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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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161 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.
getSkewX()), | 161 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.
getSkewX()), |
162 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.
getSkewY())); | 162 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.
getSkewY())); |
163 } | 163 } |
164 SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), | 164 SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), |
165 SkScalarAbs(scale.y() * fTile.height())); | 165 SkScalarAbs(scale.y() * fTile.height())); |
166 | 166 |
167 // Clamp the tile size to about 4M pixels | 167 // Clamp the tile size to about 4M pixels |
168 static const SkScalar kMaxTileArea = 2048 * 2048; | 168 static const SkScalar kMaxTileArea = 2048 * 2048; |
169 SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height()); | 169 SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height()); |
170 if (tileArea > kMaxTileArea) { | 170 if (tileArea > kMaxTileArea) { |
171 SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); | 171 SkScalar clampScale = SkScalarSqrt(SkScalarDiv(kMaxTileArea, tileArea)); |
172 scaledSize.set(SkScalarMul(scaledSize.width(), clampScale), | 172 scaledSize.set(SkScalarMul(scaledSize.width(), clampScale), |
173 SkScalarMul(scaledSize.height(), clampScale)); | 173 SkScalarMul(scaledSize.height(), clampScale)); |
174 } | 174 } |
175 #if SK_SUPPORT_GPU | 175 #if SK_SUPPORT_GPU |
176 // Scale down the tile size if larger than maxTextureSize for GPU Path or it
should fail on create texture | 176 // Scale down the tile size if larger than maxTextureSize for GPU Path or it
should fail on create texture |
177 if (maxTextureSize) { | 177 if (maxTextureSize) { |
178 if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxText
ureSize) { | 178 if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxText
ureSize) { |
179 SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), sc
aledSize.height()); | 179 SkScalar downScale = SkScalarDiv(maxTextureSize, |
| 180 SkMax32(scaledSize.width(), scaledSi
ze.height())); |
180 scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(),
downScale)), | 181 scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(),
downScale)), |
181 SkScalarFloorToScalar(SkScalarMul(scaledSize.height()
, downScale))); | 182 SkScalarFloorToScalar(SkScalarMul(scaledSize.height()
, downScale))); |
182 } | 183 } |
183 } | 184 } |
184 #endif | 185 #endif |
185 | 186 |
186 SkISize tileSize = scaledSize.toRound(); | 187 SkISize tileSize = scaledSize.toRound(); |
187 if (tileSize.isEmpty()) { | 188 if (tileSize.isEmpty()) { |
188 return NULL; | 189 return NULL; |
189 } | 190 } |
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321 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC
olor, fp); | 322 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC
olor, fp); |
322 } | 323 } |
323 #else | 324 #else |
324 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, | 325 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, |
325 const SkMatrix*, GrColor*, | 326 const SkMatrix*, GrColor*, |
326 GrFragmentProcessor**) const { | 327 GrFragmentProcessor**) const { |
327 SkDEBUGFAIL("Should not call in GPU-less build"); | 328 SkDEBUGFAIL("Should not call in GPU-less build"); |
328 return false; | 329 return false; |
329 } | 330 } |
330 #endif | 331 #endif |
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