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1 #ifndef SkGL_DEFINED | |
2 #define SkGL_DEFINED | |
3 | |
4 #ifdef SK_BUILD_FOR_MAC | |
5 #include <OpenGL/gl.h> | |
6 #include <OpenGL/glext.h> | |
7 #include <AGL/agl.h> | |
8 // use FBOs for devices | |
9 #define SK_GL_DEVICE_FBO | |
10 #elif defined(ANDROID) | |
11 #include <GLES/gl.h> | |
12 #include <GLES/egl.h> | |
13 #endif | |
14 | |
15 #include "SkColor.h" | |
16 #include "SkMatrix.h" | |
17 #include "SkShader.h" | |
18 | |
19 class SkPaint; | |
20 class SkPath; | |
21 | |
22 class SkGLClipIter; | |
23 | |
24 //#define TRACE_TEXTURE_CREATE | |
25 | |
26 /////////////////////////////////////////////////////////////////////////////// | |
27 | |
28 #if GL_OES_compressed_paletted_texture | |
29 #define SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D | |
30 #endif | |
31 | |
32 #if GL_OES_fixed_point && defined(SK_SCALAR_IS_FIXED) | |
33 #define SK_GLType GL_FIXED | |
34 #else | |
35 #define SK_GLType GL_FLOAT | |
36 #endif | |
37 | |
38 #if SK_GLType == GL_FIXED | |
39 typedef SkFixed SkGLScalar; | |
40 | |
41 #define SkIntToGL(n) SkIntToFixed(n) | |
42 #define SkScalarToGL(x) SkScalarToFixed(x) | |
43 #define SK_GLScalar1 SK_Fixed1 | |
44 #define SkGLScalarMul(a, b) SkFixedMul(a, b) | |
45 #define MAKE_GL(name) name ## x | |
46 | |
47 #ifdef SK_SCALAR_IS_FIXED | |
48 #define GLSCALAR_IS_SCALAR 1 | |
49 #define SkPerspToGL(x) SkFractToFixed(x) | |
50 #else | |
51 #define GLSCALAR_IS_SCALAR 0 | |
52 #define SkPerspToGL(x) SkFractToFloat(x) | |
53 #endif | |
54 #else | |
55 typedef float SkGLScalar; | |
56 | |
57 #define SkIntToGL(n) (n) | |
58 #define SkScalarToGL(x) SkScalarToFloat(x) | |
59 #define SK_GLScalar1 (1.f) | |
60 #define SkGLScalarMul(a, b) ((a) * (b)) | |
61 #define MAKE_GL(name) name ## f | |
62 | |
63 #ifdef SK_SCALAR_IS_FLOAT | |
64 #define GLSCALAR_IS_SCALAR 1 | |
65 #define SkPerspToGL(x) (x) | |
66 #else | |
67 #define GLSCALAR_IS_SCALAR 0 | |
68 #define SkPerspToGL(x) SkFractToFloat(x) | |
69 #endif | |
70 #endif | |
71 | |
72 #if GL_OES_fixed_point | |
73 typedef SkFixed SkGLTextScalar; | |
74 #define SK_TextGLType GL_FIXED | |
75 | |
76 #define SkIntToTextGL(n) SkIntToFixed(n) | |
77 #define SkFixedToTextGL(x) (x) | |
78 | |
79 #define SK_glTexParameteri(target, pname, param) \ | |
80 glTexParameterx(target, pname, param) | |
81 #else | |
82 typedef float SkGLTextScalar; | |
83 #define SK_TextGLType SK_GLType | |
84 #define SK_GL_HAS_COLOR4UB | |
85 | |
86 #define SkIntToTextGL(n) SkIntToGL(n) | |
87 #define SkFixedToTextGL(x) SkFixedToFloat(x) | |
88 | |
89 | |
90 #define SK_glTexParameteri(target, pname, param) \ | |
91 glTexParameteri(target, pname, param) | |
92 #endif | |
93 | |
94 /////////////////////////////////////////////////////////////////////////////// | |
95 | |
96 // text has its own vertex class, since it may want to be in fixed point (given) | |
97 // that it starts with all integers) even when the default vertices are floats | |
98 struct SkGLTextVertex { | |
99 SkGLTextScalar fX; | |
100 SkGLTextScalar fY; | |
101 | |
102 void setI(int x, int y) { | |
103 fX = SkIntToTextGL(x); | |
104 fY = SkIntToTextGL(y); | |
105 } | |
106 | |
