OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/prioritized_texture_manager.h" | 7 #include "cc/prioritized_texture_manager.h" |
8 | 8 |
9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
11 #include "cc/prioritized_texture.h" | 11 #include "cc/prioritized_texture.h" |
12 #include "cc/priority_calculator.h" | 12 #include "cc/priority_calculator.h" |
13 #include "cc/proxy.h" | 13 #include "cc/proxy.h" |
14 #include <algorithm> | 14 #include <algorithm> |
15 | 15 |
16 using namespace std; | 16 using namespace std; |
17 | 17 |
18 namespace cc { | 18 namespace cc { |
19 | 19 |
20 PrioritizedTextureManager::PrioritizedTextureManager(size_t maxMemoryLimitBytes,
int, int pool, const Proxy* proxy) | 20 PrioritizedTextureManager::PrioritizedTextureManager(size_t maxMemoryLimitBytes,
int, int pool) |
21 : m_proxy(proxy) | 21 : m_maxMemoryLimitBytes(maxMemoryLimitBytes) |
22 , m_maxMemoryLimitBytes(maxMemoryLimitBytes) | |
23 , m_externalPriorityCutoff(PriorityCalculator::allowEverythingCutoff()) | 22 , m_externalPriorityCutoff(PriorityCalculator::allowEverythingCutoff()) |
24 , m_memoryUseBytes(0) | 23 , m_memoryUseBytes(0) |
25 , m_memoryAboveCutoffBytes(0) | 24 , m_memoryAboveCutoffBytes(0) |
26 , m_memoryAvailableBytes(0) | 25 , m_memoryAvailableBytes(0) |
27 , m_pool(pool) | 26 , m_pool(pool) |
28 , m_backingsTailNotSorted(false) | 27 , m_backingsTailNotSorted(false) |
29 , m_memoryVisibleBytes(0) | 28 , m_memoryVisibleBytes(0) |
30 , m_memoryVisibleAndNearbyBytes(0) | 29 , m_memoryVisibleAndNearbyBytes(0) |
31 , m_memoryVisibleLastPushedBytes(0) | 30 , m_memoryVisibleLastPushedBytes(0) |
32 , m_memoryVisibleAndNearbyLastPushedBytes(0) | 31 , m_memoryVisibleAndNearbyLastPushedBytes(0) |
33 { | 32 { |
34 } | 33 } |
35 | 34 |
36 PrioritizedTextureManager::~PrioritizedTextureManager() | 35 PrioritizedTextureManager::~PrioritizedTextureManager() |
37 { | 36 { |
38 while (m_textures.size() > 0) | 37 while (m_textures.size() > 0) |
39 unregisterTexture(*m_textures.begin()); | 38 unregisterTexture(*m_textures.begin()); |
40 | 39 |
41 deleteUnlinkedEvictedBackings(); | 40 deleteUnlinkedEvictedBackings(); |
42 DCHECK(m_evictedBackings.empty()); | 41 DCHECK(m_evictedBackings.empty()); |
43 | 42 |
44 // Each remaining backing is a leaked opengl texture. There should be none. | 43 // Each remaining backing is a leaked opengl texture. There should be none. |
45 DCHECK(m_backings.empty()); | 44 DCHECK(m_backings.empty()); |
46 } | 45 } |
47 | 46 |
48 size_t PrioritizedTextureManager::memoryVisibleBytes() const | 47 size_t PrioritizedTextureManager::memoryVisibleBytes() const |
49 { | 48 { |
50 DCHECK(m_proxy->isImplThread()); | 49 DCHECK(Proxy::isImplThread()); |
51 return m_memoryVisibleLastPushedBytes; | 50 return m_memoryVisibleLastPushedBytes; |
52 } | 51 } |
53 | 52 |
54 size_t PrioritizedTextureManager::memoryVisibleAndNearbyBytes() const | 53 size_t PrioritizedTextureManager::memoryVisibleAndNearbyBytes() const |
55 { | 54 { |
56 DCHECK(m_proxy->isImplThread()); | 55 DCHECK(Proxy::isImplThread()); |
57 return m_memoryVisibleAndNearbyLastPushedBytes; | 56 return m_memoryVisibleAndNearbyLastPushedBytes; |
58 } | 57 } |
59 | 58 |
60 void PrioritizedTextureManager::prioritizeTextures() | 59 void PrioritizedTextureManager::prioritizeTextures() |
61 { | 60 { |
62 TRACE_EVENT0("cc", "PrioritizedTextureManager::prioritizeTextures"); | 61 TRACE_EVENT0("cc", "PrioritizedTextureManager::prioritizeTextures"); |
