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| 1 #ifndef SkPathHeap_DEFINED | |
| 2 #define SkPathHeap_DEFINED | |
| 3 | |
| 4 #include "SkRefCnt.h" | |
| 5 #include "SkChunkAlloc.h" | |
| 6 #include "SkTDArray.h" | |
| 7 | |
| 8 class SkPath; | |
| 9 class SkFlattenableReadBuffer; | |
| 10 class SkFlattenableWriteBuffer; | |
| 11 | |
| 12 class SkPathHeap : public SkRefCnt { | |
| 13 public: | |
| 14 SkPathHeap(); | |
| 15 SkPathHeap(SkFlattenableReadBuffer&); | |
| 16 virtual ~SkPathHeap(); | |
| 17 | |
| 18 // called during picture-record | |
| 19 int append(const SkPath&); | |
| 20 | |
| 21 // called during picture-playback | |
| 22 int count() const { return fPaths.count(); } | |
| 23 const SkPath& operator[](int index) const { | |
| 24 return *fPaths[index]; | |
| 25 } | |
| 26 | |
| 27 void flatten(SkFlattenableWriteBuffer&) const; | |
| 28 | |
| 29 private: | |
| 30 // we store the paths in the heap (placement new) | |
| 31 SkChunkAlloc fHeap; | |
| 32 // we just store ptrs into fHeap here | |
| 33 SkTDArray<SkPath*> fPaths; | |
| 34 }; | |
| 35 | |
| 36 #endif | |
| 37 | |
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