| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 | 10 |
| 11 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) | |
| 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); | |
| 13 | 11 |
| 14 void GrGLAttribArrayState::set(const GrGLGpu* gpu, | 12 void GrGLAttribArrayState::set(const GrGLGpu* gpu, |
| 15 int index, | 13 int index, |
| 16 GrGLVertexBuffer* buffer, | 14 GrGLVertexBuffer* buffer, |
| 17 GrGLint size, | 15 GrGLint size, |
| 18 GrGLenum type, | 16 GrGLenum type, |
| 19 GrGLboolean normalized, | 17 GrGLboolean normalized, |
| 20 GrGLsizei stride, | 18 GrGLsizei stride, |
| 21 GrGLvoid* offset) { | 19 GrGLvoid* offset) { |
| 22 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); | 20 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
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| 61 } else { | 59 } else { |
| 62 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[
i].fEnabled); | 60 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[
i].fEnabled); |
| 63 } | 61 } |
| 64 // if the count is greater than 64 then this will become 0 and we will d
isable arrays 64+. | 62 // if the count is greater than 64 then this will become 0 and we will d
isable arrays 64+. |
| 65 usedMask >>= 1; | 63 usedMask >>= 1; |
| 66 } | 64 } |
| 67 } | 65 } |
| 68 | 66 |
| 69 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 67 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 70 | 68 |
| 71 GrGLVertexArray::GrGLVertexArray(GrGLGpu* gpu, GrGLint id, int attribCount) | 69 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) |
| 72 : INHERITED(gpu, kCached_LifeCycle) | 70 : fID(id) |
| 73 , fID(id) | |
| 74 , fAttribArrays(attribCount) | 71 , fAttribArrays(attribCount) |
| 75 , fIndexBufferIDIsValid(false) { | 72 , fIndexBufferIDIsValid(false) { |
| 76 this->registerWithCache(); | |
| 77 } | 73 } |
| 78 | 74 |
| 79 void GrGLVertexArray::onAbandon() { | 75 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
| 80 fID = 0; | |
| 81 INHERITED::onAbandon(); | |
| 82 } | |
| 83 | |
| 84 void GrGLVertexArray::onRelease() { | |
| 85 if (0 != fID) { | |
| 86 GL_CALL(DeleteVertexArrays(1, &fID)); | |
| 87 GPUGL->notifyVertexArrayDelete(fID); | |
| 88 fID = 0; | |
| 89 } | |
| 90 INHERITED::onRelease(); | |
| 91 } | |
| 92 | |
| 93 GrGLAttribArrayState* GrGLVertexArray::bind() { | |
| 94 if (0 == fID) { | 76 if (0 == fID) { |
| 95 return NULL; | 77 return NULL; |
| 96 } | 78 } |
| 97 GPUGL->bindVertexArray(fID); | 79 gpu->bindVertexArray(fID); |
| 98 return &fAttribArrays; | 80 return &fAttribArrays; |
| 99 } | 81 } |
| 100 | 82 |
| 101 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer
* buffer) { | 83 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, |
| 102 GrGLAttribArrayState* state = this->bind(); | 84 const GrGLIndexBuffer
* buffer) { |
| 85 GrGLAttribArrayState* state = this->bind(gpu); |
| 103 if (state && buffer) { | 86 if (state && buffer) { |
| 104 GrGLuint bufferID = buffer->bufferID(); | 87 GrGLuint bufferID = buffer->bufferID(); |
| 105 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { | 88 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { |
| 106 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); | 89 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, bufferID)); |
| 107 fIndexBufferIDIsValid = true; | 90 fIndexBufferIDIsValid = true; |
| 108 fIndexBufferID = bufferID; | 91 fIndexBufferID = bufferID; |
| 109 } | 92 } |
| 110 } | 93 } |
| 111 return state; | 94 return state; |
| 112 } | 95 } |
| 113 | 96 |
| 114 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { | 97 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
| 115 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { | 98 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
| 116 fIndexBufferID = 0; | 99 fIndexBufferID = 0; |
| 117 } | 100 } |
| 118 } | 101 } |
| 119 | 102 |
| 120 void GrGLVertexArray::invalidateCachedState() { | 103 void GrGLVertexArray::invalidateCachedState() { |
| 121 fAttribArrays.invalidate(); | 104 fAttribArrays.invalidate(); |
| 122 fIndexBufferIDIsValid = false; | 105 fIndexBufferIDIsValid = false; |
| 123 } | 106 } |
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