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Side by Side Diff: cc/gl_renderer.h

Issue 11377055: cc: Rename Texture class to Resource. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 8 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
11 #include "cc/direct_renderer.h" 11 #include "cc/direct_renderer.h"
12 #include "cc/io_surface_draw_quad.h" 12 #include "cc/io_surface_draw_quad.h"
13 #include "cc/render_pass_draw_quad.h" 13 #include "cc/render_pass_draw_quad.h"
14 #include "cc/renderer.h" 14 #include "cc/renderer.h"
15 #include "cc/solid_color_draw_quad.h" 15 #include "cc/solid_color_draw_quad.h"
16 #include "cc/tile_draw_quad.h" 16 #include "cc/tile_draw_quad.h"
17 #include "cc/yuv_video_draw_quad.h" 17 #include "cc/yuv_video_draw_quad.h"
18 #include "ui/gfx/quad_f.h" 18 #include "ui/gfx/quad_f.h"
19 19
20 namespace WebKit { 20 namespace WebKit {
21 class WebGraphicsContext3D; 21 class WebGraphicsContext3D;
22 } 22 }
23 23
24 namespace cc { 24 namespace cc {
25 25
26 class ScopedTexture; 26 class ScopedResource;
27 class StreamVideoDrawQuad; 27 class StreamVideoDrawQuad;
28 class TextureDrawQuad; 28 class TextureDrawQuad;
29 class GeometryBinding; 29 class GeometryBinding;
30 class ScopedEnsureFramebufferAllocation; 30 class ScopedEnsureFramebufferAllocation;
31 31
32 // Class that handles drawing of composited render layers using GL. 32 // Class that handles drawing of composited render layers using GL.
33 class CC_EXPORT GLRenderer : public DirectRenderer, 33 class CC_EXPORT GLRenderer : public DirectRenderer,
34 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM), 34 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM),
35 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM), 35 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM),
36 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsContextLostCallback) { 36 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsContextLostCallback) {
(...skipping 27 matching lines...) Expand all
64 GLRenderer(RendererClient*, ResourceProvider*); 64 GLRenderer(RendererClient*, ResourceProvider*);
65 65
66 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command, const char* file, int line); 66 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command, const char* file, int line);
67 67
68 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; } 68 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; }
69 bool initialize(); 69 bool initialize();
70 70
71 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad; } 71 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad; }
72 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get( ); } 72 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get( ); }
73 73
74 bool getFramebufferTexture(ScopedTexture*, const gfx::Rect& deviceRect); 74 bool getFramebufferTexture(ScopedResource*, const gfx::Rect& deviceRect);
75 void releaseRenderPassTextures(); 75 void releaseRenderPassTextures();
76 76
77 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE; 77 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE;
78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedTexture*, c onst gfx::Rect& framebufferRect) OVERRIDE; 78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& framebufferRect) OVERRIDE;
79 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE; 79 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE;
80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; 80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE;
81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; 81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE;
82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; 82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE;
83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; 83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE;
84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; 84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE;
85 virtual bool flippedFramebuffer() const OVERRIDE; 85 virtual bool flippedFramebuffer() const OVERRIDE;
86 86
87 private: 87 private:
88 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); 88 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&);
89 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority Cutoff); 89 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority Cutoff);
90 90
91 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); 91 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*);
92 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); 92 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*);
93 scoped_ptr<ScopedTexture> drawBackgroundFilters( 93 scoped_ptr<ScopedResource> drawBackgroundFilters(
94 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati ons&, 94 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati ons&,
95 const WebKit::WebTransformationMatrix& contentsDeviceTransform, 95 const WebKit::WebTransformationMatrix& contentsDeviceTransform,
96 const WebKit::WebTransformationMatrix& contentsDeviceTransformInverse); 96 const WebKit::WebTransformationMatrix& contentsDeviceTransformInverse);
97 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); 97 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*);
98 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); 98 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*);
99 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); 99 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*);
100 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); 100 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*);
101 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); 101 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*);
102 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); 102 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*);
103 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); 103 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*);
104 104
105 void setShaderOpacity(float opacity, int alphaLocation); 105 void setShaderOpacity(float opacity, int alphaLocation);
106 void setShaderQuadF(const gfx::QuadF&, int quadLocation); 106 void setShaderQuadF(const gfx::QuadF&, int quadLocation);
107 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa trix& drawTransform, const gfx::RectF& quadRect, int matrixLocation); 107 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa trix& drawTransform, const gfx::RectF& quadRect, int matrixLocation);
108 108
109 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx: :Rect&, const WebKit::WebTransformationMatrix& drawMatrix); 109 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx: :Rect&, const WebKit::WebTransformationMatrix& drawMatrix);
110 110
111 bool useScopedTexture(DrawingFrame&, const ScopedTexture*, const gfx::Rect& viewportRect); 111 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& viewportRect);
112 112
113 bool makeContextCurrent(); 113 bool makeContextCurrent();
114 114
115 bool initializeSharedObjects(); 115 bool initializeSharedObjects();
116 void cleanupSharedObjects(); 116 void cleanupSharedObjects();
117 117
118 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM IUM implementation. 118 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM IUM implementation.
119 virtual void onSwapBuffersComplete() OVERRIDE; 119 virtual void onSwapBuffersComplete() OVERRIDE;
120 120
121 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC HROMIUM implementation. 121 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC HROMIUM implementation.
(...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after
230 #if DEBUG_GL_CALLS && !defined(NDEBUG) 230 #if DEBUG_GL_CALLS && !defined(NDEBUG)
231 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 231 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
232 #else 232 #else
233 #define GLC(context, x) (x) 233 #define GLC(context, x) (x)
234 #endif 234 #endif
235 235
236 236
237 } 237 }
238 238
239 #endif // CC_GL_RENDERER_H_ 239 #endif // CC_GL_RENDERER_H_
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