107 void setX(SkFixed x, SkFixed y) { | |
108 fX = SkFixedToTextGL(x); | |
109 fY = SkFixedToTextGL(y); | |
110 } | |
111 | |
112 // counter-clockwise fan | |
113 void setIRectFan(int l, int t, int r, int b) { | |
114 SkGLTextVertex* SK_RESTRICT v = this; | |
115 v[0].setI(l, t); | |
116 v[1].setI(l, b); | |
117 v[2].setI(r, b); | |
118 v[3].setI(r, t); | |
119 } | |
120 | |
121 // counter-clockwise fan | |
122 void setXRectFan(SkFixed l, SkFixed t, SkFixed r, SkFixed b) { | |
123 SkGLTextVertex* SK_RESTRICT v = this; | |
124 v[0].setX(l, t); | |
125 v[1].setX(l, b); | |
126 v[2].setX(r, b); | |
127 v[3].setX(r, t); | |
128 } | |
129 }; | |
130 | |
131 struct SkGLVertex { | |
132 SkGLScalar fX; | |
133 SkGLScalar fY; | |
134 | |
135 void setGL(SkGLScalar x, SkGLScalar y) { | |
136 fX = x; | |
137 fY = y; | |
138 } | |
139 | |
140 void setScalars(SkScalar x, SkScalar y) { | |
141 fX = SkScalarToGL(x); | |
142 fY = SkScalarToGL(y); | |
143 } | |
144 | |
145 void setPoint(const SkPoint& pt) { | |
146 fX = SkScalarToGL(pt.fX); | |
147 fY = SkScalarToGL(pt.fY); | |
148 } | |
149 | |
150 void setPoints(const SkPoint* SK_RESTRICT pts, int count) { | |
151 const SkScalar* SK_RESTRICT src = (const SkScalar*)pts; | |
152 SkGLScalar* SK_RESTRICT dst = (SkGLScalar*)this; | |
153 for (int i = 0; i < count; i++) { | |
154 *dst++ = SkScalarToGL(*src++); | |
155 *dst++ = SkScalarToGL(*src++); | |
156 } | |
157 } | |
158 | |
159 // counter-clockwise fan | |
160 void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b) { | |
161 SkGLVertex* v = this; | |
162 v[0].setScalars(l, t); | |
163 v[1].setScalars(l, b); | |
164 v[2].setScalars(r, b); | |
165 v[3].setScalars(r, t); | |
166 } | |
167 | |
168 // counter-clockwise fan | |
169 void setIRectFan(int l, int t, int r, int b) { | |
170 SkGLVertex* v = this; | |
171 v[0].setGL(SkIntToGL(l), SkIntToGL(t)); | |
172 v[1].setGL(SkIntToGL(l), SkIntToGL(b)); | |
173 v[2].setGL(SkIntToGL(r), SkIntToGL(b)); | |
174 v[3].setGL(SkIntToGL(r), SkIntToGL(t)); | |
175 } | |
176 | |
177 // counter-clockwise fan | |
178 void setRectFan(const SkRect& r) { | |
179 this->setRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom); | |
180 } | |
181 | |
182 // counter-clockwise fan | |
183 void setIRectFan(const SkIRect& r) { | |
184 this->setIRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom); | |
185 } | |
186 }; | |
187 | |
188 struct SkGLMatrix { | |
189 SkGLScalar fMat[16]; | |
190 | |
191 void reset() { | |
192 bzero(fMat, sizeof(fMat)); | |
193 fMat[0] = fMat[5] = fMat[10] = fMat[15] = SK_GLScalar1; | |
194 } | |
195 | |
196 void set(const SkMatrix& m) { | |
197 bzero(fMat, sizeof(fMat)); | |
198 fMat[0] = SkScalarToGL(m[SkMatrix::kMScaleX]); | |
199 fMat[4] = SkScalarToGL(m[SkMatrix::kMSkewX]); | |
200 fMat[12] = SkScalarToGL(m[SkMatrix::kMTransX]); | |
201 | |
202 fMat[1] = SkScalarToGL(m[SkMatrix::kMSkewY]); | |
203 fMat[5] = SkScalarToGL(m[SkMatrix::kMScaleY]); | |
204 fMat[13] = SkScalarToGL(m[SkMatrix::kMTransY]); | |
205 | |
206 fMat[3] = SkPerspToGL(m[SkMatrix::kMPersp0]); | |
207 fMat[7] = SkPerspToGL(m[SkMatrix::kMPersp1]); | |
208 fMat[15] = SkPerspToGL(m[SkMatrix::kMPersp2]); | |
209 | |
210 fMat[10] = SK_GLScalar1; // z-scale | |
