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1 /* libs/graphics/effects/SkCamera.cpp | |
2 ** | |
3 ** Copyright 2006, The Android Open Source Project | |
4 ** | |
5 ** Licensed under the Apache License, Version 2.0 (the "License"); | |
6 ** you may not use this file except in compliance with the License. | |
7 ** You may obtain a copy of the License at | |
8 ** | |
9 ** http://www.apache.org/licenses/LICENSE-2.0 | |
10 ** | |
11 ** Unless required by applicable law or agreed to in writing, software | |
12 ** distributed under the License is distributed on an "AS IS" BASIS, | |
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
14 ** See the License for the specific language governing permissions and | |
15 ** limitations under the License. | |
16 */ | |
17 | |
18 #include "SkCamera.h" | |
19 | |
20 static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a, | |
21 const SkScalar b[], int step_b, | |
22 SkScalar denom) | |
23 { | |
24 #ifdef SK_SCALAR_IS_FLOAT | |
25 float prod = 0; | |
26 for (int i = 0; i < count; i++) | |
27 { | |
28 prod += a[0] * b[0]; | |
29 a += step_a; | |
30 b += step_b; | |
31 } | |
32 return prod / denom; | |
33 #else | |
34 Sk64 prod, tmp; | |
35 | |
36 prod.set(0); | |
37 for (int i = 0; i < count; i++) | |
38 { | |
39 tmp.setMul(a[0], b[0]); | |
40 prod.add(tmp); | |
41 a += step_a; | |
42 b += step_b; | |
43 } | |
44 prod.div(denom, Sk64::kRound_DivOption); | |
45 return prod.get32(); | |
46 #endif | |
47 } | |
48 | |
49 static SkScalar SkScalarDot(int count, const SkScalar a[], int step_a, | |
50 const SkScalar b[], int step_b) | |
51 { | |
52 #ifdef SK_SCALAR_IS_FLOAT | |
53 float prod = 0; | |
54 for (int i = 0; i < count; i++) | |
55 { | |
56 prod += a[0] * b[0]; | |
57 a += step_a; | |
58 b += step_b; | |
59 } | |
60 return prod; | |
61 #else | |
62 Sk64 prod, tmp; | |
63 | |
64 prod.set(0); | |
65 for (int i = 0; i < count; i++) | |
66 { | |
67 tmp.setMul(a[0], b[0]); | |
68 prod.add(tmp); | |
69 a += step_a; | |
70 b += step_b; | |
71 } | |
72 return prod.getFixed(); | |
73 #endif | |
74 } | |
75 | |
76 ////////////////////////////////////////////////////////////////////////// | |
77 | |
78 SkUnitScalar SkPoint3D::normalize(SkUnit3D* unit) const | |
79 { | |
80 #ifdef SK_SCALAR_IS_FLOAT | |
81 float mag = sk_float_sqrt(fX*fX + fY*fY + fZ*fZ); | |
82 if (mag) | |
83 { | |
84 float scale = 1.0f / mag; | |
85 unit->fX = fX * scale; | |
86 unit->fY = fY * scale; | |
87 unit->fZ = fZ * scale; | |
88 } | |
89 #else | |
90 Sk64 tmp1, tmp2; | |
91 | |
92 tmp1.setMul(fX, fX); | |
93 tmp2.setMul(fY, fY); | |
94 tmp1.add(tmp2); | |
95 tmp2.setMul(fZ, fZ); | |
96 tmp1.add(tmp2); | |
97 | |
98 SkFixed mag = tmp1.getSqrt(); | |
99 if (mag) | |
100 { | |
101 // what if mag < SK_Fixed1 ??? we will underflow the fixdiv | |
102 SkFixed scale = SkFixedDiv(SK_Fract1, mag); | |
103 unit->fX = SkFixedMul(fX, scale); | |
104 unit->fY = SkFixedMul(fY, scale); | |
105 unit->fZ = SkFixedMul(fZ, scale); | |
106 } | |
107 #endif | |
108 return mag; | |
109 } | |
110 | |
111 SkUnitScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b) | |
112 { | |
113 return SkUnitScalarMul(a.fX, b.fX) + | |
114 SkUnitScalarMul(a.fY, b.fY) + | |
115 SkUnitScalarMul(a.fZ, b.fZ); | |
116 } | |
117 | |
118 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) | |
119 { | |
120 SkASSERT(cross); | |
121 | |
122 // use x,y,z, in case &a == cross or &b == cross | |
