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1 #include "SkGLDevice.h" | |
2 #include "SkGL.h" | |
3 #include "SkDrawProcs.h" | |
4 #include "SkRegion.h" | |
5 #include "SkThread.h" | |
6 | |
7 static void TRACE_DRAW(const char func[], SkGLDevice* device, | |
8 const SkDraw& draw) { | |
9 // SkDebugf("--- <%s> %p %p\n", func, canvas, draw.fDevice); | |
10 } | |
11 | |
12 struct SkGLDrawProcs : public SkDrawProcs { | |
13 public: | |
14 void init(const SkRegion* clip, int height) { | |
15 fCurrQuad = 0; | |
16 fCurrTexture = 0; | |
17 fClip = clip; | |
18 fViewportHeight = height; | |
19 | |
20 glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
21 glTexCoordPointer(2, SK_TextGLType, 0, fTexs); | |
22 glDisableClientState(GL_COLOR_ARRAY); | |
23 glVertexPointer(2, SK_TextGLType, 0, fVerts); | |
24 } | |
25 | |
26 GLenum texture() const { return fCurrTexture; } | |
27 | |
28 void flush() { | |
29 if (fCurrQuad && fCurrTexture) { | |
30 this->drawQuads(); | |
31 } | |
32 fCurrQuad = 0; | |
33 } | |
34 | |
35 void addQuad(GLuint texture, int x, int y, const SkGlyph& glyph, | |
36 SkFixed left, SkFixed right, SkFixed bottom) { | |
37 SkASSERT((size_t)fCurrQuad <= SK_ARRAY_COUNT(fVerts)); | |
38 | |
39 if (fCurrTexture != texture || fCurrQuad == SK_ARRAY_COUNT(fVerts)) { | |
40 if (fCurrQuad && fCurrTexture) { | |
41 this->drawQuads(); | |
42 } | |
43 fCurrQuad = 0; | |
44 fCurrTexture = texture; | |
45 } | |
46 | |
47 fVerts[fCurrQuad].setIRectFan(x, y, | |
48 x + glyph.fWidth, y + glyph.fHeight); | |
49 fTexs[fCurrQuad].setXRectFan(left, 0, right, bottom); | |
50 fCurrQuad += 4; | |
51 } | |
52 | |
53 void drawQuads(); | |
54 | |
55 private: | |
56 enum { | |
57 MAX_QUADS = 32 | |
58 }; | |
59 | |
60 SkGLTextVertex fVerts[MAX_QUADS * 4]; | |
61 SkGLTextVertex fTexs[MAX_QUADS * 4]; | |
62 | |
63 // these are initialized in setupForText | |
64 GLuint fCurrTexture; | |
65 int fCurrQuad; | |
66 int fViewportHeight; | |
67 const SkRegion* fClip; | |
68 }; | |
69 | |
70 /////////////////////////////////////////////////////////////////////////////// | |
71 | |
72 SkGLDevice::SkGLDevice(const SkBitmap& bitmap, bool offscreen) | |
73 : SkDevice(bitmap), fClipIter(bitmap.height()) { | |
74 fDrawProcs = NULL; | |
75 } | |
76 | |
77 SkGLDevice::~SkGLDevice() { | |
78 if (fDrawProcs) { | |
79 SkDELETE(fDrawProcs); | |
80 } | |
81 } | |
82 | |
83 void SkGLDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip) { | |
84 this->INHERITED::setMatrixClip(matrix, clip); | |
85 | |
86 fGLMatrix.set(matrix); | |
87 fMatrix = matrix; | |
88 fClip = clip; | |
89 fDirty = true; | |
90 } | |
91 | |
92 SkGLDevice::TexOrientation SkGLDevice::bindDeviceAsTexture() { | |
93 return kNo_TexOrientation; | |
94 } | |
95 | |
96 void SkGLDevice::gainFocus(SkCanvas* canvas) { | |
97 this->INHERITED::gainFocus(canvas); | |
98 | |
99 const int w = this->width(); | |
100 const int h = this->height(); | |
101 glViewport(0, 0, w, h); | |
102 glMatrixMode(GL_PROJECTION); | |
103 glLoadIdentity(); | |
104 SkGL::Ortho(0, w, h, 0, -1, 1); | |
105 glMatrixMode(GL_MODELVIEW); | |
