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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/shadow_value.h" | 5 #include "ui/gfx/shadow_value.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/stringprintf.h" | 9 #include "base/stringprintf.h" |
| 10 #include "ui/gfx/insets.h" | 10 #include "ui/gfx/insets.h" |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 SkColor color) | 22 SkColor color) |
| 23 : offset_(offset), | 23 : offset_(offset), |
| 24 blur_(blur), | 24 blur_(blur), |
| 25 color_(color) { | 25 color_(color) { |
| 26 } | 26 } |
| 27 | 27 |
| 28 ShadowValue::~ShadowValue() { | 28 ShadowValue::~ShadowValue() { |
| 29 } | 29 } |
| 30 | 30 |
| 31 ShadowValue ShadowValue::Scale(float scale) const { | 31 ShadowValue ShadowValue::Scale(float scale) const { |
| 32 gfx::Point scaled_offset = gfx::ToFlooredPoint(offset_.Scale(scale)); | 32 gfx::Point scaled_offset = |
| 33 gfx::ToFlooredPoint(gfx::ScalePoint(offset_, scale)); |
| 33 return ShadowValue(scaled_offset, blur_ * scale, color_); | 34 return ShadowValue(scaled_offset, blur_ * scale, color_); |
| 34 } | 35 } |
| 35 | 36 |
| 36 std::string ShadowValue::ToString() const { | 37 std::string ShadowValue::ToString() const { |
| 37 return base::StringPrintf( | 38 return base::StringPrintf( |
| 38 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", | 39 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", |
| 39 offset_.x(), offset_.y(), | 40 offset_.x(), offset_.y(), |
| 40 blur_, | 41 blur_, |
| 41 SkColorGetR(color_), | 42 SkColorGetR(color_), |
| 42 SkColorGetG(color_), | 43 SkColorGetG(color_), |
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| 60 left = std::max(left, blur - shadow.x()); | 61 left = std::max(left, blur - shadow.x()); |
| 61 top = std::max(top, blur - shadow.y()); | 62 top = std::max(top, blur - shadow.y()); |
| 62 right = std::max(right, blur + shadow.x()); | 63 right = std::max(right, blur + shadow.x()); |
| 63 bottom = std::max(bottom, blur + shadow.y()); | 64 bottom = std::max(bottom, blur + shadow.y()); |
| 64 } | 65 } |
| 65 | 66 |
| 66 return Insets(-top, -left, -bottom, -right); | 67 return Insets(-top, -left, -bottom, -right); |
| 67 } | 68 } |
| 68 | 69 |
| 69 } // namespace gfx | 70 } // namespace gfx |
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