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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_PRIORITIZED_TEXTURE_MANAGER_H_ | |
| 6 #define CC_PRIORITIZED_TEXTURE_MANAGER_H_ | |
| 7 | |
| 8 #include <list> | |
| 9 #include <vector> | |
| 10 | |
| 11 #include "base/basictypes.h" | |
| 12 #include "base/hash_tables.h" | |
| 13 #include "base/memory/scoped_ptr.h" | |
| 14 #include "cc/cc_export.h" | |
| 15 #include "cc/prioritized_texture.h" | |
| 16 #include "cc/priority_calculator.h" | |
| 17 #include "cc/texture.h" | |
| 18 #include "third_party/khronos/GLES2/gl2.h" | |
| 19 #include "ui/gfx/size.h" | |
| 20 | |
| 21 #if defined(COMPILER_GCC) | |
| 22 namespace BASE_HASH_NAMESPACE { | |
| 23 template<> | |
| 24 struct hash<cc::PrioritizedTexture*> { | |
| 25 size_t operator()(cc::PrioritizedTexture* ptr) const { | |
| 26 return hash<size_t>()(reinterpret_cast<size_t>(ptr)); | |
| 27 } | |
| 28 }; | |
| 29 } // namespace BASE_HASH_NAMESPACE | |
| 30 #endif // COMPILER | |
| 31 | |
| 32 namespace cc { | |
| 33 | |
| 34 class PriorityCalculator; | |
| 35 | |
| 36 class CC_EXPORT PrioritizedTextureManager { | |
| 37 public: | |
| 38 static scoped_ptr<PrioritizedTextureManager> create(size_t maxMemoryLimitByt
es, int maxTextureSize, int pool) | |
| 39 { | |
| 40 return make_scoped_ptr(new PrioritizedTextureManager(maxMemoryLimitBytes
, maxTextureSize, pool)); | |
| 41 } | |
| 42 scoped_ptr<PrioritizedTexture> createTexture(gfx::Size size, GLenum format) | |
| 43 { | |
| 44 return make_scoped_ptr(new PrioritizedTexture(this, size, format)); | |
| 45 } | |
| 46 ~PrioritizedTextureManager(); | |
| 47 | |
| 48 typedef std::list<PrioritizedTexture::Backing*> BackingList; | |
| 49 | |
| 50 // FIXME (http://crbug.com/137094): This 64MB default is a straggler from th
e | |
| 51 // old texture manager and is just to give us a default memory allocation be
fore | |
| 52 // we get a callback from the GPU memory manager. We should probaby either: | |
| 53 // - wait for the callback before rendering anything instead | |
| 54 // - push this into the GPU memory manager somehow. | |
| 55 static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; } | |
| 56 | |
| 57 // memoryUseBytes() describes the number of bytes used by existing allocated
textures. | |
| 58 // memoryAboveCutoffBytes() describes the number of bytes that would be used
if all | |
| 59 // textures that are above the cutoff were allocated. | |
| 60 // memoryUseBytes() <= memoryAboveCutoffBytes() should always be true. | |
| 61 size_t memoryUseBytes() const { return m_memoryUseBytes; } | |
| 62 size_t memoryAboveCutoffBytes() const { return m_memoryAboveCutoffBytes; } | |
| 63 size_t memoryForSelfManagedTextures() const { return m_maxMemoryLimitBytes -
m_memoryAvailableBytes; } | |
| 64 | |
| 65 void setMaxMemoryLimitBytes(size_t bytes) { m_maxMemoryLimitBytes = bytes; } | |
| 66 size_t maxMemoryLimitBytes() const { return m_maxMemoryLimitBytes; } | |
| 67 | |
| 68 // Sepecify a external priority cutoff. Only textures that have a strictly h
igher priority | |
| 69 // than this cutoff will be allowed. | |
| 70 void setExternalPriorityCutoff(int priorityCutoff) { m_externalPriorityCutof
f = priorityCutoff; } | |
| 71 | |
| 72 // Return the amount of texture memory required at particular cutoffs. | |
| 73 size_t memoryVisibleBytes() const; | |
| 74 size_t memoryVisibleAndNearbyBytes() const; | |
| 75 | |
| 76 void prioritizeTextures(); | |
| 77 void clearPriorities(); | |
| 78 | |
| 79 // Delete contents textures' backing resources until they use only bytesLimi
t bytes. This may | |
| 80 // be called on the impl thread while the main thread is running. Returns tr
ue if resources are | |
| 81 // indeed evicted as a result of this call. | |
| 82 bool reduceMemoryOnImplThread(size_t limitBytes, int priorityCutoff, Resourc
eProvider*); | |
| 83 // Returns true if there exist any textures that are linked to backings that
have had their | |
| 84 // resources evicted. Only when we commit a tree that has no textures linked
to evicted backings | |
| 85 // may we allow drawing. | |
| 86 bool linkedEvictedBackingsExist() const; | |
| 87 // Retrieve the list of all contents textures' backings that have been evict
ed, to pass to the | |
| 88 // main thread to unlink them from their owning textures. | |
| 89 void getEvictedBackings(BackingList& evictedBackings); | |
| 90 // Unlink the list of contents textures' backings from their owning textures
on the main thread | |
| 91 // before updating layers. | |
| 92 void unlinkEvictedBackings(const BackingList& evictedBackings); | |
| 93 | |
| 94 bool requestLate(PrioritizedTexture*); | |
| 95 | |
| 96 void reduceMemory(ResourceProvider*); | |
