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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/damage_tracker.h" | 7 #include "cc/damage_tracker.h" |
8 | 8 |
9 #include "cc/layer_impl.h" | 9 #include "cc/layer_impl.h" |
10 #include "cc/layer_sorter.h" | 10 #include "cc/layer_sorter.h" |
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158 scoped_ptr<LayerImpl> root = createTestTreeWithTwoSurfaces(); | 158 scoped_ptr<LayerImpl> root = createTestTreeWithTwoSurfaces(); |
159 | 159 |
160 // Setup includes going past the first frame which always damages everything
, so | 160 // Setup includes going past the first frame which always damages everything
, so |
161 // that we can actually perform specific tests. | 161 // that we can actually perform specific tests. |
162 emulateDrawingOneFrame(root.get()); | 162 emulateDrawingOneFrame(root.get()); |
163 | 163 |
164 return root.Pass(); | 164 return root.Pass(); |
165 } | 165 } |
166 | 166 |
167 class DamageTrackerTest : public testing::Test { | 167 class DamageTrackerTest : public testing::Test { |
| 168 private: |
| 169 // For testing purposes, fake that we are on the impl thread. |
| 170 DebugScopedSetImplThread setImplThread; |
168 }; | 171 }; |
169 | 172 |
170 TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface) | 173 TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface) |
171 { | 174 { |
172 // Sanity check that the simple test tree will actually produce the expected
render | 175 // Sanity check that the simple test tree will actually produce the expected
render |
173 // surfaces and layer lists. | 176 // surfaces and layer lists. |
174 | 177 |
175 scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); | 178 scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
176 | 179 |
177 EXPECT_EQ(2u, root->renderSurface()->layerList().size()); | 180 EXPECT_EQ(2u, root->renderSurface()->layerList().size()); |
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1151 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1154 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1152 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1155 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1153 | 1156 |
1154 // Damage should remain empty even after one frame, since there's yet no new
damage | 1157 // Damage should remain empty even after one frame, since there's yet no new
damage |
1155 emulateDrawingOneFrame(root.get()); | 1158 emulateDrawingOneFrame(root.get()); |
1156 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1159 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1157 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1160 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1158 } | 1161 } |
1159 | 1162 |
1160 } // namespace | 1163 } // namespace |
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