211 } | |
212 }; | |
213 | |
214 class SkGL { | |
215 public: | |
216 static void SetColor(SkColor c); | |
217 static void SetAlpha(U8CPU alpha); | |
218 static void SetPaint(const SkPaint&, bool isPremul = true, | |
219 bool justAlpha = false); | |
220 static void SetPaintAlpha(const SkPaint& paint, bool isPremul = true) { | |
221 SetPaint(paint, isPremul, true); | |
222 } | |
223 | |
224 static void SetRGBA(uint8_t rgba[], const SkColor src[], int count); | |
225 static void DumpError(const char caller[]); | |
226 | |
227 static void Ortho(float left, float right, float bottom, float top, | |
228 float near, float far); | |
229 | |
230 static inline void Translate(SkScalar dx, SkScalar dy) { | |
231 MAKE_GL(glTranslate)(SkScalarToGL(dx), SkScalarToGL(dy), 0); | |
232 } | |
233 | |
234 static inline void Scale(SkScalar sx, SkScalar sy) { | |
235 MAKE_GL(glScale)(SkScalarToGL(sx), SkScalarToGL(sy), SK_GLScalar1); | |
236 } | |
237 | |
238 static inline void Rotate(SkScalar angle) { | |
239 MAKE_GL(glRotate)(SkScalarToGL(angle), 0, 0, SK_GLScalar1); | |
240 } | |
241 | |
242 static inline void MultMatrix(const SkMatrix& m) { | |
243 SkGLMatrix glm; | |
244 glm.set(m); | |
245 MAKE_GL(glMultMatrix)(glm.fMat); | |
246 } | |
247 | |
248 static inline void LoadMatrix(const SkMatrix& m) { | |
249 SkGLMatrix glm; | |
250 glm.set(m); | |
251 MAKE_GL(glLoadMatrix)(glm.fMat); | |
252 } | |
253 | |
254 static void Scissor(const SkIRect&, int viewportHeight); | |
255 | |
256 // return the byte size for the associated texture memory. This doesn't | |
257 // always == bitmap.getSize(), since on a given port we may have to change | |
258 // the format when the bitmap's pixels are copied over to GL | |
259 static size_t ComputeTextureMemorySize(const SkBitmap&); | |
260 // return 0 on failure | |
261 static GLuint BindNewTexture(const SkBitmap&, SkPoint* dimension); | |
262 | |
263 static void SetTexParams(bool filter, | |
264 SkShader::TileMode tx, SkShader::TileMode ty); | |
265 static void SetTexParamsClamp(bool filter); | |
266 | |
267 static void DrawVertices(int count, GLenum mode, | |
268 const SkGLVertex* SK_RESTRICT vertex, | |
269 const SkGLVertex* SK_RESTRICT texCoords, | |
270 const uint8_t* SK_RESTRICT colorArray, | |
271 const uint16_t* SK_RESTRICT indexArray, | |
272 SkGLClipIter*); | |
273 | |
274 static void PrepareForFillPath(SkPaint* paint); | |
275 static void FillPath(const SkPath& path, const SkPaint& paint, bool useTex, | |
276 SkGLClipIter*); | |
277 static void DrawPath(const SkPath& path, bool useTex, SkGLClipIter*); | |
278 }; | |
279 | |
280 #include "SkRegion.h" | |
281 | |
282 class SkGLClipIter : public SkRegion::Iterator { | |
283 public: | |
284 SkGLClipIter(int viewportHeight) : fViewportHeight(viewportHeight) {} | |
285 | |
286 // call rewind only if this is non-null | |
287 void safeRewind() { | |
288 if (this) { | |
289 this->rewind(); | |
290 } | |
291 } | |
292 | |
293 void scissor() { | |
294 SkASSERT(!this->done()); | |
295 SkGL::Scissor(this->rect(), fViewportHeight); | |
296 } | |
297 | |
298 private: | |
299 const int fViewportHeight; | |
300 }; | |
301 | |
302 #endif | |
303 | |
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