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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 15 matching lines...) Expand all Loading... | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef WebTouchAction_h | 31 #ifndef WebTouchAction_h |
32 #define WebTouchAction_h | 32 #define WebTouchAction_h |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 // Flags for permitted touch actions, specified in http://www.w3.org/TR/pointere vents/#the-touch-action-css-property. | 36 // Flags for permitted touch actions, specified in http://www.w3.org/TR/pointere vents/#the-touch-action-css-property. |
Rick Byers
2015/05/08 13:35:48
Nit, please update to the current editors draft (w
dtapuska
2015/05/08 13:52:46
Done.
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37 enum WebTouchAction { | 37 enum WebTouchAction { |
38 WebTouchActionAuto = 0x0, | 38 WebTouchActionAuto = 0x0, |
39 WebTouchActionNone = 0x1, | 39 WebTouchActionNone = 0x1, |
40 WebTouchActionPanX = 0x2, | 40 WebTouchActionPanLeft = 0x2, |
41 WebTouchActionPanY = 0x4, | 41 WebTouchActionPanRight = 0x4, |
42 WebTouchActionPinchZoom = 0x8, | 42 WebTouchActionPanX = WebTouchActionPanLeft | WebTouchActionPanRight, |
43 WebTouchActionPanUp = 0x8, | |
44 WebTouchActionPanDown = 0x10, | |
45 WebTouchActionPanY = WebTouchActionPanUp | WebTouchActionPanDown, | |
46 WebTouchActionPinchZoom = 0x20, | |
43 }; | 47 }; |
44 inline WebTouchAction operator| (WebTouchAction a, WebTouchAction b) { return We bTouchAction(int(a) | int(b)); } | 48 inline WebTouchAction operator| (WebTouchAction a, WebTouchAction b) { return We bTouchAction(int(a) | int(b)); } |
45 inline WebTouchAction& operator|= (WebTouchAction& a, WebTouchAction b) { return a = a | b; } | 49 inline WebTouchAction& operator|= (WebTouchAction& a, WebTouchAction b) { return a = a | b; } |
46 inline WebTouchAction operator& (WebTouchAction a, WebTouchAction b) { return We bTouchAction(int(a) & int(b)); } | 50 inline WebTouchAction operator& (WebTouchAction a, WebTouchAction b) { return We bTouchAction(int(a) & int(b)); } |
47 inline WebTouchAction& operator&= (WebTouchAction& a, WebTouchAction b) { return a = a & b; } | 51 inline WebTouchAction& operator&= (WebTouchAction& a, WebTouchAction b) { return a = a & b; } |
48 | 52 |
49 | 53 |
50 } // namespace blink | 54 } // namespace blink |
51 | 55 |
52 #endif | 56 #endif |
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