123 | |
124 | |
125 SkScalar x = SkUnitScalarMul(a.fY, b.fZ) - SkUnitScalarMul(a.fZ, b.fY); | |
126 SkScalar y = SkUnitScalarMul(a.fZ, b.fX) - SkUnitScalarMul(a.fX, b.fY); | |
127 SkScalar z = SkUnitScalarMul(a.fX, b.fY) - SkUnitScalarMul(a.fY, b.fX); | |
128 | |
129 cross->set(x, y, z); | |
130 } | |
131 | |
132 /////////////////////////////////////////////////////////////////////////// | |
133 | |
134 SkPatch3D::SkPatch3D() | |
135 { | |
136 this->reset(); | |
137 } | |
138 | |
139 void SkPatch3D::reset() | |
140 { | |
141 fOrigin.set(0, 0, 0); | |
142 fU.set(SK_Scalar1, 0, 0); | |
143 fV.set(0, -SK_Scalar1, 0); | |
144 } | |
145 | |
146 void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const | |
147 { | |
148 if (dst == NULL) | |
149 dst = (SkPatch3D*)this; | |
150 | |
151 m.mapVector(fU, &dst->fU); | |
152 m.mapVector(fV, &dst->fV); | |
153 m.mapPoint(fOrigin, &dst->fOrigin); | |
154 } | |
155 | |
156 SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const | |
157 { | |
158 SkScalar cx = SkScalarMul(fU.fY, fV.fZ) - SkScalarMul(fU.fZ, fV.fY); | |
159 SkScalar cy = SkScalarMul(fU.fZ, fV.fX) - SkScalarMul(fU.fX, fV.fY); | |
160 SkScalar cz = SkScalarMul(fU.fX, fV.fY) - SkScalarMul(fU.fY, fV.fX); | |
161 | |
162 return SkScalarMul(cx, dx) + SkScalarMul(cy, dy) + SkScalarMul(cz, dz); | |
163 } | |
164 | |
165 /////////////////////////////////////////////////////////////////////////// | |
166 | |
167 void SkMatrix3D::reset() | |
168 { | |
169 memset(fMat, 0, sizeof(fMat)); | |
170 fMat[0][0] = fMat[1][1] = fMat[2][2] = SK_Scalar1; | |
171 } | |
172 | |
173 void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z) | |
174 { | |
175 memset(fMat, 0, sizeof(fMat)); | |
176 fMat[0][0] = x; | |
177 fMat[1][1] = y; | |
178 fMat[2][2] = z; | |
179 } | |
180 | |
181 void SkMatrix3D::setRotateX(SkScalar degX) | |
182 { | |
183 SkScalar s, c; | |
184 | |
185 s = SkScalarSinCos(SkDegreesToRadians(degX), &c); | |
186 this->setRow(0, SK_Scalar1, 0, 0); | |
187 this->setRow(1, 0, c, -s); | |
188 this->setRow(2, 0, s, c); | |
189 } | |
190 | |
191 void SkMatrix3D::setRotateY(SkScalar degY) | |
192 { | |
193 SkScalar s, c; | |
194 | |
195 s = SkScalarSinCos(SkDegreesToRadians(degY), &c); | |
196 this->setRow(0, c, 0, -s); | |
197 this->setRow(1, 0, SK_Scalar1, 0); | |
198 this->setRow(2, s, 0, c); | |
199 } | |
200 | |
201 void SkMatrix3D::setRotateZ(SkScalar degZ) | |
202 { | |
203 SkScalar s, c; | |
204 | |
205 s = SkScalarSinCos(SkDegreesToRadians(degZ), &c); | |
206 this->setRow(0, c, -s, 0); | |
207 this->setRow(1, s, c, 0); | |
208 this->setRow(2, 0, 0, SK_Scalar1); | |
209 } | |
210 | |
211 void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z) | |
212 { | |
213 SkScalar col[3] = { x, y, z}; | |
214 | |
215 for (int i = 0; i < 3; i++) | |
216 fMat[i][3] += SkScalarDot(3, &fMat[i][0], 1, col, 1); | |
217 } | |
218 | |
219 void SkMatrix3D::preRotateX(SkScalar degX) | |
220 { | |
221 SkMatrix3D m; | |
222 m.setRotateX(degX); | |
223 this->setConcat(*this, m); | |
224 } | |
225 | |
226 void SkMatrix3D::preRotateY(SkScalar degY) | |
227 { | |
228 SkMatrix3D m; | |
229 m.setRotateY(degY); | |
230 this->setConcat(*this, m); | |
231 } | |
232 | |
233 void SkMatrix3D::preRotateZ(SkScalar degZ) | |
234 { | |
235 SkMatrix3D m; | |
236 m.setRotateZ(degZ); | |
237 this->setConcat(*this, m); | |
238 } | |
239 | |
240 void SkMatrix3D::setConcat(const SkMatrix3D& a, const SkMatrix3D& b) | |
