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| 1 #include "SkBitmapProcShader.h" | |
| 2 #include "SkColorPriv.h" | |
| 3 #include "SkPixelRef.h" | |
| 4 | |
| 5 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) { | |
| 6 switch (bm.config()) { | |
| 7 case SkBitmap::kA8_Config: | |
| 8 case SkBitmap::kRGB_565_Config: | |
| 9 case SkBitmap::kIndex8_Config: | |
| 10 case SkBitmap::kARGB_8888_Config: | |
| 11 // if (tx == ty && (kClamp_TileMode == tx || kRepeat_TileMode == tx)) | |
| 12 return true; | |
| 13 default: | |
| 14 break; | |
| 15 } | |
| 16 return false; | |
| 17 } | |
| 18 | |
| 19 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, | |
| 20 TileMode tmx, TileMode tmy) { | |
| 21 fRawBitmap = src; | |
| 22 fState.fTileModeX = (uint8_t)tmx; | |
| 23 fState.fTileModeY = (uint8_t)tmy; | |
| 24 } | |
| 25 | |
| 26 SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer) | |
| 27 : INHERITED(buffer) { | |
| 28 fRawBitmap.unflatten(buffer); | |
| 29 fState.fTileModeX = buffer.readU8(); | |
| 30 fState.fTileModeY = buffer.readU8(); | |
| 31 } | |
| 32 | |
| 33 void SkBitmapProcShader::beginSession() { | |
| 34 this->INHERITED::beginSession(); | |
| 35 | |
| 36 fRawBitmap.lockPixels(); | |
| 37 } | |
| 38 | |
| 39 void SkBitmapProcShader::endSession() { | |
| 40 fRawBitmap.unlockPixels(); | |
| 41 | |
| 42 this->INHERITED::endSession(); | |
| 43 } | |
| 44 | |
| 45 bool SkBitmapProcShader::asABitmap(SkBitmap* texture, SkMatrix* texM, | |
| 46 TileMode xy[]) { | |
| 47 if (texture) { | |
| 48 *texture = fRawBitmap; | |
| 49 } | |
| 50 if (texM) { | |
| 51 texM->reset(); | |
| 52 } | |
| 53 if (xy) { | |
| 54 xy[0] = (TileMode)fState.fTileModeX; | |
| 55 xy[1] = (TileMode)fState.fTileModeY; | |
| 56 } | |
| 57 return true; | |
| 58 } | |
| 59 | |
| 60 void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) { | |
| 61 this->INHERITED::flatten(buffer); | |
| 62 | |
| 63 fRawBitmap.flatten(buffer); | |
| 64 buffer.write8(fState.fTileModeX); | |
| 65 buffer.write8(fState.fTileModeY); | |
| 66 } | |
| 67 | |
| 68 bool SkBitmapProcShader::setContext(const SkBitmap& device, | |
| 69 const SkPaint& paint, | |
| 70 const SkMatrix& matrix) { | |
| 71 // do this first, so we have a correct inverse matrix | |
| 72 if (!this->INHERITED::setContext(device, paint, matrix)) { | |
| 73 return false; | |
| 74 } | |
| 75 | |
| 76 fState.fOrigBitmap = fRawBitmap; | |
| 77 fState.fOrigBitmap.lockPixels(); | |
| 78 if (fState.fOrigBitmap.getPixels() == NULL) { | |
| 79 fState.fOrigBitmap.unlockPixels(); | |
| 80 return false; | |
| 81 } | |
| 82 | |
| 83 if (!fState.chooseProcs(this->getTotalInverse(), paint)) { | |
| 84 return false; | |
| 85 } | |
| 86 | |
| 87 bool bitmapIsOpaque = fState.fBitmap->isOpaque(); | |
| 88 | |
| 89 // filtering doesn't guarantee that opaque stays opaque (finite precision) | |
| 90 // so pretend we're not opaque if we're being asked to filter. If we had | |
| 91 // more blit-procs, we could specialize on opaque src, and just OR in 0xFF | |
| 92 // after the filter to be sure... | |
| 93 if (paint.isFilterBitmap()) { | |
| 94 bitmapIsOpaque = false; | |
| 95 } | |
| 96 | |
| 97 // update fFlags | |
