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Unified Diff: cc/prioritized_resource_unittest.cc

Issue 11369109: cc: Rename PrioritizedTexture to PrioritizedResource. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 1 month ago
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Index: cc/prioritized_resource_unittest.cc
diff --git a/cc/prioritized_texture_unittest.cc b/cc/prioritized_resource_unittest.cc
similarity index 58%
rename from cc/prioritized_texture_unittest.cc
rename to cc/prioritized_resource_unittest.cc
index 181fb86414e402e235b724186b6f0414e55cc928..328d92c083022bd991a3aabbb6c44534586cf1b8 100644
--- a/cc/prioritized_texture_unittest.cc
+++ b/cc/prioritized_resource_unittest.cc
@@ -4,9 +4,9 @@
#include "config.h"
-#include "cc/prioritized_texture.h"
+#include "cc/prioritized_resource.h"
-#include "cc/prioritized_texture_manager.h"
+#include "cc/prioritized_resource_manager.h"
#include "cc/single_thread_proxy.h" // For DebugScopedSetImplThread
#include "cc/test/fake_graphics_context.h"
#include "cc/test/tiled_layer_test_common.h"
@@ -18,9 +18,9 @@ using namespace WebKitTests;
namespace cc {
-class PrioritizedTextureTest : public testing::Test {
+class PrioritizedResourceTest : public testing::Test {
public:
- PrioritizedTextureTest()
+ PrioritizedResourceTest()
: m_textureSize(256, 256)
, m_textureFormat(GL_RGBA)
, m_context(WebKit::createFakeGraphicsContext())
@@ -29,7 +29,7 @@ public:
m_resourceProvider = ResourceProvider::create(m_context.get());
}
- virtual ~PrioritizedTextureTest()
+ virtual ~PrioritizedResourceTest()
{
DebugScopedSetImplThread implThread;
m_resourceProvider.reset();
@@ -40,17 +40,17 @@ public:
return Texture::memorySizeBytes(m_textureSize, m_textureFormat) * textureCount;
}
- scoped_ptr<PrioritizedTextureManager> createManager(size_t maxTextures)
+ scoped_ptr<PrioritizedResourceManager> createManager(size_t maxTextures)
{
- return PrioritizedTextureManager::create(texturesMemorySize(maxTextures), 1024, 0);
+ return PrioritizedResourceManager::create(texturesMemorySize(maxTextures), 1024, 0);
}
- bool validateTexture(scoped_ptr<PrioritizedTexture>& texture, bool requestLate)
+ bool validateTexture(scoped_ptr<PrioritizedResource>& texture, bool requestLate)
{
- textureManagerAssertInvariants(texture->textureManager());
+ resourceManagerAssertInvariants(texture->resourceManager());
if (requestLate)
texture->requestLate();
- textureManagerAssertInvariants(texture->textureManager());
+ resourceManagerAssertInvariants(texture->resourceManager());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
bool success = texture->canAcquireBackingTexture();
if (success)
@@ -58,16 +58,16 @@ public:
return success;
}
- void prioritizeTexturesAndBackings(PrioritizedTextureManager* textureManager)
+ void prioritizeTexturesAndBackings(PrioritizedResourceManager* resourceManager)
{
- textureManager->prioritizeTextures();
- textureManagerUpdateBackingsPriorities(textureManager);
+ resourceManager->prioritizeTextures();
+ resourceManagerUpdateBackingsPriorities(resourceManager);
}
- void textureManagerUpdateBackingsPriorities(PrioritizedTextureManager* textureManager)
+ void resourceManagerUpdateBackingsPriorities(PrioritizedResourceManager* resourceManager)
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->pushTexturePrioritiesToBackings();
+ resourceManager->pushTexturePrioritiesToBackings();
}
ResourceProvider* resourceProvider()
@@ -75,15 +75,15 @@ public:
return m_resourceProvider.get();
}
- void textureManagerAssertInvariants(PrioritizedTextureManager* textureManager)
+ void resourceManagerAssertInvariants(PrioritizedResourceManager* resourceManager)
{
#ifndef NDEBUG
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->assertInvariants();
+ resourceManager->assertInvariants();
#endif
}
- bool textureBackingIsAbovePriorityCutoff(PrioritizedTexture* texture)
+ bool textureBackingIsAbovePriorityCutoff(PrioritizedResource* texture)
{
return texture->m_backing->wasAbovePriorityCutoffAtLastPriorityUpdate();
}
@@ -99,23 +99,23 @@ protected:
namespace {
-TEST_F(PrioritizedTextureTest, requestTextureExceedingMaxLimit)
+TEST_F(PrioritizedResourceTest, requestTextureExceedingMaxLimit)
{
const size_t maxTextures = 8;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
// Create textures for double our memory limit.
