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1 /* libs/graphics/effects/SkShaderExtras.cpp | |
2 ** | |
3 ** Copyright 2006, The Android Open Source Project | |
4 ** | |
5 ** Licensed under the Apache License, Version 2.0 (the "License"); | |
6 ** you may not use this file except in compliance with the License. | |
7 ** You may obtain a copy of the License at | |
8 ** | |
9 ** http://www.apache.org/licenses/LICENSE-2.0 | |
10 ** | |
11 ** Unless required by applicable law or agreed to in writing, software | |
12 ** distributed under the License is distributed on an "AS IS" BASIS, | |
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
14 ** See the License for the specific language governing permissions and | |
15 ** limitations under the License. | |
16 */ | |
17 | |
18 #include "SkShaderExtras.h" | |
19 #include "SkColorFilter.h" | |
20 #include "SkColorPriv.h" | |
21 #include "SkXfermode.h" | |
22 | |
23 ////////////////////////////////////////////////////////////////////////////////
////// | |
24 | |
25 SkComposeShader::SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode) | |
26 { | |
27 fShaderA = sA; sA->ref(); | |
28 fShaderB = sB; sB->ref(); | |
29 // mode may be null | |
30 fMode = mode; mode->safeRef(); | |
31 } | |
32 | |
33 SkComposeShader::SkComposeShader(SkFlattenableReadBuffer& buffer) : | |
34 INHERITED(buffer) | |
35 { | |
36 fShaderA = static_cast<SkShader*>(buffer.readFlattenable()); | |
37 fShaderB = static_cast<SkShader*>(buffer.readFlattenable()); | |
38 fMode = static_cast<SkXfermode*>(buffer.readFlattenable()); | |
39 } | |
40 | |
41 SkComposeShader::~SkComposeShader() | |
42 { | |
43 fMode->safeUnref(); // may be null | |
44 fShaderB->unref(); | |
45 fShaderA->unref(); | |
46 } | |
47 | |
48 void SkComposeShader::beginSession() | |
49 { | |
50 this->INHERITED::beginSession(); | |
51 fShaderA->beginSession(); | |
52 fShaderB->beginSession(); | |
53 } | |
54 | |
55 void SkComposeShader::endSession() | |
56 { | |
57 fShaderA->endSession(); | |
58 fShaderB->endSession(); | |
59 this->INHERITED::endSession(); | |
60 } | |
61 | |
62 class SkAutoAlphaRestore { | |
63 public: | |
64 SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) | |
65 { | |
66 fAlpha = paint->getAlpha(); | |
67 fPaint = paint; | |
68 paint->setAlpha(newAlpha); | |
69 } | |
70 ~SkAutoAlphaRestore() | |
71 { | |
72 fPaint->setAlpha(fAlpha); | |
73 } | |
74 private: | |
75 SkPaint* fPaint; | |
76 uint8_t fAlpha; | |
77 }; | |
78 | |
79 void SkComposeShader::flatten(SkFlattenableWriteBuffer& buffer) | |
80 { | |
81 this->INHERITED::flatten(buffer); | |
82 buffer.writeFlattenable(fShaderA); | |
83 buffer.writeFlattenable(fShaderB); | |
84 buffer.writeFlattenable(fMode); | |
85 } | |
86 | |
87 /* We call setContext on our two worker shaders. However, we | |
88 always let them see opaque alpha, and if the paint really | |
89 is translucent, then we apply that after the fact. | |
90 */ | |
91 bool SkComposeShader::setContext(const SkBitmap& device, | |
92 const SkPaint& paint, | |
93 const SkMatrix& matrix) | |
94 { | |
95 if (!this->INHERITED::setContext(device, paint, matrix)) | |
96 return false; | |
97 | |
98 // we preconcat our localMatrix (if any) with the device matrix | |
99 // before calling our sub-shaders | |
100 | |
101 SkMatrix tmpM; | |
102 | |
103 (void)this->getLocalMatrix(&tmpM); | |
104 tmpM.setConcat(matrix, tmpM); | |
105 | |
106 SkAutoAlphaRestore restore(const_cast<SkPaint*>(&paint), 0xFF); | |
107 | |
108 return fShaderA->setContext(device, paint, tmpM) && | |
109 fShaderB->setContext(device, paint, tmpM); | |
110 } | |
111 | |
112 // larger is better (fewer times we have to loop), but we shouldn't | |
113 // take up too much stack-space (each element is 4 bytes) | |
114 #define TMP_COLOR_COUNT 64 | |
115 | |
116 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) | |
117 { | |
118 SkShader* shaderA = fShaderA; | |
119 SkShader* shaderB = fShaderB; | |
120 SkXfermode* mode = fMode; | |
121 unsigned scale = SkAlpha255To256(this->getPaintAlpha()); | |
122 | |
123 SkPMColor tmp[TMP_COLOR_COUNT]; | |
124 | |
125 if (NULL == mode) // implied SRC_OVER | |
126 { | |
127 do { | |
128 int n = count; | |
129 if (n > TMP_COLOR_COUNT) | |
130 n = TMP_COLOR_COUNT; | |
131 | |
132 shaderA->shadeSpan(x, y, result, n); | |
133 shaderB->shadeSpan(x, y, tmp, n); | |
134 | |
135 if (256 == scale) | |
136 { | |
137 for (int i = 0; i < n; i++) | |
138 result[i] = SkPMSrcOver(tmp[i], result[i]); | |
139 } | |
140 else | |
141 { | |
142 for (int i = 0; i < n; i++) | |
143 result[i] = SkAlphaMulQ(SkPMSrcOver(tmp[i], result[i]), scal
e); | |
144 } | |
145 | |
146 result += n; | |
147 x += n; | |
148 count -= n; | |
149 } while (count > 0); | |
150 } | |
151 else // use mode for the composition | |
152 { | |
153 do { | |
154 int n = count; | |
155 if (n > TMP_COLOR_COUNT) | |
156 n = TMP_COLOR_COUNT; | |
157 | |
158 shaderA->shadeSpan(x, y, result, n); | |
159 shaderB->shadeSpan(x, y, tmp, n); | |
160 mode->xfer32(result, tmp, n, NULL); | |
161 | |
162 if (256 == scale) | |
163 { | |
164 for (int i = 0; i < n; i++) | |
165 result[i] = SkAlphaMulQ(result[i], scale); | |
166 } | |
167 | |
168 result += n; | |
169 x += n; | |
170 count -= n; | |
171 } while (count > 0); | |
172 } | |
173 } | |
174 | |
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