63 DCHECK(m_proxy->isMainThread()); | 62 DCHECK(Proxy::isMainThread()); |
64 | 63 |
65 // Sorting textures in this function could be replaced by a slightly | 64 // Sorting textures in this function could be replaced by a slightly |
66 // modified O(n) quick-select to partition textures rather than | 65 // modified O(n) quick-select to partition textures rather than |
67 // sort them (if performance of the sort becomes an issue). | 66 // sort them (if performance of the sort becomes an issue). |
68 | 67 |
69 TextureVector& sortedTextures = m_tempTextureVector; | 68 TextureVector& sortedTextures = m_tempTextureVector; |
70 sortedTextures.clear(); | 69 sortedTextures.clear(); |
71 | 70 |
72 // Copy all textures into a vector, sort them, and collect memory requiremen
ts statistics. | 71 // Copy all textures into a vector, sort them, and collect memory requiremen
ts statistics. |
73 m_memoryVisibleBytes = 0; | 72 m_memoryVisibleBytes = 0; |
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129 } | 128 } |
130 sortedTextures.clear(); | 129 sortedTextures.clear(); |
131 | 130 |
132 DCHECK(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes); | 131 DCHECK(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes); |
133 DCHECK(memoryAboveCutoffBytes() <= maxMemoryLimitBytes()); | 132 DCHECK(memoryAboveCutoffBytes() <= maxMemoryLimitBytes()); |
134 } | 133 } |
135 | 134 |
136 void PrioritizedTextureManager::pushTexturePrioritiesToBackings() | 135 void PrioritizedTextureManager::pushTexturePrioritiesToBackings() |
137 { | 136 { |
138 TRACE_EVENT0("cc", "PrioritizedTextureManager::pushTexturePrioritiesToBackin
gs"); | 137 TRACE_EVENT0("cc", "PrioritizedTextureManager::pushTexturePrioritiesToBackin
gs"); |
139 DCHECK(m_proxy->isImplThread() && m_proxy->isMainThreadBlocked()); | 138 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
140 | 139 |
141 assertInvariants(); | 140 assertInvariants(); |
142 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) | 141 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) |
143 (*it)->updatePriority(); | 142 (*it)->updatePriority(); |
144 sortBackings(); | 143 sortBackings(); |
145 assertInvariants(); | 144 assertInvariants(); |
146 | 145 |
147 // Push memory requirements to the impl thread structure. | 146 // Push memory requirements to the impl thread structure. |
148 m_memoryVisibleLastPushedBytes = m_memoryVisibleBytes; | 147 m_memoryVisibleLastPushedBytes = m_memoryVisibleBytes; |
149 m_memoryVisibleAndNearbyLastPushedBytes = m_memoryVisibleAndNearbyBytes; | 148 m_memoryVisibleAndNearbyLastPushedBytes = m_memoryVisibleAndNearbyBytes; |
150 } | 149 } |
151 | 150 |
152 void PrioritizedTextureManager::updateBackingsInDrawingImplTree() | 151 void PrioritizedTextureManager::updateBackingsInDrawingImplTree() |
153 { | 152 { |
154 TRACE_EVENT0("cc", "PrioritizedTextureManager::updateBackingsInDrawingImplTr
ee"); | 153 TRACE_EVENT0("cc", "PrioritizedTextureManager::updateBackingsInDrawingImplTr
ee"); |
155 DCHECK(m_proxy->isImplThread() && m_proxy->isMainThreadBlocked()); | 154 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
156 | 155 |
157 assertInvariants(); | 156 assertInvariants(); |
158 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { | 157 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { |
159 PrioritizedTexture::Backing* backing = (*it); | 158 PrioritizedTexture::Backing* backing = (*it); |
160 backing->updateInDrawingImplTree(); | 159 backing->updateInDrawingImplTree(); |