| 97 void clearAllMemory(ResourceProvider*); | |
| 98 | |
| 99 void acquireBackingTextureIfNeeded(PrioritizedTexture*, ResourceProvider*); | |
| 100 | |
| 101 void registerTexture(PrioritizedTexture*); | |
| 102 void unregisterTexture(PrioritizedTexture*); | |
| 103 void returnBackingTexture(PrioritizedTexture*); | |
| 104 | |
| 105 // Update all backings' priorities from their owning texture. | |
| 106 void pushTexturePrioritiesToBackings(); | |
| 107 | |
| 108 // Mark all textures' backings as being in the drawing impl tree. | |
| 109 void updateBackingsInDrawingImplTree(); | |
| 110 | |
| 111 private: | |
| 112 friend class PrioritizedTextureTest; | |
| 113 | |
| 114 enum EvictionPolicy { | |
| 115 EvictOnlyRecyclable, | |
| 116 EvictAnything, | |
| 117 }; | |
| 118 | |
| 119 // Compare textures. Highest priority first. | |
| 120 static inline bool compareTextures(PrioritizedTexture* a, PrioritizedTexture
* b) | |
| 121 { | |
| 122 if (a->requestPriority() == b->requestPriority()) | |
| 123 return a < b; | |
| 124 return PriorityCalculator::priorityIsHigher(a->requestPriority(), b->req
uestPriority()); | |
| 125 } | |
| 126 // Compare backings. Lowest priority first. | |
| 127 static inline bool compareBackings(PrioritizedTexture::Backing* a, Prioritiz
edTexture::Backing* b) | |
| 128 { | |
| 129 // Make textures that can be recycled appear first | |
| 130 if (a->canBeRecycled() != b->canBeRecycled()) | |
| 131 return (a->canBeRecycled() > b->canBeRecycled()); | |
| 132 // Then sort by being above or below the priority cutoff. | |
| 133 if (a->wasAbovePriorityCutoffAtLastPriorityUpdate() != b->wasAbovePriori
tyCutoffAtLastPriorityUpdate()) | |
| 134 return (a->wasAbovePriorityCutoffAtLastPriorityUpdate() < b->wasAbov
ePriorityCutoffAtLastPriorityUpdate()); | |
| 135 // Then sort by priority (note that backings that no longer have owners
will | |
| 136 // always have the lowest priority) | |
| 137 if (a->requestPriorityAtLastPriorityUpdate() != b->requestPriorityAtLast
PriorityUpdate()) | |
| 138 return PriorityCalculator::priorityIsLower(a->requestPriorityAtLastP
riorityUpdate(), b->requestPriorityAtLastPriorityUpdate()); | |
| 139 // Finally sort by being in the impl tree versus being completely unrefe
renced | |
| 140 if (a->inDrawingImplTree() != b->inDrawingImplTree()) | |
| 141 return (a->inDrawingImplTree() < b->inDrawingImplTree()); | |
| 142 return a < b; | |
| 143 } | |
| 144 | |
| 145 PrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize, in
t pool); | |
| 146 | |
| 147 bool evictBackingsToReduceMemory(size_t limitBytes, int priorityCutoff, Evic
tionPolicy, ResourceProvider*); | |
| 148 PrioritizedTexture::Backing* createBacking(gfx::Size, GLenum format, Resourc
eProvider*); | |
| 149 void evictFirstBackingResource(ResourceProvider*); | |
| 150 void deleteUnlinkedEvictedBackings(); | |
| 151 void sortBackings(); | |
| 152 | |
| 153 void assertInvariants(); | |
| 154 | |
| 155 size_t m_maxMemoryLimitBytes; | |
| 156 // The priority cutoff based on memory pressure. This is not a strict | |
| 157 // cutoff -- requestLate allows textures with priority equal to this | |
| 158 // cutoff to be allowed. | |
| 159 int m_priorityCutoff; | |
| 160 // The priority cutoff based on external memory policy. This is a strict | |
| 161 // cutoff -- no textures with priority equal to this cutoff will be allowed. | |
| 162 int m_externalPriorityCutoff; | |
| 163 size_t m_memoryUseBytes; | |
| 164 size_t m_memoryAboveCutoffBytes; | |
| 165 size_t m_memoryAvailableBytes; | |
| 166 int m_pool; | |
| 167 | |
| 168 typedef base::hash_set<PrioritizedTexture*> TextureSet; | |
| 169 typedef std::vector<PrioritizedTexture*> TextureVector; | |
| 170 | |
| 171 TextureSet m_textures; | |
| 172 // This list is always sorted in eviction order, with the exception the | |
| 173 // newly-allocated or recycled textures at the very end of the tail that | |
| 174 // are not sorted by priority. | |
| 175 BackingList m_backings; | |
| 176 bool m_backingsTailNotSorted; | |
| 177 BackingList m_evictedBackings; | |
| 178 | |
| 179 TextureVector m_tempTextureVector; | |
| 180 | |
| 181 // Statistics about memory usage at priority cutoffs, computed at prioritize
Textures. | |
| 182 size_t m_memoryVisibleBytes; | |
| 183 size_t m_memoryVisibleAndNearbyBytes; | |
| 184 | |
| 185 // Statistics copied at the time of pushTexturePrioritiesToBackings. | |
| 186 size_t m_memoryVisibleLastPushedBytes; | |
| 187 size_t m_memoryVisibleAndNearbyLastPushedBytes; | |
| 188 | |
| 189 DISALLOW_COPY_AND_ASSIGN(PrioritizedTextureManager); | |
| 190 }; | |
| 191 | |
| 192 } // namespace cc | |
| 193 | |
| 194 #endif // CC_PRIORITIZED_TEXTURE_MANAGER_H_ | |
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