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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
11 #include "cc/direct_renderer.h" | 11 #include "cc/direct_renderer.h" |
12 #include "cc/io_surface_draw_quad.h" | 12 #include "cc/io_surface_draw_quad.h" |
13 #include "cc/render_pass_draw_quad.h" | 13 #include "cc/render_pass_draw_quad.h" |
14 #include "cc/renderer.h" | 14 #include "cc/renderer.h" |
15 #include "cc/solid_color_draw_quad.h" | 15 #include "cc/solid_color_draw_quad.h" |
16 #include "cc/tile_draw_quad.h" | 16 #include "cc/tile_draw_quad.h" |
17 #include "cc/yuv_video_draw_quad.h" | 17 #include "cc/yuv_video_draw_quad.h" |
18 #include "ui/gfx/quad_f.h" | 18 #include "ui/gfx/quad_f.h" |
19 | 19 |
20 namespace WebKit { | 20 namespace WebKit { |
21 class WebGraphicsContext3D; | 21 class WebGraphicsContext3D; |
22 } | 22 } |
23 | 23 |
24 namespace cc { | 24 namespace cc { |
25 | 25 |
26 class ScopedTexture; | 26 class ScopedResource; |
27 class StreamVideoDrawQuad; | 27 class StreamVideoDrawQuad; |
28 class TextureDrawQuad; | 28 class TextureDrawQuad; |
29 class GeometryBinding; | 29 class GeometryBinding; |
30 class ScopedEnsureFramebufferAllocation; | 30 class ScopedEnsureFramebufferAllocation; |
31 | 31 |
32 // Class that handles drawing of composited render layers using GL. | 32 // Class that handles drawing of composited render layers using GL. |
33 class CC_EXPORT GLRenderer : public DirectRenderer, | 33 class CC_EXPORT GLRenderer : public DirectRenderer, |
34 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM), | 34 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM), |
35 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM), | 35 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM), |
36 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsContextLostCallback) { | 36 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsContextLostCallback) { |
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64 GLRenderer(RendererClient*, ResourceProvider*); | 64 GLRenderer(RendererClient*, ResourceProvider*); |
65 | 65 |
66 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command,
const char* file, int line); | 66 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command,
const char* file, int line); |
67 | 67 |
68 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; } | 68 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; } |
69 bool initialize(); | 69 bool initialize(); |
70 | 70 |
71 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad;
} | 71 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad;
} |
72 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(
); } | 72 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(
); } |
73 | 73 |
74 bool getFramebufferTexture(ScopedTexture*, const gfx::Rect& deviceRect); | 74 bool getFramebufferTexture(ScopedResource*, const gfx::Rect& deviceRect); |
75 void releaseRenderPassTextures(); | 75 void releaseRenderPassTextures(); |
76 | 76 |
77 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE; | 77 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE; |
78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedTexture*, c
onst gfx::Rect& framebufferRect) OVERRIDE; | 78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*,
const gfx::Rect& framebufferRect) OVERRIDE; |
79 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE; | 79 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE; |
80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; | 80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; |
81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; | 81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; |
82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; | 82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; |
83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; | 83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; |
84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; | 84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; |
85 virtual bool flippedFramebuffer() const OVERRIDE; | 85 virtual bool flippedFramebuffer() const OVERRIDE; |
86 | 86 |
87 private: | 87 private: |
88 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); | 88 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); |
89 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); | 89 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); |
90 | 90 |
91 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); | 91 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); |
92 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); | 92 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); |
93 scoped_ptr<ScopedTexture> drawBackgroundFilters( | 93 scoped_ptr<ScopedResource> drawBackgroundFilters( |
94 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati
ons&, | 94 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati
ons&, |
95 const WebKit::WebTransformationMatrix& contentsDeviceTransform, | 95 const WebKit::WebTransformationMatrix& contentsDeviceTransform, |
96 const WebKit::WebTransformationMatrix& contentsDeviceTransformInverse); | 96 const WebKit::WebTransformationMatrix& contentsDeviceTransformInverse); |
97 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); | 97 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); |
98 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); | 98 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); |
99 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); | 99 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); |
100 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); | 100 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); |
101 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); | 101 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); |
102 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); | 102 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); |
103 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); | 103 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); |
104 | 104 |
105 void setShaderOpacity(float opacity, int alphaLocation); | 105 void setShaderOpacity(float opacity, int alphaLocation); |
106 void setShaderQuadF(const gfx::QuadF&, int quadLocation); | 106 void setShaderQuadF(const gfx::QuadF&, int quadLocation); |
107 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa
trix& drawTransform, const gfx::RectF& quadRect, int matrixLocation); | 107 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa
trix& drawTransform, const gfx::RectF& quadRect, int matrixLocation); |
108 | 108 |
109 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx:
:Rect&, const WebKit::WebTransformationMatrix& drawMatrix); | 109 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx:
:Rect&, const WebKit::WebTransformationMatrix& drawMatrix); |
110 | 110 |
111 bool useScopedTexture(DrawingFrame&, const ScopedTexture*, const gfx::Rect&
viewportRect); | 111 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect&
viewportRect); |
112 | 112 |
113 bool makeContextCurrent(); | 113 bool makeContextCurrent(); |
114 | 114 |
115 bool initializeSharedObjects(); | 115 bool initializeSharedObjects(); |
116 void cleanupSharedObjects(); | 116 void cleanupSharedObjects(); |
117 | 117 |
118 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM
IUM implementation. | 118 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM
IUM implementation. |
119 virtual void onSwapBuffersComplete() OVERRIDE; | 119 virtual void onSwapBuffersComplete() OVERRIDE; |
120 | 120 |
121 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC
HROMIUM implementation. | 121 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC
HROMIUM implementation. |
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230 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 230 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
231 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 231 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
232 #else | 232 #else |
233 #define GLC(context, x) (x) | 233 #define GLC(context, x) (x) |
234 #endif | 234 #endif |
235 | 235 |
236 | 236 |
237 } | 237 } |
238 | 238 |
239 #endif // CC_GL_RENDERER_H_ | 239 #endif // CC_GL_RENDERER_H_ |
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