161 } | 160 } |
162 sortBackings(); | 161 sortBackings(); |
163 assertInvariants(); | 162 assertInvariants(); |
164 } | 163 } |
165 | 164 |
166 void PrioritizedTextureManager::sortBackings() | 165 void PrioritizedTextureManager::sortBackings() |
167 { | 166 { |
168 TRACE_EVENT0("cc", "PrioritizedTextureManager::sortBackings"); | 167 TRACE_EVENT0("cc", "PrioritizedTextureManager::sortBackings"); |
169 DCHECK(m_proxy->isImplThread()); | 168 DCHECK(Proxy::isImplThread()); |
170 | 169 |
171 // Put backings in eviction/recycling order. | 170 // Put backings in eviction/recycling order. |
172 m_backings.sort(compareBackings); | 171 m_backings.sort(compareBackings); |
173 m_backingsTailNotSorted = false; | 172 m_backingsTailNotSorted = false; |
174 } | 173 } |
175 | 174 |
176 void PrioritizedTextureManager::clearPriorities() | 175 void PrioritizedTextureManager::clearPriorities() |
177 { | 176 { |
178 DCHECK(m_proxy->isMainThread()); | 177 DCHECK(Proxy::isMainThread()); |
179 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); +
+it) { | 178 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); +
+it) { |
180 // FIXME: We should remove this and just set all priorities to | 179 // FIXME: We should remove this and just set all priorities to |
181 // PriorityCalculator::lowestPriority() once we have priorities | 180 // PriorityCalculator::lowestPriority() once we have priorities |
182 // for all textures (we can't currently calculate distances for | 181 // for all textures (we can't currently calculate distances for |
183 // off-screen textures). | 182 // off-screen textures). |
184 (*it)->setRequestPriority(PriorityCalculator::lingeringPriority((*it)->r
equestPriority())); | 183 (*it)->setRequestPriority(PriorityCalculator::lingeringPriority((*it)->r
equestPriority())); |
185 } | 184 } |
186 } | 185 } |
187 | 186 |
188 bool PrioritizedTextureManager::requestLate(PrioritizedTexture* texture) | 187 bool PrioritizedTextureManager::requestLate(PrioritizedTexture* texture) |
189 { | 188 { |
190 DCHECK(m_proxy->isMainThread()); | 189 DCHECK(Proxy::isMainThread()); |
191 | 190 |
192 // This is already above cutoff, so don't double count it's memory below. | 191 // This is already above cutoff, so don't double count it's memory below. |
193 if (texture->isAbovePriorityCutoff()) | 192 if (texture->isAbovePriorityCutoff()) |
194 return true; | 193 return true; |
195 | 194 |
196 // Allow textures that have priority equal to the cutoff, but not strictly l
ower. | 195 // Allow textures that have priority equal to the cutoff, but not strictly l
ower. |
197 if (PriorityCalculator::priorityIsLower(texture->requestPriority(), m_priori
tyCutoff)) | 196 if (PriorityCalculator::priorityIsLower(texture->requestPriority(), m_priori
tyCutoff)) |
198 return false; | 197 return false; |
199 | 198 |
200 // Disallow textures that do not have a priority strictly higher than the ex
ternal cutoff. | 199 // Disallow textures that do not have a priority strictly higher than the ex
ternal cutoff. |
201 if (!PriorityCalculator::priorityIsHigher(texture->requestPriority(), m_exte
rnalPriorityCutoff)) | 200 if (!PriorityCalculator::priorityIsHigher(texture->requestPriority(), m_exte
rnalPriorityCutoff)) |
202 return false; | 201 return false; |
203 | 202 |
204 size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes(); | 203 size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes(); |
205 if (newMemoryBytes > m_memoryAvailableBytes) | 204 if (newMemoryBytes > m_memoryAvailableBytes) |