- scoped_ptr<PrioritizedTexture> textures[maxTextures*2];
+ scoped_ptr<PrioritizedResource> textures[maxTextures*2];
for (size_t i = 0; i < maxTextures*2; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
// Set decreasing priorities
for (size_t i = 0; i < maxTextures*2; ++i)
textures[i]->setRequestPriority(100 + i);
// Only lower half should be available.
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
EXPECT_TRUE(validateTexture(textures[0], false));
EXPECT_TRUE(validateTexture(textures[7], false));
EXPECT_FALSE(validateTexture(textures[8], false));
@@ -126,154 +126,154 @@ TEST_F(PrioritizedTextureTest, requestTextureExceedingMaxLimit)
textures[i]->setRequestPriority(100 - i);
// Only upper half should be available.
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
EXPECT_FALSE(validateTexture(textures[0], false));
EXPECT_FALSE(validateTexture(textures[7], false));
EXPECT_TRUE(validateTexture(textures[8], false));
EXPECT_TRUE(validateTexture(textures[15], false));
- EXPECT_EQ(texturesMemorySize(maxTextures), textureManager->memoryAboveCutoffBytes());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(maxTextures), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, changeMemoryLimits)
+TEST_F(PrioritizedResourceTest, changeMemoryLimits)
{
const size_t maxTextures = 8;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
for (size_t i = 0; i < maxTextures; ++i)
textures[i]->setRequestPriority(100 + i);
// Set max limit to 8 textures
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
- prioritizeTexturesAndBackings(textureManager.get());
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
+ prioritizeTexturesAndBackings(resourceManager.get());
for (size_t i = 0; i < maxTextures; ++i)
validateTexture(textures[i], false);
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->reduceMemory(resourceProvider());
+ resourceManager->reduceMemory(resourceProvider());
}
- EXPECT_EQ(texturesMemorySize(8), textureManager->memoryAboveCutoffBytes());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(8), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
// Set max limit to 5 textures
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(5));
- prioritizeTexturesAndBackings(textureManager.get());
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(5));
+ prioritizeTexturesAndBackings(resourceManager.get());
for (size_t i = 0; i < maxTextures; ++i)
EXPECT_EQ(validateTexture(textures[i], false), i < 5);
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->reduceMemory(resourceProvider());
+ resourceManager->reduceMemory(resourceProvider());
}
- EXPECT_EQ(texturesMemorySize(5), textureManager->memoryAboveCutoffBytes());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(5), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
// Set max limit to 4 textures
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(4));
- prioritizeTexturesAndBackings(textureManager.get());
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(4));
+ prioritizeTexturesAndBackings(resourceManager.get());
for (size_t i = 0; i < maxTextures; ++i)
EXPECT_EQ(validateTexture(textures[i], false), i < 4);
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->reduceMemory(resourceProvider());
+ resourceManager->reduceMemory(resourceProvider());
}
- EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, changePriorityCutoff)
+TEST_F(PrioritizedResourceTest, changePriorityCutoff)
{
const size_t maxTextures = 8;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
for (size_t i = 0; i < maxTextures; ++i)
textures[i]->setRequestPriority(100 + i);
// Set the cutoff to drop two textures. Try to requestLate on all textures, and
// make sure that requestLate doesn't work on a texture with equal priority to
// the cutoff.