| 98 fFlags = 0; // this should happen in SkShader.cpp | |
| 99 | |
| 100 if (bitmapIsOpaque && (255 == this->getPaintAlpha())) { | |
| 101 fFlags |= kOpaqueAlpha_Flag; | |
| 102 } | |
| 103 | |
| 104 switch (fState.fBitmap->config()) { | |
| 105 case SkBitmap::kRGB_565_Config: | |
| 106 fFlags |= (kHasSpan16_Flag | kIntrinsicly16_Flag); | |
| 107 break; | |
| 108 case SkBitmap::kIndex8_Config: | |
| 109 case SkBitmap::kARGB_8888_Config: | |
| 110 if (bitmapIsOpaque) { | |
| 111 fFlags |= kHasSpan16_Flag; | |
| 112 } | |
| 113 break; | |
| 114 case SkBitmap::kA8_Config: | |
| 115 break; // never set kHasSpan16_Flag | |
| 116 default: | |
| 117 break; | |
| 118 } | |
| 119 return true; | |
| 120 } | |
| 121 | |
| 122 #define BUF_MAX 128 | |
| 123 | |
| 124 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | |
| 125 uint32_t buffer[BUF_MAX]; | |
| 126 | |
| 127 const SkBitmapProcState& state = fState; | |
| 128 SkBitmapProcState::MatrixProc mproc = state.fMatrixProc; | |
| 129 SkBitmapProcState::SampleProc32 sproc = state.fSampleProc32; | |
| 130 int max = fState.fDoFilter ? (BUF_MAX >> 1) : BUF_MAX; | |
| 131 | |
| 132 SkASSERT(state.fBitmap->getPixels()); | |
| 133 SkASSERT(state.fBitmap->pixelRef() == NULL || | |
| 134 state.fBitmap->pixelRef()->getLockCount()); | |
| 135 | |
| 136 for (;;) { | |
| 137 int n = count; | |
| 138 if (n > max) { | |
| 139 n = max; | |
| 140 } | |
| 141 mproc(state, buffer, n, x, y); | |
| 142 sproc(state, buffer, n, dstC); | |
| 143 | |
| 144 if ((count -= n) == 0) { | |
| 145 break; | |
| 146 } | |
| 147 x += n; | |
| 148 dstC += n; | |
| 149 } | |
| 150 } | |
| 151 | |
| 152 void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { | |
| 153 uint32_t buffer[BUF_MAX]; | |
| 154 | |
| 155 const SkBitmapProcState& state = fState; | |
| 156 SkBitmapProcState::MatrixProc mproc = state.fMatrixProc; | |
| 157 SkBitmapProcState::SampleProc16 sproc = state.fSampleProc16; | |
| 158 int max = fState.fDoFilter ? (BUF_MAX >> 1) : BUF_MAX; | |
| 159 | |
| 160 SkASSERT(state.fBitmap->getPixels()); | |
| 161 SkASSERT(state.fBitmap->pixelRef() == NULL || | |
| 162 state.fBitmap->pixelRef()->getLockCount()); | |
| 163 | |
| 164 for (;;) { | |
| 165 int n = count; | |
| 166 if (n > max) { | |
| 167 n = max; | |
| 168 } | |
| 169 mproc(state, buffer, n, x, y); | |
| 170 sproc(state, buffer, n, dstC); | |
| 171 | |
| 172 if ((count -= n) == 0) { | |
| 173 break; | |
| 174 } | |
| 175 x += n; | |
| 176 dstC += n; | |
| 177 } | |
| 178 } | |
| 179 | |
| 180 /////////////////////////////////////////////////////////////////////////////// | |
| 181 | |
| 182 #include "SkTemplatesPriv.h" | |
| 183 | |
| 184 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, | |
| 185 TileMode tmx, TileMode tmy, | |
| 186 void* storage, size_t storageSize) { | |
| 187 SkShader* shader; | |
| 188 SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage, | |
| 189 storageSize, (src, tmx, tmy)); | |
| 190 return shader; | |
| 191 } | |
| 192 | |
| 193 static SkFlattenable::Registrar gBitmapProcShaderReg("SkBitmapProcShader", | |
| 194 SkBitmapProcShader::CreateProc); | |
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