206 return false; | 205 return false; |
207 | 206 |
208 m_memoryAboveCutoffBytes = newMemoryBytes; | 207 m_memoryAboveCutoffBytes = newMemoryBytes; |
209 texture->setAbovePriorityCutoff(true); | 208 texture->setAbovePriorityCutoff(true); |
210 return true; | 209 return true; |
211 } | 210 } |
212 | 211 |
213 void PrioritizedTextureManager::acquireBackingTextureIfNeeded(PrioritizedTexture
* texture, ResourceProvider* resourceProvider) | 212 void PrioritizedTextureManager::acquireBackingTextureIfNeeded(PrioritizedTexture
* texture, ResourceProvider* resourceProvider) |
214 { | 213 { |
215 DCHECK(m_proxy->isImplThread() && m_proxy->isMainThreadBlocked()); | 214 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
216 DCHECK(!texture->isSelfManaged()); | 215 DCHECK(!texture->isSelfManaged()); |
217 DCHECK(texture->isAbovePriorityCutoff()); | 216 DCHECK(texture->isAbovePriorityCutoff()); |
218 if (texture->backing() || !texture->isAbovePriorityCutoff()) | 217 if (texture->backing() || !texture->isAbovePriorityCutoff()) |
219 return; | 218 return; |
220 | 219 |
221 // Find a backing below, by either recycling or allocating. | 220 // Find a backing below, by either recycling or allocating. |
222 PrioritizedTexture::Backing* backing = 0; | 221 PrioritizedTexture::Backing* backing = 0; |
223 | 222 |
224 // First try to recycle | 223 // First try to recycle |
225 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { | 224 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { |
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245 texture->link(backing); | 244 texture->link(backing); |
246 m_backings.push_back(backing); | 245 m_backings.push_back(backing); |
247 m_backingsTailNotSorted = true; | 246 m_backingsTailNotSorted = true; |
248 | 247 |
249 // Update the backing's priority from its new owner. | 248 // Update the backing's priority from its new owner. |
250 backing->updatePriority(); | 249 backing->updatePriority(); |
251 } | 250 } |
252 | 251 |
253 bool PrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, i
nt priorityCutoff, EvictionPolicy evictionPolicy, ResourceProvider* resourceProv
ider) | 252 bool PrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, i
nt priorityCutoff, EvictionPolicy evictionPolicy, ResourceProvider* resourceProv
ider) |
254 { | 253 { |
255 DCHECK(m_proxy->isImplThread()); | 254 DCHECK(Proxy::isImplThread()); |
256 if (memoryUseBytes() <= limitBytes && PriorityCalculator::allowEverythingCut
off() == priorityCutoff) | 255 if (memoryUseBytes() <= limitBytes && PriorityCalculator::allowEverythingCut
off() == priorityCutoff) |
257 return false; | 256 return false; |
258 | 257 |
259 // Destroy backings until we are below the limit, | 258 // Destroy backings until we are below the limit, |
260 // or until all backings remaining are above the cutoff. | 259 // or until all backings remaining are above the cutoff. |
261 while (m_backings.size() > 0) { | 260 while (m_backings.size() > 0) { |
262 PrioritizedTexture::Backing* backing = m_backings.front(); | 261 PrioritizedTexture::Backing* backing = m_backings.front(); |
263 if (memoryUseBytes() <= limitBytes && | 262 if (memoryUseBytes() <= limitBytes && |
264 PriorityCalculator::priorityIsHigher(backing->requestPriorityAtLastP
riorityUpdate(), priorityCutoff)) | 263 PriorityCalculator::priorityIsHigher(backing->requestPriorityAtLastP
riorityUpdate(), priorityCutoff)) |
265 break; | 264 break; |