106 fDirty = true; | |
107 } | |
108 | |
109 SkGLClipIter* SkGLDevice::updateMatrixClip() { | |
110 bool useIter = false; | |
111 | |
112 // first handle the clip | |
113 if (fDirty || !fClip.isRect()) { | |
114 fClipIter.reset(fClip); | |
115 useIter = true; | |
116 } else if (fDirty) { | |
117 // no iter means caller is not respecting complex clips :( | |
118 SkGL::Scissor(fClip.getBounds(), this->height()); | |
119 } | |
120 // else we're just a rect, and we've already call scissor | |
121 | |
122 // now handle the matrix | |
123 if (fDirty) { | |
124 MAKE_GL(glLoadMatrix)(fGLMatrix.fMat); | |
125 #if 0 | |
126 SkDebugf("--- gldevice update matrix %p %p\n", this, fFBO); | |
127 for (int y = 0; y < 4; y++) { | |
128 SkDebugf(" [ "); | |
129 for (int x = 0; x < 4; x++) { | |
130 SkDebugf("%g ", fGLMatrix.fMat[y*4 + x]); | |
131 } | |
132 SkDebugf("]\n"); | |
133 } | |
134 #endif | |
135 fDirty = false; | |
136 } | |
137 | |
138 return useIter ? &fClipIter : NULL; | |
139 } | |
140 | |
141 /////////////////////////////////////////////////////////////////////////////// | |
142 | |
143 // must be in the same order as SkXfermode::Coeff in SkXfermode.h | |
144 SkGLDevice::AutoPaintShader::AutoPaintShader(SkGLDevice* device, | |
145 const SkPaint& paint) { | |
146 fDevice = device; | |
147 fTexCache = device->setupGLPaintShader(paint); | |
148 } | |
149 | |
150 SkGLDevice::AutoPaintShader::~AutoPaintShader() { | |
151 if (fTexCache) { | |
152 SkGLDevice::UnlockTexCache(fTexCache); | |
153 } | |
154 } | |
155 | |
156 SkGLDevice::TexCache* SkGLDevice::setupGLPaintShader(const SkPaint& paint) { | |
157 SkGL::SetPaint(paint); | |
158 | |
159 SkShader* shader = paint.getShader(); | |
160 if (NULL == shader) { | |
161 return NULL; | |
162 } | |
163 | |
164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) { | |
165 return NULL; | |
166 } | |
167 | |
168 SkBitmap bitmap; | |
169 SkMatrix matrix; | |
170 SkShader::TileMode tileModes[2]; | |
171 if (!shader->asABitmap(&bitmap, &matrix, tileModes)) { | |
172 return NULL; | |
173 } | |
174 | |
175 bitmap.lockPixels(); | |
176 if (!bitmap.readyToDraw()) { | |
177 return NULL; | |
178 } | |
179 | |
180 // see if we've already cached the bitmap from the shader | |
181 SkPoint max; | |
182 GLuint name; | |
183 TexCache* cache = SkGLDevice::LockTexCache(bitmap, &name, &max); | |
184 // the lock has already called glBindTexture for us | |
185 SkGL::SetTexParams(paint.isFilterBitmap(), tileModes[0], tileModes[1]); | |
186 | |
187 // since our texture coords will be in local space, we wack the texture | |
188 // matrix to map them back into 0...1 before we load it | |
189 SkMatrix localM; | |
190 if (shader->getLocalMatrix(&localM)) { | |
191 SkMatrix inverse; | |
192 if (localM.invert(&inverse)) { | |
193 matrix.preConcat(inverse); | |
194 } | |
195 } | |
196 | |
197 matrix.postScale(max.fX / bitmap.width(), max.fY / bitmap.height()); | |
198 glMatrixMode(GL_TEXTURE); | |
199 SkGL::LoadMatrix(matrix); | |
200 glMatrixMode(GL_MODELVIEW); | |
201 | |