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
- textureManager->setExternalPriorityCutoff(106);
- prioritizeTexturesAndBackings(textureManager.get());
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
+ resourceManager->setExternalPriorityCutoff(106);
+ prioritizeTexturesAndBackings(resourceManager.get());
for (size_t i = 0; i < maxTextures; ++i)
EXPECT_EQ(validateTexture(textures[i], true), i < 6);
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->reduceMemory(resourceProvider());
+ resourceManager->reduceMemory(resourceProvider());
}
- EXPECT_EQ(texturesMemorySize(6), textureManager->memoryAboveCutoffBytes());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(6), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
// Set the cutoff to drop two more textures.
- textureManager->setExternalPriorityCutoff(104);
- prioritizeTexturesAndBackings(textureManager.get());
+ resourceManager->setExternalPriorityCutoff(104);
+ prioritizeTexturesAndBackings(resourceManager.get());
for (size_t i = 0; i < maxTextures; ++i)
EXPECT_EQ(validateTexture(textures[i], false), i < 4);
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->reduceMemory(resourceProvider());
+ resourceManager->reduceMemory(resourceProvider());
}
- EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
// Do a one-time eviction for one more texture based on priority cutoff
- PrioritizedTextureManager::BackingList evictedBackings;
+ PrioritizedResourceManager::BackingList evictedBackings;
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->reduceMemoryOnImplThread(texturesMemorySize(8), 104, resourceProvider());
- textureManager->getEvictedBackings(evictedBackings);
+ resourceManager->reduceMemoryOnImplThread(texturesMemorySize(8), 104, resourceProvider());
+ resourceManager->getEvictedBackings(evictedBackings);
EXPECT_EQ(0, evictedBackings.size());
- textureManager->reduceMemoryOnImplThread(texturesMemorySize(8), 103, resourceProvider());
- textureManager->getEvictedBackings(evictedBackings);
+ resourceManager->reduceMemoryOnImplThread(texturesMemorySize(8), 103, resourceProvider());
+ resourceManager->getEvictedBackings(evictedBackings);
EXPECT_EQ(1, evictedBackings.size());
}
- textureManager->unlinkEvictedBackings(evictedBackings);
- EXPECT_EQ(texturesMemorySize(3), textureManager->memoryUseBytes());
+ resourceManager->unlinkEvictedBackings(evictedBackings);
+ EXPECT_EQ(texturesMemorySize(3), resourceManager->memoryUseBytes());
// Re-allocate the the texture after the one-time drop.
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
for (size_t i = 0; i < maxTextures; ++i)
EXPECT_EQ(validateTexture(textures[i], false), i < 4);
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->reduceMemory(resourceProvider());
+ resourceManager->reduceMemory(resourceProvider());
}
- EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, textureManagerPartialUpdateTextures)
+TEST_F(PrioritizedResourceTest, resourceManagerPartialUpdateTextures)
{
const size_t maxTextures = 4;
const size_t numTextures = 4;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
- scoped_ptr<PrioritizedTexture> textures[numTextures];
- scoped_ptr<PrioritizedTexture> moreTextures[numTextures];
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResource> textures[numTextures];
+ scoped_ptr<PrioritizedResource> moreTextures[numTextures];
for (size_t i = 0; i < numTextures; ++i) {
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
- moreTextures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
+ moreTextures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
}
for (size_t i = 0; i < numTextures; ++i)
textures[i]->setRequestPriority(200 + i);
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
// Allocate textures which are currently high priority.
EXPECT_TRUE(validateTexture(textures[0], false));
@@ -288,7 +288,7 @@ TEST_F(PrioritizedTextureTest, textureManagerPartialUpdateTextures)
for (size_t i = 0; i < numTextures; ++i)
moreTextures[i]->setRequestPriority(100 + i);
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
// Textures are now below cutoff.
