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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "gm.h" | 7 #include "gm.h" |
8 #include "SkGradientShader.h" | 8 #include "SkGradientShader.h" |
9 | 9 |
10 namespace skiagm { | 10 namespace skiagm { |
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73 SkIntToScalar(101), SkIntToScalar(151)); | 73 SkIntToScalar(101), SkIntToScalar(151)); |
74 canvas->clipRect(r); | 74 canvas->clipRect(r); |
75 canvas->drawRect(r, paint); | 75 canvas->drawRect(r, paint); |
76 } | 76 } |
77 | 77 |
78 SkShader* MakeShader(int width, int height, bool background) { | 78 SkShader* MakeShader(int width, int height, bool background) { |
79 SkScalar scale = 0.5f; | 79 SkScalar scale = 0.5f; |
80 if (background) { | 80 if (background) { |
81 scale = 0.6f; | 81 scale = 0.6f; |
82 } | 82 } |
83 SkScalar shaderWidth = width / scale; | 83 SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale); |
84 SkScalar shaderHeight = height / scale; | 84 SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale); |
85 SkMatrix shaderScale = SkMatrix::MakeScale(scale); | 85 SkMatrix shaderScale; |
| 86 shaderScale.setScale(scale, scale); |
86 SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, s
haderScale); | 87 SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, s
haderScale); |
87 return shader; | 88 return shader; |
88 } | 89 } |
89 | 90 |
90 private: | 91 private: |
91 typedef GM INHERITED; | 92 typedef GM INHERITED; |
92 | 93 |
93 ShaderGenFunc fShaderMaker; | 94 ShaderGenFunc fShaderMaker; |
94 SkString fName; | 95 SkString fName; |
95 | 96 |
96 SkShader* MakeShader(bool background); | 97 SkShader* MakeShader(bool background); |
97 }; | 98 }; |
98 | 99 |
99 /////////////////////////////////////////////////////////////////////////////// | 100 /////////////////////////////////////////////////////////////////////////////// |
100 | 101 |
101 static GM* MyFactory(void*) { | 102 static GM* MyFactory(void*) { |
102 return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear")); | 103 return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear")); |
103 } | 104 } |
104 static GMRegistry reg(MyFactory); | 105 static GMRegistry reg(MyFactory); |
105 | 106 |
106 } | 107 } |
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