202 // since we're going to use a shader/texture, we don't want the color, | |
203 // just its alpha | |
204 SkGL::SetAlpha(paint.getAlpha()); | |
205 // report that we have setup the texture | |
206 return cache; | |
207 } | |
208 | |
209 /////////////////////////////////////////////////////////////////////////////// | |
210 /////////////////////////////////////////////////////////////////////////////// | |
211 | |
212 void SkGLDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { | |
213 TRACE_DRAW("coreDrawPaint", this, draw); | |
214 | |
215 AutoPaintShader shader(this, paint); | |
216 SkGLVertex vertex[4]; | |
217 const SkGLVertex* texs = shader.useTex() ? vertex : NULL; | |
218 | |
219 // set vert to be big enough to fill the space, but not super-huge, to we | |
220 // don't overflow fixed-point implementations | |
221 { | |
222 SkRect r; | |
223 r.set(this->clip().getBounds()); | |
224 SkMatrix inverse; | |
225 if (draw.fMatrix->invert(&inverse)) { | |
226 inverse.mapRect(&r); | |
227 } | |
228 vertex->setRectFan(r); | |
229 } | |
230 | |
231 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, vertex, texs, NULL, NULL, | |
232 this->updateMatrixClip()); | |
233 } | |
234 | |
235 static const GLenum gPointMode2GL[] = { | |
236 GL_POINTS, | |
237 GL_LINES, | |
238 GL_LINE_STRIP | |
239 }; | |
240 | |
241 void SkGLDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, | |
242 size_t count, const SkPoint pts[], const SkPaint& pa
int) { | |
243 TRACE_DRAW("coreDrawPoints", this, draw); | |
244 | |
245 SkScalar width = paint.getStrokeWidth(); | |
246 if (width < 0) { | |
247 return; | |
248 } | |
249 | |
250 /* We should really only use drawverts for hairlines, since gl and skia | |
251 treat the thickness differently... | |
252 */ | |
253 | |
254 AutoPaintShader shader(this, paint); | |
255 | |
256 if (width <= 0) { | |
257 width = SK_Scalar1; | |
258 } | |
259 | |
260 if (SkCanvas::kPoints_PointMode == mode) { | |
261 glPointSize(SkScalarToFloat(width)); | |
262 } else { | |
263 glLineWidth(SkScalarToFloat(width)); | |
264 } | |
265 | |
266 const SkGLVertex* verts; | |
267 | |
268 #if GLSCALAR_IS_SCALAR | |
269 verts = (const SkGLVertex*)pts; | |
270 #else | |
271 SkAutoSTMalloc<32, SkGLVertex> storage(count); | |
272 SkGLVertex* v = storage.get(); | |
273 | |
274 v->setPoints(pts, count); | |
275 verts = v; | |
276 #endif | |
277 | |
278 const SkGLVertex* texs = shader.useTex() ? verts : NULL; | |
279 | |
280 SkGL::DrawVertices(count, gPointMode2GL[mode], verts, texs, NULL, NULL, | |
281 this->updateMatrixClip()); | |
282 } | |
283 | |
284 void SkGLDevice::drawRect(const SkDraw& draw, const SkRect& rect, | |
285 const SkPaint& paint) { | |
286 TRACE_DRAW("coreDrawRect", this, draw); | |
287 | |
288 if (paint.getStyle() == SkPaint::kStroke_Style) { | |
289 return; | |
290 } | |
291 | |
292 if (paint.getStrokeJoin() != SkPaint::kMiter_Join) { | |
293 SkPath path; | |
294 path.addRect(rect); | |
295 this->drawPath(draw, path, paint); | |
296 return; | |
297 } | |
298 | |
299 AutoPaintShader shader(this, paint); | |
300 | |
301 SkGLVertex vertex[4]; | |