EXPECT_FALSE(validateTexture(textures[0], false));
@@ -315,17 +315,17 @@ TEST_F(PrioritizedTextureTest, textureManagerPartialUpdateTextures)
EXPECT_FALSE(textures[3]->haveBackingTexture());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, textureManagerPrioritiesAreEqual)
+TEST_F(PrioritizedResourceTest, resourceManagerPrioritiesAreEqual)
{
const size_t maxTextures = 16;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
// All 16 textures have the same priority except 2 higher priority.
for (size_t i = 0; i < maxTextures; ++i)
@@ -334,16 +334,16 @@ TEST_F(PrioritizedTextureTest, textureManagerPrioritiesAreEqual)
textures[1]->setRequestPriority(99);
// Set max limit to 8 textures
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
- prioritizeTexturesAndBackings(textureManager.get());
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
+ prioritizeTexturesAndBackings(resourceManager.get());
// The two high priority textures should be available, others should not.
for (size_t i = 0; i < 2; ++i)
EXPECT_TRUE(validateTexture(textures[i], false));
for (size_t i = 2; i < maxTextures; ++i)
EXPECT_FALSE(validateTexture(textures[i], false));
- EXPECT_EQ(texturesMemorySize(2), textureManager->memoryAboveCutoffBytes());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
// Manually reserving textures should only succeed on the higher priority textures,
// and on remaining textures up to the memory limit.
@@ -351,23 +351,23 @@ TEST_F(PrioritizedTextureTest, textureManagerPrioritiesAreEqual)
EXPECT_TRUE(validateTexture(textures[i], true));
for (size_t i = 9; i < maxTextures; i++)
EXPECT_FALSE(validateTexture(textures[i], true));
- EXPECT_EQ(texturesMemorySize(8), textureManager->memoryAboveCutoffBytes());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(8), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, textureManagerDestroyedFirst)
+TEST_F(PrioritizedResourceTest, resourceManagerDestroyedFirst)
{
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(1);
- scoped_ptr<PrioritizedTexture> texture = textureManager->createTexture(m_textureSize, m_textureFormat);
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(1);
+ scoped_ptr<PrioritizedResource> texture = resourceManager->createTexture(m_textureSize, m_textureFormat);
// Texture is initially invalid, but it will become available.
EXPECT_FALSE(texture->haveBackingTexture());
texture->setRequestPriority(100);
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
EXPECT_TRUE(validateTexture(texture, false));
EXPECT_TRUE(texture->canAcquireBackingTexture());
@@ -375,25 +375,25 @@ TEST_F(PrioritizedTextureTest, textureManagerDestroyedFirst)
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
- textureManager.reset();
+ resourceManager.reset();
EXPECT_FALSE(texture->canAcquireBackingTexture());
EXPECT_FALSE(texture->haveBackingTexture());
}
-TEST_F(PrioritizedTextureTest, textureMovedToNewManager)
+TEST_F(PrioritizedResourceTest, textureMovedToNewManager)
{
- scoped_ptr<PrioritizedTextureManager> textureManagerOne = createManager(1);
- scoped_ptr<PrioritizedTextureManager> textureManagerTwo = createManager(1);
- scoped_ptr<PrioritizedTexture> texture = textureManagerOne->createTexture(m_textureSize, m_textureFormat);
+ scoped_ptr<PrioritizedResourceManager> resourceManagerOne = createManager(1);
+ scoped_ptr<PrioritizedResourceManager> resourceManagerTwo = createManager(1);
+ scoped_ptr<PrioritizedResource> texture = resourceManagerOne->createTexture(m_textureSize, m_textureFormat);
// Texture is initially invalid, but it will become available.
EXPECT_FALSE(texture->haveBackingTexture());
texture->setRequestPriority(100);
- prioritizeTexturesAndBackings(textureManagerOne.get());
+ prioritizeTexturesAndBackings(resourceManagerOne.get());
EXPECT_TRUE(validateTexture(texture, false));
EXPECT_TRUE(texture->canAcquireBackingTexture());
@@ -403,47 +403,47 @@ TEST_F(PrioritizedTextureTest, textureMovedToNewManager)
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManagerOne->clearAllMemory(resourceProvider());
+ resourceManagerOne->clearAllMemory(resourceProvider());
}
- textureManagerOne.reset();
+ resourceManagerOne.reset();
EXPECT_FALSE(texture->canAcquireBackingTexture());
EXPECT_FALSE(texture->haveBackingTexture());
- texture->setTextureManager(textureManagerTwo.get());
+ texture->setTextureManager(resourceManagerTwo.get());
- prioritizeTexturesAndBackings(textureManagerTwo.get());
+ prioritizeTexturesAndBackings(resourceManagerTwo.get());
EXPECT_TRUE(validateTexture(texture, false));
EXPECT_TRUE(texture->canAcquireBackingTexture());
EXPECT_TRUE(texture->haveBackingTexture());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManagerTwo->clearAllMemory(resourceProvider());
+ resourceManagerTwo->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, renderSurfacesReduceMemoryAvailableOutsideRootSurface)
+TEST_F(PrioritizedResourceTest, renderSurfacesReduceMemoryAvailableOutsideRootSurface)
{
const size_t maxTextures = 8;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
// Half of the memory is taken by surfaces (with high priority place-holder)
- scoped_ptr<PrioritizedTexture> renderSurfacePlaceHolder = textureManager->createTexture(m_textureSize, m_textureFormat);
+ scoped_ptr<PrioritizedResource> renderSurfacePlaceHolder = resourceManager->createTexture(m_textureSize, m_textureFormat);
renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::renderSurfacePriority());
// Create textures to fill our memory limit.
