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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/shadow_value.h" | 5 #include "ui/gfx/shadow_value.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/stringprintf.h" | 9 #include "base/stringprintf.h" |
10 #include "ui/gfx/insets.h" | 10 #include "ui/gfx/insets.h" |
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22 SkColor color) | 22 SkColor color) |
23 : offset_(offset), | 23 : offset_(offset), |
24 blur_(blur), | 24 blur_(blur), |
25 color_(color) { | 25 color_(color) { |
26 } | 26 } |
27 | 27 |
28 ShadowValue::~ShadowValue() { | 28 ShadowValue::~ShadowValue() { |
29 } | 29 } |
30 | 30 |
31 ShadowValue ShadowValue::Scale(float scale) const { | 31 ShadowValue ShadowValue::Scale(float scale) const { |
32 gfx::Point scaled_offset = gfx::ToFlooredPoint(offset_.Scale(scale)); | 32 gfx::Point scaled_offset = |
| 33 gfx::ToFlooredPoint(gfx::ScalePoint(offset_, scale)); |
33 return ShadowValue(scaled_offset, blur_ * scale, color_); | 34 return ShadowValue(scaled_offset, blur_ * scale, color_); |
34 } | 35 } |
35 | 36 |
36 std::string ShadowValue::ToString() const { | 37 std::string ShadowValue::ToString() const { |
37 return base::StringPrintf( | 38 return base::StringPrintf( |
38 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", | 39 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", |
39 offset_.x(), offset_.y(), | 40 offset_.x(), offset_.y(), |
40 blur_, | 41 blur_, |
41 SkColorGetR(color_), | 42 SkColorGetR(color_), |
42 SkColorGetG(color_), | 43 SkColorGetG(color_), |
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60 left = std::max(left, blur - shadow.x()); | 61 left = std::max(left, blur - shadow.x()); |
61 top = std::max(top, blur - shadow.y()); | 62 top = std::max(top, blur - shadow.y()); |
62 right = std::max(right, blur + shadow.x()); | 63 right = std::max(right, blur + shadow.x()); |
63 bottom = std::max(bottom, blur + shadow.y()); | 64 bottom = std::max(bottom, blur + shadow.y()); |
64 } | 65 } |
65 | 66 |
66 return Insets(-top, -left, -bottom, -right); | 67 return Insets(-top, -left, -bottom, -right); |
67 } | 68 } |
68 | 69 |
69 } // namespace gfx | 70 } // namespace gfx |
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