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Side by Side Diff: cc/direct_renderer.h

Issue 11377055: cc: Rename Texture class to Resource. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 8 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_DIRECT_RENDERER_H_ 5 #ifndef CC_DIRECT_RENDERER_H_
6 #define CC_DIRECT_RENDERER_H_ 6 #define CC_DIRECT_RENDERER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "cc/cc_export.h" 9 #include "cc/cc_export.h"
10 #include "cc/renderer.h" 10 #include "cc/renderer.h"
11 #include "cc/resource_provider.h" 11 #include "cc/resource_provider.h"
12 #include "cc/scoped_texture.h" 12 #include "cc/scoped_resource.h"
13 13
14 namespace cc { 14 namespace cc {
15 15
16 class ResourceProvider; 16 class ResourceProvider;
17 17
18 // This is the base class for code shared between the GL and software 18 // This is the base class for code shared between the GL and software
19 // renderer implementations. "Direct" refers to the fact that it does not 19 // renderer implementations. "Direct" refers to the fact that it does not
20 // delegate rendering to another compositor. 20 // delegate rendering to another compositor.
21 class CC_EXPORT DirectRenderer : public Renderer { 21 class CC_EXPORT DirectRenderer : public Renderer {
22 public: 22 public:
23 virtual ~DirectRenderer(); 23 virtual ~DirectRenderer();
24 24
25 ResourceProvider* resourceProvider() const { return m_resourceProvider; } 25 ResourceProvider* resourceProvider() const { return m_resourceProvider; }
26 26
27 virtual void decideRenderPassAllocationsForFrame(const RenderPassList& rende rPassesInDrawOrder) OVERRIDE; 27 virtual void decideRenderPassAllocationsForFrame(const RenderPassList& rende rPassesInDrawOrder) OVERRIDE;
28 virtual bool haveCachedResourcesForRenderPassId(RenderPass::Id) const OVERRI DE; 28 virtual bool haveCachedResourcesForRenderPassId(RenderPass::Id) const OVERRI DE;
29 virtual void drawFrame(const RenderPassList& renderPassesInDrawOrder, const RenderPassIdHashMap& renderPassesById) OVERRIDE; 29 virtual void drawFrame(const RenderPassList& renderPassesInDrawOrder, const RenderPassIdHashMap& renderPassesById) OVERRIDE;
30 30
31 protected: 31 protected:
32 DirectRenderer(RendererClient* client, ResourceProvider* resourceProvider); 32 DirectRenderer(RendererClient* client, ResourceProvider* resourceProvider);
33 33
34 struct DrawingFrame { 34 struct DrawingFrame {
35 DrawingFrame(); 35 DrawingFrame();
36 ~DrawingFrame(); 36 ~DrawingFrame();
37 37
38 const RenderPassIdHashMap* renderPassesById; 38 const RenderPassIdHashMap* renderPassesById;
39 const RenderPass* rootRenderPass; 39 const RenderPass* rootRenderPass;
40 const RenderPass* currentRenderPass; 40 const RenderPass* currentRenderPass;
41 const ScopedTexture* currentTexture; 41 const ScopedResource* currentTexture;
42 42
43 gfx::RectF rootDamageRect; 43 gfx::RectF rootDamageRect;
44 44
45 WebKit::WebTransformationMatrix projectionMatrix; 45 WebKit::WebTransformationMatrix projectionMatrix;
46 WebKit::WebTransformationMatrix windowMatrix; 46 WebKit::WebTransformationMatrix windowMatrix;
47 bool flippedY; 47 bool flippedY;
48 gfx::RectF scissorRectInRenderPassSpace; 48 gfx::RectF scissorRectInRenderPassSpace;
49 }; 49 };
50 50
51 class CachedTexture : public ScopedTexture { 51 class CachedResource : public ScopedResource {
52 public: 52 public:
53 static scoped_ptr<CachedTexture> create(ResourceProvider* resourceProvid er) { 53 static scoped_ptr<CachedResource> create(ResourceProvider* resourceProvi der) {
54 return make_scoped_ptr(new CachedTexture(resourceProvider)); 54 return make_scoped_ptr(new CachedResource(resourceProvider));
55 } 55 }
56 virtual ~CachedTexture() {} 56 virtual ~CachedResource() {}
57 57