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
// Set decreasing non-visible priorities outside root surface.
for (size_t i = 0; i < maxTextures; ++i)
textures[i]->setRequestPriority(100 + i);
// Only lower half should be available.
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
EXPECT_TRUE(validateTexture(textures[0], false));
EXPECT_TRUE(validateTexture(textures[3], false));
EXPECT_FALSE(validateTexture(textures[4], false));
@@ -454,42 +454,42 @@ TEST_F(PrioritizedTextureTest, renderSurfacesReduceMemoryAvailableOutsideRootSur
textures[i]->setRequestPriority(100 - i);
// Only upper half should be available.
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
EXPECT_FALSE(validateTexture(textures[0], false));
EXPECT_FALSE(validateTexture(textures[3], false));
EXPECT_TRUE(validateTexture(textures[4], false));
EXPECT_TRUE(validateTexture(textures[7], false));
- EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
- EXPECT_EQ(texturesMemorySize(4), textureManager->memoryForSelfManagedTextures());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryForSelfManagedTextures());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, renderSurfacesReduceMemoryAvailableForRequestLate)
+TEST_F(PrioritizedResourceTest, renderSurfacesReduceMemoryAvailableForRequestLate)
{
const size_t maxTextures = 8;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
// Half of the memory is taken by surfaces (with high priority place-holder)
- scoped_ptr<PrioritizedTexture> renderSurfacePlaceHolder = textureManager->createTexture(m_textureSize, m_textureFormat);
+ scoped_ptr<PrioritizedResource> renderSurfacePlaceHolder = resourceManager->createTexture(m_textureSize, m_textureFormat);
renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::renderSurfacePriority());
// Create textures to fill our memory limit.
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
// Set equal priorities.
for (size_t i = 0; i < maxTextures; ++i)
textures[i]->setRequestPriority(100);
// The first four to be requested late will be available.
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
for (unsigned i = 0; i < maxTextures; ++i)
EXPECT_FALSE(validateTexture(textures[i], false));
for (unsigned i = 0; i < maxTextures; i += 2)
@@ -497,29 +497,29 @@ TEST_F(PrioritizedTextureTest, renderSurfacesReduceMemoryAvailableForRequestLate
for (unsigned i = 1; i < maxTextures; i += 2)
EXPECT_FALSE(validateTexture(textures[i], true));
- EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
- EXPECT_EQ(texturesMemorySize(4), textureManager->memoryForSelfManagedTextures());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryForSelfManagedTextures());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, whenRenderSurfaceNotAvailableTexturesAlsoNotAvailable)
+TEST_F(PrioritizedResourceTest, whenRenderSurfaceNotAvailableTexturesAlsoNotAvailable)
{
const size_t maxTextures = 8;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
// Half of the memory is taken by surfaces (with high priority place-holder)
- scoped_ptr<PrioritizedTexture> renderSurfacePlaceHolder = textureManager->createTexture(m_textureSize, m_textureFormat);
+ scoped_ptr<PrioritizedResource> renderSurfacePlaceHolder = resourceManager->createTexture(m_textureSize, m_textureFormat);
renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::renderSurfacePriority());
// Create textures to fill our memory limit.