266 if (evictionPolicy == EvictOnlyRecyclable && !backing->canBeRecycled()) | 265 if (evictionPolicy == EvictOnlyRecyclable && !backing->canBeRecycled()) |
267 break; | 266 break; |
268 evictFirstBackingResource(resourceProvider); | 267 evictFirstBackingResource(resourceProvider); |
269 } | 268 } |
270 return true; | 269 return true; |
271 } | 270 } |
272 | 271 |
273 void PrioritizedTextureManager::reduceMemory(ResourceProvider* resourceProvider) | 272 void PrioritizedTextureManager::reduceMemory(ResourceProvider* resourceProvider) |
274 { | 273 { |
275 DCHECK(m_proxy->isImplThread() && m_proxy->isMainThreadBlocked()); | 274 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
276 | 275 |
277 // Note that it will not always be the case that memoryUseBytes() <= maxMemo
ryLimitBytes(), | 276 // Note that it will not always be the case that memoryUseBytes() <= maxMemo
ryLimitBytes(), |
278 // because we are not at liberty to delete textures that are referenced by t
he impl tree to | 277 // because we are not at liberty to delete textures that are referenced by t
he impl tree to |
279 // get more space. | 278 // get more space. |
280 | 279 |
281 evictBackingsToReduceMemory(m_memoryAvailableBytes, PriorityCalculator::allo
wEverythingCutoff(), EvictOnlyRecyclable, resourceProvider); | 280 evictBackingsToReduceMemory(m_memoryAvailableBytes, PriorityCalculator::allo
wEverythingCutoff(), EvictOnlyRecyclable, resourceProvider); |
282 | 281 |
283 // We currently collect backings from deleted textures for later recycling. | 282 // We currently collect backings from deleted textures for later recycling. |
284 // However, if we do that forever we will always use the max limit even if | 283 // However, if we do that forever we will always use the max limit even if |
285 // we really need very little memory. This should probably be solved by redu
cing the | 284 // we really need very little memory. This should probably be solved by redu
cing the |
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300 if ((*it)->owner()) | 299 if ((*it)->owner()) |
301 (*it)->owner()->unlink(); | 300 (*it)->owner()->unlink(); |
302 } | 301 } |
303 | 302 |
304 // And clear the list of evicted backings | 303 // And clear the list of evicted backings |
305 deleteUnlinkedEvictedBackings(); | 304 deleteUnlinkedEvictedBackings(); |
306 } | 305 } |
307 | 306 |
308 void PrioritizedTextureManager::clearAllMemory(ResourceProvider* resourceProvide
r) | 307 void PrioritizedTextureManager::clearAllMemory(ResourceProvider* resourceProvide
r) |
309 { | 308 { |
310 DCHECK(m_proxy->isImplThread() && m_proxy->isMainThreadBlocked()); | 309 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
311 DCHECK(resourceProvider); | 310 DCHECK(resourceProvider); |
312 evictBackingsToReduceMemory(0, PriorityCalculator::allowEverythingCutoff(),
EvictAnything, resourceProvider); | 311 evictBackingsToReduceMemory(0, PriorityCalculator::allowEverythingCutoff(),
EvictAnything, resourceProvider); |
313 } | 312 } |
314 | 313 |
315 bool PrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, int
priorityCutoff, ResourceProvider* resourceProvider) | 314 bool PrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, int
priorityCutoff, ResourceProvider* resourceProvider) |
316 { | 315 { |
317 DCHECK(m_proxy->isImplThread()); | 316 DCHECK(Proxy::isImplThread()); |
318 DCHECK(resourceProvider); | 317 DCHECK(resourceProvider); |
319 // If we are in the process of uploading a new frame then the backings at th