58 bool isComplete() const { return m_isComplete; } 58 bool isComplete() const { return m_isComplete; }
59 void setIsComplete(bool isComplete) { m_isComplete = isComplete; } 59 void setIsComplete(bool isComplete) { m_isComplete = isComplete; }
60 60
61 protected: 61 protected:
62 explicit CachedTexture(ResourceProvider* resourceProvider) 62 explicit CachedResource(ResourceProvider* resourceProvider)
63 : ScopedTexture(resourceProvider) 63 : ScopedResource(resourceProvider)
64 , m_isComplete(false) 64 , m_isComplete(false)
65 { 65 {
66 } 66 }
67 67
68 private: 68 private:
69 bool m_isComplete; 69 bool m_isComplete;
70 70
71 DISALLOW_COPY_AND_ASSIGN(CachedTexture); 71 DISALLOW_COPY_AND_ASSIGN(CachedResource);
72 }; 72 };
73 73
74 static gfx::RectF quadVertexRect(); 74 static gfx::RectF quadVertexRect();
75 static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTrans form, const WebKit::WebTransformationMatrix& quadTransform, const gfx::RectF& qu adRect); 75 static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTrans form, const WebKit::WebTransformationMatrix& quadTransform, const gfx::RectF& qu adRect);
76 static void initializeMatrices(DrawingFrame&, const gfx::Rect& drawRect, boo l flipY); 76 static void initializeMatrices(DrawingFrame&, const gfx::Rect& drawRect, boo l flipY);
77 static gfx::Rect moveScissorToWindowSpace(const DrawingFrame&, gfx::RectF sc issorRect); 77 static gfx::Rect moveScissorToWindowSpace(const DrawingFrame&, gfx::RectF sc issorRect);
78 78
79 bool haveCachedResources(RenderPass::Id) const; 79 bool haveCachedResources(RenderPass::Id) const;
80 static gfx::Size renderPassTextureSize(const RenderPass*); 80 static gfx::Size renderPassTextureSize(const RenderPass*);
81 static GLenum renderPassTextureFormat(const RenderPass*); 81 static GLenum renderPassTextureFormat(const RenderPass*);
82 82
83 void drawRenderPass(DrawingFrame&, const RenderPass*); 83 void drawRenderPass(DrawingFrame&, const RenderPass*);
84 bool useRenderPass(DrawingFrame&, const RenderPass*); 84 bool useRenderPass(DrawingFrame&, const RenderPass*);
85 85
86 virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0; 86 virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0;
87 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedTexture*, c onst gfx::Rect& framebufferRect) = 0; 87 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& framebufferRect) = 0;
88 virtual void setDrawViewportSize(const gfx::Size&) = 0; 88 virtual void setDrawViewportSize(const gfx::Size&) = 0;
89 virtual void setScissorTestRect(const gfx::Rect& scissorRect) = 0; 89 virtual void setScissorTestRect(const gfx::Rect& scissorRect) = 0;
90 virtual void clearFramebuffer(DrawingFrame&) = 0; 90 virtual void clearFramebuffer(DrawingFrame&) = 0;
91 virtual void drawQuad(DrawingFrame&, const DrawQuad*) = 0; 91 virtual void drawQuad(DrawingFrame&, const DrawQuad*) = 0;
92 virtual void beginDrawingFrame(DrawingFrame&) = 0; 92 virtual void beginDrawingFrame(DrawingFrame&) = 0;
93 virtual void finishDrawingFrame(DrawingFrame&) = 0; 93 virtual void finishDrawingFrame(DrawingFrame&) = 0;
94 virtual bool flippedFramebuffer() const = 0; 94 virtual bool flippedFramebuffer() const = 0;
95 95
96 ScopedPtrHashMap<RenderPass::Id, CachedTexture> m_renderPassTextures; 96 ScopedPtrHashMap<RenderPass::Id, CachedResource> m_renderPassTextures;
97 ResourceProvider* m_resourceProvider; 97 ResourceProvider* m_resourceProvider;
98 98
99 private: 99 private:
100 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); 100 DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
101 }; 101 };
102 102
103 } // namespace cc 103 } // namespace cc
104 104
105 #endif // CC_DIRECT_RENDERER_H_ 105 #endif // CC_DIRECT_RENDERER_H_
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