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1 #include "SkDither.h" | |
2 | |
3 /* The base dither matrix we use to derive optimized ones for 565 and 4444 | |
4 | |
5 { 0, 32, 8, 40, 2, 34, 10, 42 }, | |
6 { 48, 16, 56, 24, 50, 18, 58, 26 }, | |
7 { 12, 44, 4, 36, 14, 46, 6, 38 }, | |
8 { 60, 28, 52, 20, 62, 30, 54, 22 }, | |
9 { 3, 35, 11, 43, 1, 33, 9, 41 }, | |
10 { 51, 19, 59, 27, 49, 17, 57, 25 }, | |
11 { 15, 47, 7, 39, 13, 45, 5, 37 }, | |
12 { 63, 31, 55, 23, 61, 29, 53, 21 } | |
13 | |
14 The 4444 version only needs 4 bits, and given that we can reduce its size | |
15 since the other 4x4 sub pieces all look the same once we truncate the bits. | |
16 | |
17 The 565 version only needs 3 bits for red/blue, and only 2 bits for green. | |
18 For simplicity, we store 3 bits, and have the dither macros for green know | |
19 this, and they shift the dither value down by 1 to make it 2 bits. | |
20 */ | |
21 | |
22 #ifdef ENABLE_DITHER_MATRIX_4X4 | |
23 | |
24 const uint8_t gDitherMatrix_4Bit_4X4[4][4] = { | |
25 { 0, 8, 2, 10 }, | |
26 { 12, 4, 14, 6 }, | |
27 { 3, 11, 1, 9 }, | |
28 { 15, 7, 13, 5 } | |
29 }; | |
30 | |
31 const uint8_t gDitherMatrix_3Bit_4X4[4][4] = { | |
32 { 0, 4, 1, 5 }, | |
33 { 6, 2, 7, 3 }, | |
34 { 1, 5, 0, 4 }, | |
35 { 7, 3, 6, 2 } | |
36 }; | |
37 | |
38 #else // used packed shorts for a scanlines worth of dither values | |
39 | |
40 const uint16_t gDitherMatrix_4Bit_16[4] = { | |
41 0xA280, 0x6E4C, 0x91B3, 0x5D7F | |
42 }; | |
43 | |
44 const uint16_t gDitherMatrix_3Bit_16[4] = { | |
45 0x5140, 0x3726, 0x4051, 0x2637 | |
46 }; | |
47 | |
48 #endif | |
49 | |
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