302 vertex->setRectFan(rect); | |
303 const SkGLVertex* texs = shader.useTex() ? vertex : NULL; | |
304 | |
305 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, vertex, texs, NULL, NULL, | |
306 this->updateMatrixClip()); | |
307 } | |
308 | |
309 void SkGLDevice::drawPath(const SkDraw& draw, const SkPath& path, | |
310 const SkPaint& paint) { | |
311 TRACE_DRAW("coreDrawPath", this, draw); | |
312 if (paint.getStyle() == SkPaint::kStroke_Style) { | |
313 return; | |
314 } | |
315 | |
316 AutoPaintShader shader(this, paint); | |
317 | |
318 SkGL::FillPath(path, paint, shader.useTex(), this->updateMatrixClip()); | |
319 } | |
320 | |
321 void SkGLDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, | |
322 const SkMatrix& m, const SkPaint& paint) { | |
323 TRACE_DRAW("coreDrawBitmap", this, draw); | |
324 | |
325 SkAutoLockPixels alp(bitmap); | |
326 if (!bitmap.readyToDraw()) { | |
327 return; | |
328 } | |
329 | |
330 SkGLClipIter* iter = this->updateMatrixClip(); | |
331 | |
332 SkPoint max; | |
333 GLenum name; | |
334 SkAutoLockTexCache(bitmap, &name, &max); | |
335 // the lock has already called glBindTexture for us | |
336 SkGL::SetTexParamsClamp(paint.isFilterBitmap()); | |
337 | |
338 glMatrixMode(GL_TEXTURE); | |
339 glLoadIdentity(); | |
340 glMatrixMode(GL_MODELVIEW); | |
341 glPushMatrix(); | |
342 SkGL::MultMatrix(m); | |
343 | |
344 SkGLVertex pts[4], tex[4]; | |
345 | |
346 pts->setIRectFan(0, 0, bitmap.width(), bitmap.height()); | |
347 tex->setRectFan(0, 0, max.fX, max.fY); | |
348 | |
349 // now draw the mesh | |
350 SkGL::SetPaintAlpha(paint); | |
351 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
352 | |
353 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, pts, tex, NULL, NULL, iter); | |
354 | |
355 glPopMatrix(); | |
356 } | |
357 | |
358 // move this guy into SkGL, so we can call it from SkGLDevice | |
359 static void gl_drawSprite(int x, int y, int w, int h, const SkPoint& max, | |
360 const SkPaint& paint, SkGLClipIter* iter) { | |
361 SkGL::SetTexParamsClamp(false); | |
362 | |
363 glMatrixMode(GL_TEXTURE); | |
364 glLoadIdentity(); | |
365 glMatrixMode(GL_MODELVIEW); | |
366 glPushMatrix(); | |
367 glLoadIdentity(); | |
368 | |
369 SkGLVertex pts[4], tex[4]; | |
370 | |
371 // if h < 0, then the texture is bottom-to-top, but since our projection | |
372 // matrix always inverts Y, we have to re-invert our texture coord here | |
373 if (h < 0) { | |
374 h = -h; | |
375 tex->setRectFan(0, max.fY, max.fX, 0); | |
376 } else { | |
377 tex->setRectFan(0, 0, max.fX, max.fY); | |
378 } | |
379 pts->setIRectFan(x, y, x + w, y + h); | |
380 | |
381 SkGL::SetPaintAlpha(paint); | |
382 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
383 | |
384 // should look to use glDrawTexi() has we do for text... | |
385 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, pts, tex, NULL, NULL, iter); | |
386 | |
387 glPopMatrix(); | |
388 } | |
389 | |
390 void SkGLDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, | |
391 int left, int top, const SkPaint& paint) { | |
392 TRACE_DRAW("coreDrawSprite", this, draw); | |