e very end of | 318 // If we are in the process of uploading a new frame then the backings at th
e very end of |
320 // the list are not sorted by priority. Sort them before doing the eviction. | 319 // the list are not sorted by priority. Sort them before doing the eviction. |
321 if (m_backingsTailNotSorted) | 320 if (m_backingsTailNotSorted) |
322 sortBackings(); | 321 sortBackings(); |
323 return evictBackingsToReduceMemory(limitBytes, priorityCutoff, EvictAnything
, resourceProvider); | 322 return evictBackingsToReduceMemory(limitBytes, priorityCutoff, EvictAnything
, resourceProvider); |
324 } | 323 } |
325 | 324 |
326 void PrioritizedTextureManager::getEvictedBackings(BackingList& evictedBackings) | 325 void PrioritizedTextureManager::getEvictedBackings(BackingList& evictedBackings) |
327 { | 326 { |
328 DCHECK(m_proxy->isImplThread()); | 327 DCHECK(Proxy::isImplThread()); |
329 evictedBackings.clear(); | 328 evictedBackings.clear(); |
330 evictedBackings.insert(evictedBackings.begin(), m_evictedBackings.begin(), m
_evictedBackings.end()); | 329 evictedBackings.insert(evictedBackings.begin(), m_evictedBackings.begin(), m
_evictedBackings.end()); |
331 } | 330 } |
332 | 331 |
333 void PrioritizedTextureManager::unlinkEvictedBackings(const BackingList& evicted
Backings) | 332 void PrioritizedTextureManager::unlinkEvictedBackings(const BackingList& evicted
Backings) |
334 { | 333 { |
335 DCHECK(m_proxy->isMainThread()); | 334 DCHECK(Proxy::isMainThread()); |
336 for (BackingList::const_iterator it = evictedBackings.begin(); it != evicted
Backings.end(); ++it) { | 335 for (BackingList::const_iterator it = evictedBackings.begin(); it != evicted
Backings.end(); ++it) { |
337 PrioritizedTexture::Backing* backing = (*it); | 336 PrioritizedTexture::Backing* backing = (*it); |
338 if (backing->owner()) | 337 if (backing->owner()) |
339 backing->owner()->unlink(); | 338 backing->owner()->unlink(); |
340 } | 339 } |
341 } | 340 } |
342 | 341 |
343 void PrioritizedTextureManager::deleteUnlinkedEvictedBackings() | 342 void PrioritizedTextureManager::deleteUnlinkedEvictedBackings() |
344 { | 343 { |
345 DCHECK(m_proxy->isMainThread() || (m_proxy->isImplThread() && m_proxy->isMai
nThreadBlocked())); | 344 DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThrea
dBlocked())); |
346 BackingList newEvictedBackings; | 345 BackingList newEvictedBackings; |
347 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi
ctedBackings.end(); ++it) { | 346 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi
ctedBackings.end(); ++it) { |
348 PrioritizedTexture::Backing* backing = (*it); | 347 PrioritizedTexture::Backing* backing = (*it); |
349 if (backing->owner()) | 348 if (backing->owner()) |
350 newEvictedBackings.push_back(backing); | 349 newEvictedBackings.push_back(backing); |
351 else | 350 else |
352 delete backing; | 351 delete backing; |
353 } | 352 } |
354 m_evictedBackings.swap(newEvictedBackings); | 353 m_evictedBackings.swap(newEvictedBackings); |
355 } | 354 } |
356 | 355 |
357 bool PrioritizedTextureManager::linkedEvictedBackingsExist() const | 356 bool PrioritizedTextureManager::linkedEvictedBackingsExist() const |
358 { | 357 { |
359 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi
ctedBackings.end(); ++it) { | 358 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi
ctedBackings.end(); ++it) { |
360 if ((*it)->owner()) | 359 if ((*it)->owner()) |
361 return true; | 360 return true; |
362 } | 361 } |