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
// Set 6 visible textures in the root surface, and 2 in a child surface.
for (size_t i = 0; i < 6; ++i)
@@ -527,7 +527,7 @@ TEST_F(PrioritizedTextureTest, whenRenderSurfaceNotAvailableTexturesAlsoNotAvail
for (size_t i = 6; i < 8; ++i)
textures[i]->setRequestPriority(PriorityCalculator::visiblePriority(false));
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
// Unable to requestLate textures in the child surface.
EXPECT_FALSE(validateTexture(textures[6], true));
@@ -537,47 +537,47 @@ TEST_F(PrioritizedTextureTest, whenRenderSurfaceNotAvailableTexturesAlsoNotAvail
for (size_t i = 0; i < 6; ++i)
EXPECT_TRUE(validateTexture(textures[i], false));
- EXPECT_EQ(texturesMemorySize(6), textureManager->memoryAboveCutoffBytes());
- EXPECT_EQ(texturesMemorySize(2), textureManager->memoryForSelfManagedTextures());
- EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(6), resourceManager->memoryAboveCutoffBytes());
+ EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryForSelfManagedTextures());
+ EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, requestLateBackingsSorting)
+TEST_F(PrioritizedResourceTest, requestLateBackingsSorting)
{
const size_t maxTextures = 8;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
// Create textures to fill our memory limit.
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
// Set equal priorities, and allocate backings for all textures.
for (size_t i = 0; i < maxTextures; ++i)
textures[i]->setRequestPriority(100);
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
for (unsigned i = 0; i < maxTextures; ++i)
EXPECT_TRUE(validateTexture(textures[i], false));
// Drop the memory limit and prioritize (none will be above the threshold,
// but they still have backings because reduceMemory hasn't been called).
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures / 2));
- prioritizeTexturesAndBackings(textureManager.get());
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures / 2));
+ prioritizeTexturesAndBackings(resourceManager.get());
// Push half of them back over the limit.
for (size_t i = 0; i < maxTextures; i += 2)
EXPECT_TRUE(textures[i]->requestLate());
// Push the priorities to the backings array and sort the backings array
- textureManagerUpdateBackingsPriorities(textureManager.get());
+ resourceManagerUpdateBackingsPriorities(resourceManager.get());
// Assert that the backings list be sorted with the below-limit backings
// before the above-limit backings.
- textureManagerAssertInvariants(textureManager.get());
+ resourceManagerAssertInvariants(resourceManager.get());
// Make sure that we have backings for all of the textures.
for (size_t i = 0; i < maxTextures; ++i)
@@ -590,26 +590,26 @@ TEST_F(PrioritizedTextureTest, requestLateBackingsSorting)
EXPECT_FALSE(textureBackingIsAbovePriorityCutoff(textures[i].get()));
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
-TEST_F(PrioritizedTextureTest, clearUploadsToEvictedResources)
+TEST_F(PrioritizedResourceTest, clearUploadsToEvictedResources)
{
const size_t maxTextures = 4;
- scoped_ptr<PrioritizedTextureManager> textureManager =
+ scoped_ptr<PrioritizedResourceManager> resourceManager =
createManager(maxTextures);
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
// Create textures to fill our memory limit.
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
// Set equal priorities, and allocate backings for all textures.
