Index: cc/layer_impl.cc |
diff --git a/cc/layer_impl.cc b/cc/layer_impl.cc |
index 6db7af763c2e12d4965ff40862a007824f0484d7..c912bfd85ddf5f3c92075d88777c2263476d4edd 100644 |
--- a/cc/layer_impl.cc |
+++ b/cc/layer_impl.cc |
@@ -215,8 +215,9 @@ InputHandlerClient::ScrollStatus LayerImpl::tryScroll(const gfx::PointF& screenS |
if (!nonFastScrollableRegion().IsEmpty()) { |
bool clipped = false; |
- gfx::PointF hitTestPointInLocalSpace = MathUtil::projectPoint(screenSpaceTransform().inverse(), screenSpacePoint, clipped); |
- if (!clipped && nonFastScrollableRegion().Contains(gfx::ToFlooredPoint(hitTestPointInLocalSpace))) { |
+ gfx::PointF hitTestPointInContentSpace = MathUtil::projectPoint(screenSpaceTransform().inverse(), screenSpacePoint, clipped); |
+ gfx::PointF hitTestPointInLayerSpace = hitTestPointInContentSpace.Scale(1 / contentsScaleX(), 1 / contentsScaleY()); |
+ if (!clipped && nonFastScrollableRegion().Contains(gfx::ToFlooredPoint(hitTestPointInLayerSpace))) { |
enne (OOO)
2012/11/06 23:18:58
Can you convince me about the use of ToFlooredPoin
danakj
2012/11/06 23:21:57
I think I did ToFloored because I wanted no behavi
danakj
2012/11/06 23:22:27
Done.
|
TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed nonFastScrollableRegion"); |
return InputHandlerClient::ScrollOnMainThread; |
} |