241 { | |
242 SkMatrix3D tmp; | |
243 SkMatrix3D* c = this; | |
244 | |
245 if (this == &a || this == &b) | |
246 c = &tmp; | |
247 | |
248 for (int i = 0; i < 3; i++) { | |
249 for (int j = 0; j < 3; j++) | |
250 c->fMat[i][j] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][j], 4); | |
251 c->fMat[i][3] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][3], 4) + a.f
Mat[i][3]; | |
252 } | |
253 | |
254 if (c == &tmp) | |
255 *this = tmp; | |
256 } | |
257 | |
258 void SkMatrix3D::mapPoint(const SkPoint3D& src, SkPoint3D* dst) const | |
259 { | |
260 SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1) + fMat[0][3]; | |
261 SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1) + fMat[1][3]; | |
262 SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1) + fMat[2][3]; | |
263 dst->set(x, y, z); | |
264 } | |
265 | |
266 void SkMatrix3D::mapVector(const SkVector3D& src, SkVector3D* dst) const | |
267 { | |
268 SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1); | |
269 SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1); | |
270 SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1); | |
271 dst->set(x, y, z); | |
272 } | |
273 | |
274 /////////////////////////////////////////////////////////////////////////// | |
275 | |
276 SkCamera3D::SkCamera3D() | |
277 { | |
278 this->reset(); | |
279 } | |
280 | |
281 void SkCamera3D::reset() | |
282 { | |
283 fLocation.set(0, 0, -SkIntToScalar(576)); // 8 inches backward | |
284 fAxis.set(0, 0, SK_Scalar1); // forward | |
285 fZenith.set(0, -SK_Scalar1, 0); // up | |
286 | |
287 fObserver.set(0, 0, fLocation.fZ); | |
288 | |
289 fNeedToUpdate = true; | |
290 } | |
291 | |
292 void SkCamera3D::update() | |
293 { | |
294 fNeedToUpdate = true; | |
295 } | |
296 | |
297 void SkCamera3D::doUpdate() const | |
298 { | |
299 SkUnit3D axis, zenith, cross; | |
300 | |
301 fAxis.normalize(&axis); | |
302 | |
303 { | |
304 SkScalar dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&fZenith, ax
is); | |
305 | |
306 zenith.fX = fZenith.fX - SkUnitScalarMul(dot, axis.fX); | |
307 zenith.fY = fZenith.fY - SkUnitScalarMul(dot, axis.fY); | |
308 zenith.fZ = fZenith.fZ - SkUnitScalarMul(dot, axis.fZ); | |
309 | |
310 (void)((SkPoint3D*)(void*)&zenith)->normalize(&zenith); | |
311 } | |
312 | |
313 SkUnit3D::Cross(axis, zenith, &cross); | |
314 | |
315 { | |
316 SkMatrix* orien = &fOrientation; | |
317 SkScalar x = fObserver.fX; | |
318 SkScalar y = fObserver.fY; | |
319 SkScalar z = fObserver.fZ; | |
320 | |
321 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScala
rMul(z, cross.fX)); | |
322 orien->set(SkMatrix::kMSkewX, SkUnitScalarMul(x, axis.fY) - SkUnitScala
rMul(z, cross.fY)); | |
323 orien->set(SkMatrix::kMTransX, SkUnitScalarMul(x, axis.fZ) - SkUnitScala
rMul(z, cross.fZ)); | |
324 orien->set(SkMatrix::kMSkewY, SkUnitScalarMul(y, axis.fX) - SkUnitScala
rMul(z, zenith.fX)); | |
325 orien->set(SkMatrix::kMScaleY, SkUnitScalarMul(y, axis.fY) - SkUnitScala
rMul(z, zenith.fY)); | |
326 orien->set(SkMatrix::kMTransY, SkUnitScalarMul(y, axis.fZ) - SkUnitScala
rMul(z, zenith.fZ)); | |
327 orien->set(SkMatrix::kMPersp0, axis.fX); | |
328 orien->set(SkMatrix::kMPersp1, axis.fY); | |
329 orien->set(SkMatrix::kMPersp2, axis.fZ); | |
330 } | |
331 } | |
332 | |
333 void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const | |
334 { | |
335 if (fNeedToUpdate) | |
336 { | |
337 this->doUpdate(); | |