for (size_t i = 0; i < maxTextures; ++i)
textures[i]->setRequestPriority(100);
- prioritizeTexturesAndBackings(textureManager.get());
+ prioritizeTexturesAndBackings(resourceManager.get());
for (unsigned i = 0; i < maxTextures; ++i)
EXPECT_TRUE(validateTexture(textures[i], false));
@@ -628,25 +628,25 @@ TEST_F(PrioritizedTextureTest, clearUploadsToEvictedResources)
queue.clearUploadsToEvictedResources();
EXPECT_EQ(4, queue.fullUploadSize());
- textureManager->reduceMemoryOnImplThread(
+ resourceManager->reduceMemoryOnImplThread(
texturesMemorySize(1), PriorityCalculator::allowEverythingCutoff(), resourceProvider());
queue.clearUploadsToEvictedResources();
EXPECT_EQ(1, queue.fullUploadSize());
- textureManager->reduceMemoryOnImplThread(0, PriorityCalculator::allowEverythingCutoff(), resourceProvider());
+ resourceManager->reduceMemoryOnImplThread(0, PriorityCalculator::allowEverythingCutoff(), resourceProvider());
queue.clearUploadsToEvictedResources();
EXPECT_EQ(0, queue.fullUploadSize());
}
-TEST_F(PrioritizedTextureTest, usageStatistics)
+TEST_F(PrioritizedResourceTest, usageStatistics)
{
const size_t maxTextures = 5;
- scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
- scoped_ptr<PrioritizedTexture> textures[maxTextures];
+ scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
+ scoped_ptr<PrioritizedResource> textures[maxTextures];
for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
+ textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
textures[0]->setRequestPriority(PriorityCalculator::allowVisibleOnlyCutoff() - 1);
textures[1]->setRequestPriority(PriorityCalculator::allowVisibleOnlyCutoff());
@@ -655,8 +655,8 @@ TEST_F(PrioritizedTextureTest, usageStatistics)
textures[4]->setRequestPriority(PriorityCalculator::allowVisibleAndNearbyCutoff() + 1);
// Set max limit to 2 textures.
- textureManager->setMaxMemoryLimitBytes(texturesMemorySize(2));
- prioritizeTexturesAndBackings(textureManager.get());
+ resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(2));
+ prioritizeTexturesAndBackings(resourceManager.get());
// The first two textures should be available, others should not.
for (size_t i = 0; i < 2; ++i)
@@ -667,9 +667,9 @@ TEST_F(PrioritizedTextureTest, usageStatistics)
// Validate the statistics.
{
DebugScopedSetImplThread implThread;
- EXPECT_EQ(texturesMemorySize(2), textureManager->memoryUseBytes());
- EXPECT_EQ(texturesMemorySize(1), textureManager->memoryVisibleBytes());
- EXPECT_EQ(texturesMemorySize(3), textureManager->memoryVisibleAndNearbyBytes());
+ EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryUseBytes());
+ EXPECT_EQ(texturesMemorySize(1), resourceManager->memoryVisibleBytes());
+ EXPECT_EQ(texturesMemorySize(3), resourceManager->memoryVisibleAndNearbyBytes());
}
// Re-prioritize the textures, but do not push the values to backings.
@@ -678,27 +678,27 @@ TEST_F(PrioritizedTextureTest, usageStatistics)
textures[2]->setRequestPriority(PriorityCalculator::allowVisibleOnlyCutoff() - 1);
textures[3]->setRequestPriority(PriorityCalculator::allowVisibleAndNearbyCutoff() - 1);
textures[4]->setRequestPriority(PriorityCalculator::allowVisibleAndNearbyCutoff());
- textureManager->prioritizeTextures();
+ resourceManager->prioritizeTextures();
// Verify that we still see the old values.
{
DebugScopedSetImplThread implThread;
- EXPECT_EQ(texturesMemorySize(2), textureManager->memoryUseBytes());
- EXPECT_EQ(texturesMemorySize(1), textureManager->memoryVisibleBytes());
- EXPECT_EQ(texturesMemorySize(3), textureManager->memoryVisibleAndNearbyBytes());
+ EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryUseBytes());
+ EXPECT_EQ(texturesMemorySize(1), resourceManager->memoryVisibleBytes());
+ EXPECT_EQ(texturesMemorySize(3), resourceManager->memoryVisibleAndNearbyBytes());
}
// Push priorities to backings, and verify we see the new values.
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->pushTexturePrioritiesToBackings();
- EXPECT_EQ(texturesMemorySize(2), textureManager->memoryUseBytes());
- EXPECT_EQ(texturesMemorySize(3), textureManager->memoryVisibleBytes());
- EXPECT_EQ(texturesMemorySize(4), textureManager->memoryVisibleAndNearbyBytes());
+ resourceManager->pushTexturePrioritiesToBackings();
+ EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryUseBytes());
+ EXPECT_EQ(texturesMemorySize(3), resourceManager->memoryVisibleBytes());
+ EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryVisibleAndNearbyBytes());
}
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
- textureManager->clearAllMemory(resourceProvider());
+ resourceManager->clearAllMemory(resourceProvider());
}
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