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| 1 #include "SkCanvas.h" | |
| 2 #include "SkLayerDrawLooper.h" | |
| 3 #include "SkPaint.h" | |
| 4 | |
| 5 SkLayerDrawLooper::SkLayerDrawLooper() { | |
| 6 fRecs = NULL; | |
| 7 fCount = 0; | |
| 8 } | |
| 9 | |
| 10 SkLayerDrawLooper::~SkLayerDrawLooper() { | |
| 11 Rec* rec = fRecs; | |
| 12 while (rec) { | |
| 13 Rec* next = rec->fNext; | |
| 14 SkDELETE(rec); | |
| 15 rec = next; | |
| 16 } | |
| 17 } | |
| 18 | |
| 19 SkPaint* SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy) { | |
| 20 fCount += 1; | |
| 21 | |
| 22 Rec* rec = SkNEW(Rec); | |
| 23 rec->fNext = fRecs; | |
| 24 rec->fOffset.set(dx, dy); | |
| 25 fRecs = rec; | |
| 26 | |
| 27 return &rec->fPaint; | |
| 28 } | |
| 29 | |
| 30 void SkLayerDrawLooper::init(SkCanvas* canvas, SkPaint* paint) { | |
| 31 fIter.fSavedPaint = *paint; | |
| 32 fIter.fPaint = paint; | |
| 33 fIter.fCanvas = canvas; | |
| 34 fIter.fRec = fRecs; | |
| 35 canvas->save(SkCanvas::kMatrix_SaveFlag); | |
| 36 } | |
| 37 | |
| 38 bool SkLayerDrawLooper::next() { | |
| 39 Rec* rec = fIter.fRec; | |
| 40 if (rec) { | |
| 41 *fIter.fPaint = rec->fPaint; | |
| 42 fIter.fCanvas->restore(); | |
| 43 fIter.fCanvas->save(SkCanvas::kMatrix_SaveFlag); | |
| 44 fIter.fCanvas->translate(rec->fOffset.fX, rec->fOffset.fY); | |
| 45 | |
| 46 fIter.fRec = rec->fNext; | |
| 47 return true; | |
| 48 } | |
| 49 return false; | |
| 50 } | |
| 51 | |
| 52 void SkLayerDrawLooper::restore() { | |
| 53 fIter.fCanvas->restore(); | |
| 54 *fIter.fPaint = fIter.fSavedPaint; | |
| 55 } | |
| 56 | |
| 57 SkLayerDrawLooper::Rec* SkLayerDrawLooper::Rec::Reverse(Rec* head) { | |
| 58 Rec* rec = head; | |
| 59 Rec* prev = NULL; | |
| 60 while (rec) { | |
| 61 Rec* next = rec->fNext; | |
| 62 rec->fNext = prev; | |
| 63 prev = rec; | |
| 64 rec = next; | |
| 65 } | |
| 66 return prev; | |
| 67 } | |
| 68 | |
| 69 /////////////////////////////////////////////////////////////////////////////// | |
| 70 | |
| 71 void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) { | |
| 72 this->INHERITED::flatten(buffer); | |
| 73 | |
| 74 #ifdef SK_DEBUG | |
| 75 { | |
| 76 Rec* rec = fRecs; | |
| 77 int count = 0; | |
| 78 while (rec) { | |
| 79 rec = rec->fNext; | |
| 80 count += 1; | |
| 81 } | |
| 82 SkASSERT(count == fCount); | |
| 83 } | |
| 84 #endif | |
| 85 | |
| 86 buffer.writeInt(fCount); | |
| 87 | |
| 88 Rec* rec = fRecs; | |
| 89 for (int i = 0; i < fCount; i++) { | |
| 90 buffer.writeScalar(rec->fOffset.fX); | |
| 91 buffer.writeScalar(rec->fOffset.fY); | |
| 92 rec->fPaint.flatten(buffer); | |
| 93 rec = rec->fNext; | |
| 94 } | |
| 95 } | |
| 96 | |
| 97 SkLayerDrawLooper::SkLayerDrawLooper(SkFlattenableReadBuffer& buffer) | |
| 98 : INHERITED(buffer) { | |
| 99 fRecs = NULL; | |
| 100 fCount = 0; | |
| 101 | |
| 102 int count = buffer.readInt(); | |
| 103 | |
| 104 for (int i = 0; i < count; i++) { | |
| 105 SkScalar dx = buffer.readScalar(); | |
| 106 SkScalar dy = buffer.readScalar(); | |
| 107 this->addLayer(dx, dy)->unflatten(buffer); | |
| 108 } | |
| 109 SkASSERT(count == fCount); | |
| 110 | |
| 111 // we're in reverse order, so fix it now | |
| 112 fRecs = Rec::Reverse(fRecs); | |
| 113 | |
| 114 #ifdef SK_DEBUG | |
| 115 { | |
| 116 Rec* rec = fRecs; | |
| 117 int n = 0; | |
| 118 while (rec) { | |
| 119 rec = rec->fNext; | |
| 120 n += 1; | |
| 121 } | |
| 122 SkASSERT(count == n); | |
| 123 } | |
| 124 #endif | |
| 125 } | |
| 126 | |
| 127 /////////////////////////////////////////////////////////////////////////////// | |
| 128 | |
| 129 static SkFlattenable::Registrar gReg("SkLayerDrawLooper", | |
| 130 SkLayerDrawLooper::CreateProc); | |
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