shift;
425 }
426
427 fWinding = SkToS8(winding);
428 fCurveCount = SkToS8(-1 << shift);
429 fCurveShift = SkToU8(shift);
430 fCubicDShift = SkToU8(downShift);
431
432 SkFixed B = SkFDot6UpShift(3 * (x1 - x0), upShift);
433 SkFixed C = SkFDot6UpShift(3 * (x0 - x1 - x1 + x2), upShift);
434 SkFixed D = SkFDot6UpShift(x3 + 3 * (x1 - x2) - x0, upShift);
435
436 fCx = SkFDot6ToFixed(x0);
437 fCDx = B + (C >> shift) + (D >> 2*shift); // biased by shift
438 fCDDx = 2*C + (3*D >> (shift - 1)); // biased by 2*shift
439 fCDDDx = 3*D >> (shift - 1); // biased by 2*shift
440
441 B = SkFDot6UpShift(3 * (y1 - y0), upShift);
442 C = SkFDot6UpShift(3 * (y0 - y1 - y1 + y2), upShift);
443 D = SkFDot6UpShift(y3 + 3 * (y1 - y2) - y0, upShift);
444
445 fCy = SkFDot6ToFixed(y0);
446 fCDy = B + (C >> shift) + (D >> 2*shift); // biased by shift
447 fCDDy = 2*C + (3*D >> (shift - 1)); // biased by 2*shift
448 fCDDDy = 3*D >> (shift - 1); // biased by 2*shift
449
450 fCLastX = SkFDot6ToFixed(x3);
451 fCLastY = SkFDot6ToFixed(y3);
452
453 if (clip)
454 {
455 do {
456 for (;!this->updateCubic();)
457 ;
458 } while (!this->intersectsClip(*clip));
459 this->chopLineWithClip(*clip);
460 return 1;
461 }
462 return this->updateCubic();
463 }
464
465 int SkCubicEdge::updateCubic()
466 {
467 int success;
468 int count = fCurveCount;
469 SkFixed oldx = fCx;
470 SkFixed oldy = fCy;
471 SkFixed newx, newy;
472 const int ddshift = fCurveShift;
473 const int dshift = fCubicDShift;
474
475 SkASSERT(count < 0);
476
477 do {
478 if (++count < 0)
479 {
480 newx = oldx + (fCDx >> dshift);
481 fCDx += fCDDx >> ddshift;
482 fCDDx += fCDDDx;
483
484 newy = oldy + (fCDy >> dshift);
485 fCDy += fCDDy >> ddshift;
486 fCDDy += fCDDDy;
487 }
488 else // last segment
489 {
490 // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - f LastX), (oldy + (fCDy >> shift) - fLastY));
491 newx = fCLastX;
492 newy = fCLastY;
493 }
494 success = this->updateLine(oldx, oldy, newx, newy);
495 oldx = newx;
496 oldy = newy;
497 } while (count < 0 && !success);
498
499 fCx = newx;
500 fCy = newy;
501 fCurveCount = SkToS16(count);
502 return success;
503 }
504
505
506
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