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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 | |
| 7 #include "cc/scoped_texture.h" | |
| 8 | |
| 9 namespace cc { | |
| 10 | |
| 11 ScopedTexture::ScopedTexture(ResourceProvider* resourceProvider) | |
| 12 : m_resourceProvider(resourceProvider) | |
| 13 { | |
| 14 DCHECK(m_resourceProvider); | |
| 15 } | |
| 16 | |
| 17 ScopedTexture::~ScopedTexture() | |
| 18 { | |
| 19 free(); | |
| 20 } | |
| 21 | |
| 22 bool ScopedTexture::allocate(int pool, const gfx::Size& size, GLenum format, Res
ourceProvider::TextureUsageHint hint) | |
| 23 { | |
| 24 DCHECK(!id()); | |
| 25 DCHECK(!size.IsEmpty()); | |
| 26 | |
| 27 setDimensions(size, format); | |
| 28 setId(m_resourceProvider->createResource(pool, size, format, hint)); | |
| 29 | |
| 30 #ifndef NDEBUG | |
| 31 m_allocateThreadIdentifier = base::PlatformThread::CurrentId(); | |
| 32 #endif | |
| 33 | |
| 34 return id(); | |
| 35 } | |
| 36 | |
| 37 void ScopedTexture::free() | |
| 38 { | |
| 39 if (id()) { | |
| 40 #ifndef NDEBUG | |
| 41 DCHECK(m_allocateThreadIdentifier == base::PlatformThread::CurrentId()); | |
| 42 #endif | |
| 43 m_resourceProvider->deleteResource(id()); | |
| 44 } | |
| 45 setId(0); | |
| 46 } | |
| 47 | |
| 48 void ScopedTexture::leak() | |
| 49 { | |
| 50 setId(0); | |
| 51 } | |
| 52 | |
| 53 } // namespace cc | |
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