393 | |
394 SkAutoLockPixels alp(bitmap); | |
395 if (!bitmap.readyToDraw()) { | |
396 return; | |
397 } | |
398 | |
399 SkGLClipIter* iter = this->updateMatrixClip(); | |
400 | |
401 SkPoint max; | |
402 GLuint name; | |
403 SkAutoLockTexCache(bitmap, &name, &max); | |
404 | |
405 gl_drawSprite(left, top, bitmap.width(), bitmap.height(), max, paint, iter); | |
406 } | |
407 | |
408 void SkGLDevice::drawDevice(const SkDraw& draw, SkDevice* dev, | |
409 int x, int y, const SkPaint& paint) { | |
410 TRACE_DRAW("coreDrawDevice", this, draw); | |
411 | |
412 SkGLDevice::TexOrientation to = ((SkGLDevice*)dev)->bindDeviceAsTexture(); | |
413 if (SkGLDevice::kNo_TexOrientation != to) { | |
414 SkGLClipIter* iter = this->updateMatrixClip(); | |
415 | |
416 const SkBitmap& bm = dev->accessBitmap(false); | |
417 int w = bm.width(); | |
418 int h = bm.height(); | |
419 SkPoint max; | |
420 | |
421 max.set(SkFixedToScalar(w << (16 - SkNextLog2(bm.rowBytesAsPixels()))), | |
422 SkFixedToScalar(h << (16 - SkNextLog2(h)))); | |
423 | |
424 if (SkGLDevice::kBottomToTop_TexOrientation == to) { | |
425 h = -h; | |
426 } | |
427 gl_drawSprite(x, y, w, h, max, paint, iter); | |
428 } | |
429 } | |
430 | |
431 /////////////////////////////////////////////////////////////////////////////// | |
432 | |
433 static const GLenum gVertexModeToGL[] = { | |
434 GL_TRIANGLES, // kTriangles_VertexMode, | |
435 GL_TRIANGLE_STRIP, // kTriangleStrip_VertexMode, | |
436 GL_TRIANGLE_FAN // kTriangleFan_VertexMode | |
437 }; | |
438 | |
439 #include "SkShader.h" | |
440 | |
441 void SkGLDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, | |
442 int vertexCount, const SkPoint vertices[], | |
443 const SkPoint texs[], const SkColor colors[], | |
444 SkXfermode* xmode, | |
445 const uint16_t indices[], int indexCount, | |
446 const SkPaint& paint) { | |
447 | |
448 if (false) { | |
449 SkRect bounds; | |
450 SkIRect ibounds; | |
451 | |
452 bounds.set(vertices, vertexCount); | |
453 bounds.round(&ibounds); | |
454 | |
455 SkDebugf("---- drawverts: %d pts, texs=%d colors=%d indices=%d bounds [%
d %d]\n", | |
456 vertexCount, texs!=0, colors!=0, indexCount, ibounds.width(), i
bounds.height()); | |
457 } | |
458 | |
459 SkGLClipIter* iter = this->updateMatrixClip(); | |
460 | |
461 SkGL::SetPaint(paint); | |
462 | |
463 const SkGLVertex* glVerts; | |
464 const SkGLVertex* glTexs = NULL; | |
465 | |
466 #if GLSCALAR_IS_SCALAR | |
467 glVerts = (const SkGLVertex*)vertices; | |
468 #else | |
469 SkAutoSTMalloc<32, SkGLVertex> storage(vertexCount); | |
470 storage.get()->setPoints(vertices, vertexCount); | |
471 glVerts = storage.get(); | |
472 #endif | |
473 | |
474 uint8_t* colorArray = NULL; | |
475 if (colors) { | |
476 colorArray = (uint8_t*)sk_malloc_throw(vertexCount*4); | |
477 SkGL::SetRGBA(colorArray, colors, vertexCount); | |
478 } | |
479 SkAutoFree afca(colorArray); | |
480 | |
481 SkGLVertex* texArray = NULL; | |
482 TexCache* cache = NULL; | |
483 | |
484 if (texs && paint.getShader()) { | |
485 SkShader* shader = paint.getShader(); | |
