| OLD | NEW |
| (Empty) |
| 1 #include "SkGLDevice_SWLayer.h" | |
| 2 #include "SkRegion.h" | |
| 3 | |
| 4 SkGLDevice_SWLayer::SkGLDevice_SWLayer(const SkBitmap& bitmap) | |
| 5 : SkGLDevice(bitmap, true) { | |
| 6 fTextureID = 0; | |
| 7 | |
| 8 SkASSERT(bitmap.getPixels()); | |
| 9 } | |
| 10 | |
| 11 SkGLDevice_SWLayer::~SkGLDevice_SWLayer() { | |
| 12 if (fTextureID) { | |
| 13 glDeleteTextures(1, &fTextureID); | |
| 14 } | |
| 15 } | |
| 16 | |
| 17 SkGLDevice::TexOrientation SkGLDevice_SWLayer::bindDeviceAsTexture() { | |
| 18 const SkBitmap& bitmap = this->accessBitmap(false); | |
| 19 | |
| 20 if (0 == fTextureID) { | |
| 21 fTextureID = SkGL::BindNewTexture(bitmap, NULL); | |
| 22 } | |
| 23 return kTopToBottom_TexOrientation; | |
| 24 } | |
| 25 | |
| 26 /////////////////////////////////////////////////////////////////////////////// | |
| 27 | |
| 28 #include "SkDraw.h" | |
| 29 | |
| 30 void SkGLDevice_SWLayer::drawPaint(const SkDraw& draw, const SkPaint& paint) { | |
| 31 draw.drawPaint(paint); | |
| 32 } | |
| 33 | |
| 34 void SkGLDevice_SWLayer::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode
, size_t count, | |
| 35 const SkPoint pts[], const SkPaint& paint) { | |
| 36 draw.drawPoints(mode, count, pts, paint); | |
| 37 } | |
| 38 | |
| 39 void SkGLDevice_SWLayer::drawRect(const SkDraw& draw, const SkRect& r, | |
| 40 const SkPaint& paint) { | |
| 41 draw.drawRect(r, paint); | |
| 42 } | |
| 43 | |
| 44 void SkGLDevice_SWLayer::drawPath(const SkDraw& draw, const SkPath& path, | |
| 45 const SkPaint& paint) { | |
| 46 draw.drawPath(path, paint); | |
| 47 } | |
| 48 | |
| 49 void SkGLDevice_SWLayer::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, | |
| 50 const SkMatrix& matrix, const SkPaint& paint) { | |
| 51 draw.drawBitmap(bitmap, matrix, paint); | |
| 52 } | |
| 53 | |
| 54 void SkGLDevice_SWLayer::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, | |
| 55 int x, int y, const SkPaint& paint) { | |
| 56 draw.drawSprite(bitmap, x, y, paint); | |
| 57 } | |
| 58 | |
| 59 void SkGLDevice_SWLayer::drawText(const SkDraw& draw, const void* text, size_t l
en, | |
| 60 SkScalar x, SkScalar y, const SkPaint& paint) { | |
| 61 draw.drawText((const char*)text, len, x, y, paint); | |
| 62 } | |
| 63 | |
| 64 void SkGLDevice_SWLayer::drawPosText(const SkDraw& draw, const void* text, size_
t len, | |
| 65 const SkScalar xpos[], SkScalar y, | |
| 66 int scalarsPerPos, const SkPaint& paint) { | |
| 67 draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint); | |
| 68 } | |
| 69 | |
| 70 void SkGLDevice_SWLayer::drawTextOnPath(const SkDraw& draw, const void* text, | |
| 71 size_t len, const SkPath& path, | |
| 72 const SkMatrix* matrix, | |
| 73 const SkPaint& paint) { | |
| 74 draw.drawTextOnPath((const char*)text, len, path, matrix, paint); | |
| 75 } | |
| 76 | |
| 77 void SkGLDevice_SWLayer::drawVertices(const SkDraw& draw, SkCanvas::VertexMode v
mode, | |
| 78 int vertexCount, | |
| 79 const SkPoint verts[], const SkPoint textures[], | |
| 80 const SkColor colors[], SkXfermode* xmode, | |
| 81 const uint16_t indices[], int indexCount, | |
| 82 const SkPaint& paint) { | |
| 83 draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode, | |
| 84 indices, indexCount, paint); | |
| 85 } | |
| 86 | |
| 87 void SkGLDevice_SWLayer::drawDevice(const SkDraw& draw, SkDevice* dev, | |
| 88 int x, int y, const SkPaint& paint) { | |
| 89 this->SkDevice::drawDevice(draw, dev, x, y, paint); | |
| 90 } | |
| 91 | |
| OLD | NEW |