338 fNeedToUpdate = false; | |
339 } | |
340 | |
341 const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; | |
342 const SkScalar* patchPtr; | |
343 SkPoint3D diff; | |
344 SkScalar dot; | |
345 | |
346 diff.fX = quilt.fOrigin.fX - fLocation.fX; | |
347 diff.fY = quilt.fOrigin.fY - fLocation.fY; | |
348 diff.fZ = quilt.fOrigin.fZ - fLocation.fZ; | |
349 | |
350 dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&diff, | |
351 *(const SkUnit3D*)(((const SkScalar*)(const void*)&fOrie
ntation) + 6)); | |
352 | |
353 patchPtr = (const SkScalar*)&quilt; | |
354 matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, do
t)); | |
355 matrix->set(SkMatrix::kMSkewY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1,
dot)); | |
356 matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1,
dot)); | |
357 | |
358 patchPtr += 3; | |
359 matrix->set(SkMatrix::kMSkewX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, do
t)); | |
360 matrix->set(SkMatrix::kMScaleY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1,
dot)); | |
361 matrix->set(SkMatrix::kMPersp1, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1,
dot)); | |
362 | |
363 patchPtr = (const SkScalar*)(const void*)&diff; | |
364 matrix->set(SkMatrix::kMTransX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, do
t)); | |
365 matrix->set(SkMatrix::kMTransY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1,
dot)); | |
366 matrix->set(SkMatrix::kMPersp2, SK_UnitScalar1); | |
367 } | |
368 | |
369 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | |
370 | |
371 Sk3DView::Sk3DView() | |
372 { | |
373 fInitialRec.fMatrix.reset(); | |
374 fRec = &fInitialRec; | |
375 } | |
376 | |
377 Sk3DView::~Sk3DView() | |
378 { | |
379 Rec* rec = fRec; | |
380 while (rec != &fInitialRec) { | |
381 Rec* next = rec->fNext; | |
382 SkDELETE(rec); | |
383 rec = next; | |
384 } | |
385 } | |
386 | |
387 void Sk3DView::save() | |
388 { | |
389 Rec* rec = SkNEW(Rec); | |
390 rec->fNext = fRec; | |
391 rec->fMatrix = fRec->fMatrix; | |
392 fRec = rec; | |
393 } | |
394 | |
395 void Sk3DView::restore() | |
396 { | |
397 SkASSERT(fRec != &fInitialRec); | |
398 Rec* next = fRec->fNext; | |
399 SkDELETE(fRec); | |
400 fRec = next; | |
401 } | |
402 | |
403 void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z) | |
404 { | |
405 fRec->fMatrix.preTranslate(x, y, z); | |
406 } | |
407 | |
408 void Sk3DView::rotateX(SkScalar deg) | |
409 { | |
410 fRec->fMatrix.preRotateX(deg); | |
411 } | |
412 | |
413 void Sk3DView::rotateY(SkScalar deg) | |
414 { | |
415 fRec->fMatrix.preRotateY(deg); | |
416 } | |
417 | |
418 void Sk3DView::rotateZ(SkScalar deg) | |
419 { | |
420 fRec->fMatrix.preRotateZ(deg); | |
421 } | |
422 | |
423 SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const | |
424 { | |
425 SkPatch3D patch; | |
426 patch.transform(fRec->fMatrix); | |
427 return patch.dotWith(x, y, z); | |
428 } | |
429 | |
430 void Sk3DView::getMatrix(SkMatrix* matrix) const | |
431 { | |
432 if (matrix != NULL) | |
433 { | |
434 SkPatch3D patch; | |
435 patch.transform(fRec->fMatrix); | |
436 fCamera.patchToMatrix(patch, matrix); | |
437 } | |
438 } | |
439 | |
440 #include "SkCanvas.h" | |
441 | |
442 void Sk3DView::applyToCanvas(SkCanvas* canvas) const | |
443 { | |
444 SkMatrix matrix; | |
445 | |
446 this->getMatrix(&matrix); | |
447 canvas->concat(matrix); | |
448 } | |
449 | |
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