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| 1 /* libs/graphics/effects/SkShaderExtras.cpp | |
| 2 ** | |
| 3 ** Copyright 2006, The Android Open Source Project | |
| 4 ** | |
| 5 ** Licensed under the Apache License, Version 2.0 (the "License"); | |
| 6 ** you may not use this file except in compliance with the License. | |
| 7 ** You may obtain a copy of the License at | |
| 8 ** | |
| 9 ** http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 ** | |
| 11 ** Unless required by applicable law or agreed to in writing, software | |
| 12 ** distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 ** See the License for the specific language governing permissions and | |
| 15 ** limitations under the License. | |
| 16 */ | |
| 17 | |
| 18 #include "SkShaderExtras.h" | |
| 19 #include "SkColorFilter.h" | |
| 20 #include "SkColorPriv.h" | |
| 21 #include "SkXfermode.h" | |
| 22 | |
| 23 ////////////////////////////////////////////////////////////////////////////////
////// | |
| 24 | |
| 25 SkComposeShader::SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode) | |
| 26 { | |
| 27 fShaderA = sA; sA->ref(); | |
| 28 fShaderB = sB; sB->ref(); | |
| 29 // mode may be null | |
| 30 fMode = mode; mode->safeRef(); | |
| 31 } | |
| 32 | |
| 33 SkComposeShader::SkComposeShader(SkFlattenableReadBuffer& buffer) : | |
| 34 INHERITED(buffer) | |
| 35 { | |
| 36 fShaderA = static_cast<SkShader*>(buffer.readFlattenable()); | |
| 37 fShaderB = static_cast<SkShader*>(buffer.readFlattenable()); | |
| 38 fMode = static_cast<SkXfermode*>(buffer.readFlattenable()); | |
| 39 } | |
| 40 | |
| 41 SkComposeShader::~SkComposeShader() | |
| 42 { | |
| 43 fMode->safeUnref(); // may be null | |
| 44 fShaderB->unref(); | |
| 45 fShaderA->unref(); | |
| 46 } | |
| 47 | |
| 48 void SkComposeShader::beginSession() | |
| 49 { | |
| 50 this->INHERITED::beginSession(); | |
| 51 fShaderA->beginSession(); | |
| 52 fShaderB->beginSession(); | |
| 53 } | |
| 54 | |
| 55 void SkComposeShader::endSession() | |
| 56 { | |
| 57 fShaderA->endSession(); | |
| 58 fShaderB->endSession(); | |
| 59 this->INHERITED::endSession(); | |
| 60 } | |
| 61 | |
| 62 class SkAutoAlphaRestore { | |
| 63 public: | |
| 64 SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) | |
| 65 { | |
| 66 fAlpha = paint->getAlpha(); | |
| 67 fPaint = paint; | |
| 68 paint->setAlpha(newAlpha); | |
| 69 } | |
| 70 ~SkAutoAlphaRestore() | |
| 71 { | |
| 72 fPaint->setAlpha(fAlpha); | |
| 73 } | |
| 74 private: | |
| 75 SkPaint* fPaint; | |
| 76 uint8_t fAlpha; | |
| 77 }; | |
| 78 | |
| 79 void SkComposeShader::flatten(SkFlattenableWriteBuffer& buffer) | |
| 80 { | |
| 81 this->INHERITED::flatten(buffer); | |
| 82 buffer.writeFlattenable(fShaderA); | |
| 83 buffer.writeFlattenable(fShaderB); | |
| 84 buffer.writeFlattenable(fMode); | |
| 85 } | |
| 86 | |
| 87 /* We call setContext on our two worker shaders. However, we | |
| 88 always let them see opaque alpha, and if the paint really | |
| 89 is translucent, then we apply that after the fact. | |
| 90 */ | |
| 91 bool SkComposeShader::setContext(const SkBitmap& device, | |
| 92 const SkPaint& paint, | |
| 93 const SkMatrix& matrix) | |
| 94 { | |
| 95 if (!this->INHERITED::setContext(device, paint, matrix)) | |
| 96 return false; | |
| 97 | |
| 98 // we preconcat our localMatrix (if any) with the device matrix | |
| 99 // before calling our sub-shaders | |
| 100 | |
| 101 SkMatrix tmpM; | |
| 102 | |
| 103 (void)this->getLocalMatrix(&tmpM); | |
| 104 tmpM.setConcat(matrix, tmpM); | |
| 105 | |
| 106 SkAutoAlphaRestore restore(const_cast<SkPaint*>(&paint), 0xFF); | |
| 107 | |
| 108 return fShaderA->setContext(device, paint, tmpM) && | |
| 109 fShaderB->setContext(device, paint, tmpM); | |
| 110 } | |
| 111 | |
| 112 // larger is better (fewer times we have to loop), but we shouldn't | |
| 113 // take up too much stack-space (each element is 4 bytes) | |
| 114 #define TMP_COLOR_COUNT 64 | |
| 115 | |
| 116 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) | |
| 117 { | |
| 118 SkShader* shaderA = fShaderA; | |
| 119 SkShader* shaderB = fShaderB; | |
| 120 SkXfermode* mode = fMode; | |
| 121 unsigned scale = SkAlpha255To256(this->getPaintAlpha()); | |
| 122 | |
| 123 SkPMColor tmp[TMP_COLOR_COUNT]; | |
| 124 | |
| 125 if (NULL == mode) // implied SRC_OVER | |
| 126 { | |
| 127 do { | |
| 128 int n = count; | |
| 129 if (n > TMP_COLOR_COUNT) | |
| 130 n = TMP_COLOR_COUNT; | |
| 131 | |
| 132 shaderA->shadeSpan(x, y, result, n); | |
| 133 shaderB->shadeSpan(x, y, tmp, n); | |
| 134 | |
| 135 if (256 == scale) | |
| 136 { | |
| 137 for (int i = 0; i < n; i++) | |
| 138 result[i] = SkPMSrcOver(tmp[i], result[i]); | |
| 139 } | |
| 140 else | |
| 141 { | |
| 142 for (int i = 0; i < n; i++) | |
| 143 result[i] = SkAlphaMulQ(SkPMSrcOver(tmp[i], result[i]), scal
e); | |
| 144 } | |
| 145 | |
| 146 result += n; | |
| 147 x += n; | |
| 148 count -= n; | |
| 149 } while (count > 0); | |
| 150 } | |
| 151 else // use mode for the composition | |
| 152 { | |
| 153 do { | |
| 154 int n = count; | |
| 155 if (n > TMP_COLOR_COUNT) | |
| 156 n = TMP_COLOR_COUNT; | |
| 157 | |
| 158 shaderA->shadeSpan(x, y, result, n); | |
| 159 shaderB->shadeSpan(x, y, tmp, n); | |
| 160 mode->xfer32(result, tmp, n, NULL); | |
| 161 | |
| 162 if (256 == scale) | |
| 163 { | |
| 164 for (int i = 0; i < n; i++) | |
| 165 result[i] = SkAlphaMulQ(result[i], scale); | |
| 166 } | |
| 167 | |
| 168 result += n; | |
| 169 x += n; | |
| 170 count -= n; | |
| 171 } while (count > 0); | |
| 172 } | |
| 173 } | |
| 174 | |
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