486 | |
487 // if (!shader->setContext(this->accessBitmap(), paint, *draw.fMa
trix)) { | |
488 if (!shader->setContext(*draw.fBitmap, paint, *draw.fMatrix)) { | |
489 goto DONE; | |
490 } | |
491 | |
492 SkBitmap bitmap; | |
493 SkMatrix matrix; | |
494 SkShader::TileMode tileModes[2]; | |
495 if (shader->asABitmap(&bitmap, &matrix, tileModes)) { | |
496 SkPoint max; | |
497 GLuint name; | |
498 cache = SkGLDevice::LockTexCache(bitmap, &name, &max); | |
499 if (NULL == cache) { | |
500 return; | |
501 } | |
502 | |
503 matrix.postScale(max.fX / bitmap.width(), max.fY / bitmap.height()); | |
504 glMatrixMode(GL_TEXTURE); | |
505 SkGL::LoadMatrix(matrix); | |
506 glMatrixMode(GL_MODELVIEW); | |
507 | |
508 #if GLSCALAR_IS_SCALAR | |
509 glTexs = (const SkGLVertex*)texs; | |
510 #else | |
511 texArray = (SkGLVertex*)sk_malloc_throw(vertexCount * sizeof(SkGLVer
tex)); | |
512 texArray->setPoints(texs, vertexCount); | |
513 glTexs = texArray; | |
514 #endif | |
515 | |
516 SkGL::SetPaintAlpha(paint); | |
517 SkGL::SetTexParams(paint.isFilterBitmap(), | |
518 tileModes[0], tileModes[1]); | |
519 } | |
520 } | |
521 DONE: | |
522 SkAutoFree aftex(texArray); | |
523 | |
524 SkGL::DrawVertices(indices ? indexCount : vertexCount, | |
525 gVertexModeToGL[vmode], | |
526 glVerts, glTexs, colorArray, indices, iter); | |
527 | |
528 if (cache) { | |
529 SkGLDevice::UnlockTexCache(cache); | |
530 } | |
531 } | |
532 | |
533 /////////////////////////////////////////////////////////////////////////////// | |
534 | |
535 #include "SkGlyphCache.h" | |
536 #include "SkGLTextCache.h" | |
537 | |
538 void SkGLDevice::GlyphCacheAuxProc(void* data) { | |
539 SkDebugf("-------------- delete text texture cache\n"); | |
540 SkDELETE((SkGLTextCache*)data); | |
541 } | |
542 | |
543 #ifdef SK_SCALAR_IS_FIXED | |
544 #define SkDiv16ToScalar(numer, denom) (SkIntToFixed(numer) / (denom)) | |
545 #else | |
546 #define SkDiv16ToScalar(numer, denom) SkScalarDiv(numer, denom) | |
547 #endif | |
548 | |
549 // stolen from SkDraw.cpp - D1G_NoBounder_RectClip | |
550 static void SkGL_Draw1Glyph(const SkDraw1Glyph& state, const SkGlyph& glyph, | |
551 int x, int y) { | |
552 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); | |
553 | |
554 SkGLDrawProcs* procs = (SkGLDrawProcs*)state.fDraw->fProcs; | |
555 | |
556 x += glyph.fLeft; | |
557 y += glyph.fTop; | |
558 | |
559 // check if we're clipped out (nothing to draw) | |
560 SkIRect bounds; | |
561 bounds.set(x, y, x + glyph.fWidth, y + glyph.fHeight); | |
562 if (!SkIRect::Intersects(state.fClip->getBounds(), bounds)) { | |
563 return; | |
564 } | |
565 | |
566 // now dig up our texture cache | |
567 | |
568 SkGlyphCache* gcache = state.fCache; | |
569 void* auxData; | |
570 SkGLTextCache* textCache = NULL; | |
571 | |
572 if (gcache->getAuxProcData(SkGLDevice::GlyphCacheAuxProc, &auxData)) { | |
573 textCache = (SkGLTextCache*)auxData; | |
574 } | |
575 if (NULL == textCache) { | |
576 // need to create one | |
577 textCache = SkNEW(SkGLTextCache); | |
578 gcache->setAuxProc(SkGLDevice::GlyphCacheAuxProc, textCache); | |