363 return false; | 362 return false; |
364 } | 363 } |
365 | 364 |
366 void PrioritizedTextureManager::registerTexture(PrioritizedTexture* texture) | 365 void PrioritizedTextureManager::registerTexture(PrioritizedTexture* texture) |
367 { | 366 { |
368 DCHECK(m_proxy->isMainThread()); | 367 DCHECK(Proxy::isMainThread()); |
369 DCHECK(texture); | 368 DCHECK(texture); |
370 DCHECK(!texture->textureManager()); | 369 DCHECK(!texture->textureManager()); |
371 DCHECK(!texture->backing()); | 370 DCHECK(!texture->backing()); |
372 DCHECK(!ContainsKey(m_textures, texture)); | 371 DCHECK(!ContainsKey(m_textures, texture)); |
373 | 372 |
374 texture->setManagerInternal(this); | 373 texture->setManagerInternal(this); |
375 m_textures.insert(texture); | 374 m_textures.insert(texture); |
376 | 375 |
377 } | 376 } |
378 | 377 |
379 void PrioritizedTextureManager::unregisterTexture(PrioritizedTexture* texture) | 378 void PrioritizedTextureManager::unregisterTexture(PrioritizedTexture* texture) |
380 { | 379 { |
381 DCHECK(m_proxy->isMainThread() || (m_proxy->isImplThread() && m_proxy->isMai
nThreadBlocked())); | 380 DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThrea
dBlocked())); |
382 DCHECK(texture); | 381 DCHECK(texture); |
383 DCHECK(ContainsKey(m_textures, texture)); | 382 DCHECK(ContainsKey(m_textures, texture)); |
384 | 383 |
385 returnBackingTexture(texture); | 384 returnBackingTexture(texture); |
386 texture->setManagerInternal(0); | 385 texture->setManagerInternal(0); |
387 m_textures.erase(texture); | 386 m_textures.erase(texture); |
388 texture->setAbovePriorityCutoff(false); | 387 texture->setAbovePriorityCutoff(false); |
389 } | 388 } |
390 | 389 |
391 void PrioritizedTextureManager::returnBackingTexture(PrioritizedTexture* texture
) | 390 void PrioritizedTextureManager::returnBackingTexture(PrioritizedTexture* texture
) |
392 { | 391 { |
393 DCHECK(m_proxy->isMainThread() || (m_proxy->isImplThread() && m_proxy->isMai
nThreadBlocked())); | 392 DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThrea
dBlocked())); |
394 if (texture->backing()) | 393 if (texture->backing()) |
395 texture->unlink(); | 394 texture->unlink(); |
396 } | 395 } |
397 | 396 |
398 PrioritizedTexture::Backing* PrioritizedTextureManager::createBacking(gfx::Size
size, GLenum format, ResourceProvider* resourceProvider) | 397 PrioritizedTexture::Backing* PrioritizedTextureManager::createBacking(gfx::Size
size, GLenum format, ResourceProvider* resourceProvider) |
399 { | 398 { |
400 DCHECK(m_proxy->isImplThread() && m_proxy->isMainThreadBlocked()); | 399 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
401 DCHECK(resourceProvider); | 400 DCHECK(resourceProvider); |
402 ResourceProvider::ResourceId resourceId = resourceProvider->createResource(m
_pool, size, format, ResourceProvider::TextureUsageAny); | 401 ResourceProvider::ResourceId resourceId = resourceProvider->createResource(m
_pool, size, format, ResourceProvider::TextureUsageAny); |
403 PrioritizedTexture::Backing* backing = new PrioritizedTexture::Backing(resou
rceId, resourceProvider, size, format); | 402 PrioritizedTexture::Backing* backing = new PrioritizedTexture::Backing(resou
rceId, resourceProvider, size, format); |
404 m_memoryUseBytes += backing->bytes(); | 403 m_memoryUseBytes += backing->bytes(); |
405 return backing; | 404 return backing; |
406 } | 405 } |
407 | 406 |
408 void PrioritizedTextureManager::evictFirstBackingResource(ResourceProvider* reso
