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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "cc/gl_renderer.h" | 7 #include "cc/gl_renderer.h" |
| 8 | 8 |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
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| 232 m_isViewportChanged = false; | 232 m_isViewportChanged = false; |
| 233 m_context->reshape(viewportWidth(), viewportHeight()); | 233 m_context->reshape(viewportWidth(), viewportHeight()); |
| 234 } | 234 } |
| 235 | 235 |
| 236 makeContextCurrent(); | 236 makeContextCurrent(); |
| 237 // Bind the common vertex attributes used for drawing all the layers. | 237 // Bind the common vertex attributes used for drawing all the layers. |
| 238 m_sharedGeometry->prepareForDraw(); | 238 m_sharedGeometry->prepareForDraw(); |
| 239 | 239 |
| 240 GLC(m_context, m_context->disable(GL_DEPTH_TEST)); | 240 GLC(m_context, m_context->disable(GL_DEPTH_TEST)); |
| 241 GLC(m_context, m_context->disable(GL_CULL_FACE)); | 241 GLC(m_context, m_context->disable(GL_CULL_FACE)); |
| 242 GLC(m_context, m_context->enable(GL_SCISSOR_TEST)); | |
| 242 GLC(m_context, m_context->colorMask(true, true, true, true)); | 243 GLC(m_context, m_context->colorMask(true, true, true, true)); |
| 243 GLC(m_context, m_context->enable(GL_BLEND)); | 244 GLC(m_context, m_context->enable(GL_BLEND)); |
| 244 GLC(m_context, m_context->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | 245 GLC(m_context, m_context->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); |
| 245 } | 246 } |
| 246 | 247 |
| 247 void GLRenderer::doNoOp() | 248 void GLRenderer::doNoOp() |
| 248 { | 249 { |
| 249 GLC(m_context, m_context->bindFramebuffer(GL_FRAMEBUFFER, 0)); | 250 GLC(m_context, m_context->bindFramebuffer(GL_FRAMEBUFFER, 0)); |
| 250 GLC(m_context, m_context->flush()); | 251 GLC(m_context, m_context->flush()); |
| 251 } | 252 } |
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| 1015 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), binding.mat rixLocation); | 1016 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), binding.mat rixLocation); |
| 1016 | 1017 |
| 1017 GLC(context(), context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); | 1018 GLC(context(), context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); |
| 1018 } | 1019 } |
| 1019 | 1020 |
| 1020 void GLRenderer::finishDrawingFrame(DrawingFrame& frame) | 1021 void GLRenderer::finishDrawingFrame(DrawingFrame& frame) |
| 1021 { | 1022 { |
| 1022 m_currentFramebufferLock.reset(); | 1023 m_currentFramebufferLock.reset(); |
| 1023 m_swapBufferRect.Union(gfx::ToEnclosingRect(frame.rootDamageRect)); | 1024 m_swapBufferRect.Union(gfx::ToEnclosingRect(frame.rootDamageRect)); |
| 1024 | 1025 |
| 1025 GLC(m_context, m_context->disable(GL_SCISSOR_TEST)); | |
| 1026 GLC(m_context, m_context->disable(GL_BLEND)); | 1026 GLC(m_context, m_context->disable(GL_BLEND)); |
| 1027 } | 1027 } |
| 1028 | 1028 |
| 1029 bool GLRenderer::flippedFramebuffer() const | 1029 bool GLRenderer::flippedFramebuffer() const |
| 1030 { | 1030 { |
| 1031 return true; | 1031 return true; |
| 1032 } | 1032 } |
| 1033 | 1033 |
| 1034 void GLRenderer::toGLMatrix(float* flattened, const WebTransformationMatrix& m) | 1034 void GLRenderer::toGLMatrix(float* flattened, const WebTransformationMatrix& m) |
| 1035 { | 1035 { |
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| 1343 GLC(m_context, m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTA CHMENT0, GL_TEXTURE_2D, textureId, 0)); | 1343 GLC(m_context, m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTA CHMENT0, GL_TEXTURE_2D, textureId, 0)); |
| 1344 | 1344 |
| 1345 DCHECK(m_context->checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_C OMPLETE); | 1345 DCHECK(m_context->checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_C OMPLETE); |
| 1346 | 1346 |
| 1347 initializeMatrices(frame, framebufferRect, false); | 1347 initializeMatrices(frame, framebufferRect, false); |
| 1348 setDrawViewportSize(framebufferRect.size()); | 1348 setDrawViewportSize(framebufferRect.size()); |
| 1349 | 1349 |
| 1350 return true; | 1350 return true; |
| 1351 } | 1351 } |
| 1352 | 1352 |
| 1353 void GLRenderer::enableScissorTestRect(const gfx::Rect& scissorRect) | 1353 void GLRenderer::enableScissorTestRect(const gfx::Rect& scissorRect) |
|
danakj
2012/11/08 02:56:01
should this rename to setScissorTestRect then?
| |
| 1354 { | 1354 { |
| 1355 GLC(m_context, m_context->enable(GL_SCISSOR_TEST)); | |
| 1356 GLC(m_context, m_context->scissor(scissorRect.x(), scissorRect.y(), scissorR ect.width(), scissorRect.height())); | 1355 GLC(m_context, m_context->scissor(scissorRect.x(), scissorRect.y(), scissorR ect.width(), scissorRect.height())); |
| 1357 } | 1356 } |
| 1358 | 1357 |
| 1359 void GLRenderer::disableScissorTest() | |
| 1360 { | |
| 1361 GLC(m_context, m_context->disable(GL_SCISSOR_TEST)); | |
| 1362 } | |
| 1363 | |
| 1364 void GLRenderer::setDrawViewportSize(const gfx::Size& viewportSize) | 1358 void GLRenderer::setDrawViewportSize(const gfx::Size& viewportSize) |
| 1365 { | 1359 { |
| 1366 GLC(m_context, m_context->viewport(0, 0, viewportSize.width(), viewportSize. height())); | 1360 GLC(m_context, m_context->viewport(0, 0, viewportSize.width(), viewportSize. height())); |
| 1367 } | 1361 } |
| 1368 | 1362 |
| 1369 bool GLRenderer::makeContextCurrent() | 1363 bool GLRenderer::makeContextCurrent() |
| 1370 { | 1364 { |
| 1371 return m_context->makeContextCurrent(); | 1365 return m_context->makeContextCurrent(); |
| 1372 } | 1366 } |
| 1373 | 1367 |
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| 1625 | 1619 |
| 1626 releaseRenderPassTextures(); | 1620 releaseRenderPassTextures(); |
| 1627 } | 1621 } |
| 1628 | 1622 |
| 1629 bool GLRenderer::isContextLost() | 1623 bool GLRenderer::isContextLost() |
| 1630 { | 1624 { |
| 1631 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1625 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
| 1632 } | 1626 } |
| 1633 | 1627 |
| 1634 } // namespace cc | 1628 } // namespace cc |
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