579 } | |
580 | |
581 int offset; | |
582 SkGLTextCache::Strike* strike = textCache->findGlyph(glyph, &offset); | |
583 if (NULL == strike) { | |
584 // make sure the glyph has an image | |
585 uint8_t* aa = (uint8_t*)glyph.fImage; | |
586 if (NULL == aa) { | |
587 aa = (uint8_t*)gcache->findImage(glyph); | |
588 if (NULL == aa) { | |
589 return; // can't rasterize glyph | |
590 } | |
591 } | |
592 strike = textCache->addGlyphAndBind(glyph, aa, &offset); | |
593 if (NULL == strike) { | |
594 // too big to cache, need to draw as is... | |
595 return; | |
596 } | |
597 } | |
598 | |
599 const int shiftW = strike->widthShift(); | |
600 const int shiftH = strike->heightShift(); | |
601 | |
602 SkFixed left = offset << (16 - shiftW); | |
603 SkFixed right = (offset + glyph.fWidth) << (16 - shiftW); | |
604 SkFixed bottom = glyph.fHeight << (16 - shiftH); | |
605 | |
606 procs->addQuad(strike->texture(), x, y, glyph, left, right, bottom); | |
607 } | |
608 | |
609 #if 1 | |
610 // matches the orientation used in SkGL::setRectFan. Too bad we can't rely on | |
611 // QUADS in android's GL | |
612 static const uint8_t gQuadIndices[] = { | |
613 0, 1, 2, 0, 2, 3, | |
614 4, 5, 6, 4, 6, 7, | |
615 8, 9, 10, 8, 10, 11, | |
616 12, 13, 14, 12, 14, 15, | |
617 16, 17, 18, 16, 18, 19, | |
618 20, 21, 22, 20, 22, 23, | |
619 24, 25, 26, 24, 26, 27, | |
620 28, 29, 30, 28, 30, 31, | |
621 32, 33, 34, 32, 34, 35, | |
622 36, 37, 38, 36, 38, 39, | |
623 40, 41, 42, 40, 42, 43, | |
624 44, 45, 46, 44, 46, 47, | |
625 48, 49, 50, 48, 50, 51, | |
626 52, 53, 54, 52, 54, 55, | |
627 56, 57, 58, 56, 58, 59, | |
628 60, 61, 62, 60, 62, 63, | |
629 64, 65, 66, 64, 66, 67, | |
630 68, 69, 70, 68, 70, 71, | |
631 72, 73, 74, 72, 74, 75, | |
632 76, 77, 78, 76, 78, 79, | |
633 80, 81, 82, 80, 82, 83, | |
634 84, 85, 86, 84, 86, 87, | |
635 88, 89, 90, 88, 90, 91, | |
636 92, 93, 94, 92, 94, 95, | |
637 96, 97, 98, 96, 98, 99, | |
638 100, 101, 102, 100, 102, 103, | |
639 104, 105, 106, 104, 106, 107, | |
640 108, 109, 110, 108, 110, 111, | |
641 112, 113, 114, 112, 114, 115, | |
642 116, 117, 118, 116, 118, 119, | |
643 120, 121, 122, 120, 122, 123, | |
644 124, 125, 126, 124, 126, 127 | |
645 }; | |
646 #else | |
647 static void generateQuadIndices(int n) { | |
648 int index = 0; | |
649 for (int i = 0; i < n; i++) { | |
650 SkDebugf(" %3d, %3d, %3d, %3d, %3d, %3d,\n", | |
651 index, index + 1, index + 2, index, index + 2, index + 3); | |
652 index += 4; | |
653 } | |
654 } | |
655 #endif | |
656 | |
657 void SkGLDrawProcs::drawQuads() { | |
658 SkASSERT(SK_ARRAY_COUNT(gQuadIndices) == MAX_QUADS * 6); | |
659 | |
660 glBindTexture(GL_TEXTURE_2D, fCurrTexture); | |
661 | |
662 #if 0 | |
663 static bool gOnce; | |
664 if (!gOnce) { | |
665 generateQuadIndices(MAX_QUADS); | |
666 gOnce = true; | |
667 } | |
668 #endif | |
669 | |
670 // convert from quad vertex count to triangle vertex count | |
671 // 6/4 * n == n + (n >> 1) since n is always a multiple of 4 | |
672 SkASSERT((fCurrQuad & 3) == 0); | |
673 int count = fCurrQuad + (fCurrQuad >> 1); | |