urceProvider) | 407 void PrioritizedTextureManager::evictFirstBackingResource(ResourceProvider* reso
urceProvider) |
409 { | 408 { |
410 DCHECK(m_proxy->isImplThread()); | 409 DCHECK(Proxy::isImplThread()); |
411 DCHECK(resourceProvider); | 410 DCHECK(resourceProvider); |
412 DCHECK(!m_backings.empty()); | 411 DCHECK(!m_backings.empty()); |
413 PrioritizedTexture::Backing* backing = m_backings.front(); | 412 PrioritizedTexture::Backing* backing = m_backings.front(); |
414 | 413 |
415 // Note that we create a backing and its resource at the same time, but we | 414 // Note that we create a backing and its resource at the same time, but we |
416 // delete the backing structure and its resource in two steps. This is becau
se | 415 // delete the backing structure and its resource in two steps. This is becau
se |
417 // we can delete the resource while the main thread is running, but we canno
t | 416 // we can delete the resource while the main thread is running, but we canno
t |
418 // unlink backings while the main thread is running. | 417 // unlink backings while the main thread is running. |
419 backing->deleteResource(resourceProvider); | 418 backing->deleteResource(resourceProvider); |
420 m_memoryUseBytes -= backing->bytes(); | 419 m_memoryUseBytes -= backing->bytes(); |
421 m_backings.pop_front(); | 420 m_backings.pop_front(); |
422 m_evictedBackings.push_back(backing); | 421 m_evictedBackings.push_back(backing); |
423 } | 422 } |
424 | 423 |
425 void PrioritizedTextureManager::assertInvariants() | 424 void PrioritizedTextureManager::assertInvariants() |
426 { | 425 { |
427 #ifndef NDEBUG | 426 #ifndef NDEBUG |
428 DCHECK(m_proxy->isImplThread() && m_proxy->isMainThreadBlocked()); | 427 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
429 | 428 |
430 // If we hit any of these asserts, there is a bug in this class. To see | 429 // If we hit any of these asserts, there is a bug in this class. To see |
431 // where the bug is, call this function at the beginning and end of | 430 // where the bug is, call this function at the beginning and end of |
432 // every public function. | 431 // every public function. |
433 | 432 |
434 // Backings/textures must be doubly-linked and only to other backings/textur
es in this manager. | 433 // Backings/textures must be doubly-linked and only to other backings/textur
es in this manager. |
435 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { | 434 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { |
436 if ((*it)->owner()) { | 435 if ((*it)->owner()) { |
437 DCHECK(ContainsKey(m_textures, (*it)->owner())); | 436 DCHECK(ContainsKey(m_textures, (*it)->owner())); |
438 DCHECK((*it)->owner()->backing() == (*it)); | 437 DCHECK((*it)->owner()->backing() == (*it)); |
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466 reachedUnrecyclable = true; | 465 reachedUnrecyclable = true; |
467 if (reachedUnrecyclable) | 466 if (reachedUnrecyclable) |
468 DCHECK(!backing->canBeRecycled()); | 467 DCHECK(!backing->canBeRecycled()); |
469 else | 468 else |
470 DCHECK(backing->canBeRecycled()); | 469 DCHECK(backing->canBeRecycled()); |
471 previous_backing = backing; | 470 previous_backing = backing; |
472 } | 471 } |
473 #endif | 472 #endif |
474 } | 473 } |
475 | 474 |
476 const Proxy* PrioritizedTextureManager::proxyForDebug() const | |
477 { | |
478 return m_proxy; | |
479 } | |
480 | |
481 } // namespace cc | 475 } // namespace cc |
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