OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ImageLayerUpdater_h | 5 #ifndef ImageLayerUpdater_h |
6 #define ImageLayerUpdater_h | 6 #define ImageLayerUpdater_h |
7 | 7 |
8 #include "config.h" | 8 #include "config.h" |
9 | 9 |
10 #include "cc/layer_updater.h" | 10 #include "cc/layer_updater.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 class ResourceUpdateQueue; | 14 class ResourceUpdateQueue; |
15 | 15 |
16 class ImageLayerUpdater : public LayerUpdater { | 16 class ImageLayerUpdater : public LayerUpdater { |
17 public: | 17 public: |
18 class Resource : public LayerUpdater::Resource { | 18 class Resource : public LayerUpdater::Resource { |
19 public: | 19 public: |
20 Resource(ImageLayerUpdater* updater, scoped_ptr<PrioritizedTexture> text
ure) | 20 Resource(ImageLayerUpdater* updater, scoped_ptr<PrioritizedResource> tex
ture) |
21 : LayerUpdater::Resource(texture.Pass()) | 21 : LayerUpdater::Resource(texture.Pass()) |
22 , m_updater(updater) | 22 , m_updater(updater) |
23 { | 23 { |
24 } | 24 } |
25 | 25 |
26 virtual void update(ResourceUpdateQueue&, const gfx::Rect& sourceRect, c
onst gfx::Vector2d& destOffset, bool partialUpdate, RenderingStats&) OVERRIDE; | 26 virtual void update(ResourceUpdateQueue&, const gfx::Rect& sourceRect, c
onst gfx::Vector2d& destOffset, bool partialUpdate, RenderingStats&) OVERRIDE; |
27 | 27 |
28 private: | 28 private: |
29 ImageLayerUpdater* m_updater; | 29 ImageLayerUpdater* m_updater; |
30 }; | 30 }; |
31 | 31 |
32 static scoped_refptr<ImageLayerUpdater> create(); | 32 static scoped_refptr<ImageLayerUpdater> create(); |
33 | 33 |
34 virtual scoped_ptr<LayerUpdater::Resource> createResource( | 34 virtual scoped_ptr<LayerUpdater::Resource> createResource( |
35 PrioritizedTextureManager*) OVERRIDE; | 35 PrioritizedResourceManager*) OVERRIDE; |
36 | 36 |
37 void updateTexture(ResourceUpdateQueue&, PrioritizedTexture*, const gfx::Rec
t& sourceRect, const gfx::Vector2d& destOffset, bool partialUpdate); | 37 void updateTexture(ResourceUpdateQueue&, PrioritizedResource*, const gfx::Re
ct& sourceRect, const gfx::Vector2d& destOffset, bool partialUpdate); |
38 | 38 |
39 void setBitmap(const SkBitmap&); | 39 void setBitmap(const SkBitmap&); |
40 | 40 |
41 private: | 41 private: |
42 ImageLayerUpdater() { } | 42 ImageLayerUpdater() { } |
43 virtual ~ImageLayerUpdater() { } | 43 virtual ~ImageLayerUpdater() { } |
44 | 44 |
45 SkBitmap m_bitmap; | 45 SkBitmap m_bitmap; |
46 }; | 46 }; |
47 | 47 |
48 } | 48 } |
49 | 49 |
50 #endif | 50 #endif |
OLD | NEW |