674 | |
675 if (fClip->isComplex()) { | |
676 SkGLClipIter iter(fViewportHeight); | |
677 iter.reset(*fClip); | |
678 while (!iter.done()) { | |
679 iter.scissor(); | |
680 glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_BYTE, gQuadIndices); | |
681 iter.next(); | |
682 } | |
683 } else { | |
684 glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_BYTE, gQuadIndices); | |
685 } | |
686 } | |
687 | |
688 void SkGLDevice::setupForText(SkDraw* draw, const SkPaint& paint) { | |
689 // we handle complex clips in the SkDraw common code, so we don't check | |
690 // for it here | |
691 this->updateMatrixClip(); | |
692 | |
693 SkGL::SetPaint(paint, false); | |
694 | |
695 glMatrixMode(GL_TEXTURE); | |
696 glLoadIdentity(); | |
697 | |
698 glMatrixMode(GL_MODELVIEW); | |
699 glPushMatrix(); | |
700 glLoadIdentity(); | |
701 | |
702 // deferred allocation | |
703 if (NULL == fDrawProcs) { | |
704 fDrawProcs = SkNEW(SkGLDrawProcs); | |
705 fDrawProcs->fD1GProc = SkGL_Draw1Glyph; | |
706 } | |
707 | |
708 // init our (and GL's) state | |
709 fDrawProcs->init(draw->fClip, this->height()); | |
710 // assign to the caller's SkDraw | |
711 draw->fProcs = fDrawProcs; | |
712 | |
713 glEnable(GL_TEXTURE_2D); | |
714 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
715 glShadeModel(GL_FLAT); | |
716 } | |
717 | |
718 void SkGLDevice::drawText(const SkDraw& draw, const void* text, | |
719 size_t byteLength, SkScalar x, SkScalar y, | |
720 const SkPaint& paint) { | |
721 /* Currently, perspective text is draw via paths, invoked directly by | |
722 SkDraw. This can't work for us, since the bitmap that our draw points | |
723 to has no pixels, so we just abort if we're in perspective. | |
724 | |
725 Better fix would be to... | |
726 - have a callback inside draw to handle path drawing | |
727 - option to have draw call the font cache, which we could patch (?) | |
728 */ | |
729 if (draw.fMatrix->getType() & SkMatrix::kPerspective_Mask) { | |
730 return; | |
731 } | |
732 | |
733 SkDraw myDraw(draw); | |
734 this->setupForText(&myDraw, paint); | |
735 this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint); | |
736 fDrawProcs->flush(); | |
737 glPopMatrix(); // GL_MODELVIEW | |
738 } | |
739 | |
740 void SkGLDevice::drawPosText(const SkDraw& draw, const void* text, | |
741 size_t byteLength, const SkScalar pos[], | |
742 SkScalar constY, int scalarsPerPos, | |
743 const SkPaint& paint) { | |
744 if (draw.fMatrix->getType() & SkMatrix::kPerspective_Mask) { | |
745 return; | |
746 } | |
747 | |
748 SkDraw myDraw(draw); | |
749 this->setupForText(&myDraw, paint); | |
750 this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY, | |
751 scalarsPerPos, paint); | |
752 fDrawProcs->flush(); | |
753 glPopMatrix(); // GL_MODELVIEW | |
754 } | |
755 | |
756 void SkGLDevice::drawTextOnPath(const SkDraw& draw, const void* text, | |
757 size_t byteLength, const SkPath& path, | |
758 const SkMatrix* m, const SkPaint& paint) { | |
759 // not supported yet | |
760 } | |
761 | |
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