 Chromium Code Reviews
 Chromium Code Reviews Issue 11369043:
  ui: Create the gfx::QuadF class.  (Closed) 
  Base URL: svn://svn.chromium.org/chrome/trunk/src
    
  
    Issue 11369043:
  ui: Create the gfx::QuadF class.  (Closed) 
  Base URL: svn://svn.chromium.org/chrome/trunk/src| OLD | NEW | 
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| (Empty) | |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/quad_f.h" | |
| 6 | |
| 7 #include <cmath> | |
| 8 #include <limits> | |
| 9 | |
| 10 #include "base/stringprintf.h" | |
| 11 | |
| 12 namespace gfx { | |
| 13 | |
| 14 QuadF::QuadF() { | |
| 15 } | |
| 16 | |
| 17 QuadF::QuadF(const PointF& p1, | |
| 18 const PointF& p2, | |
| 19 const PointF& p3, | |
| 20 const PointF& p4) | |
| 21 : p1_(p1), | |
| 22 p2_(p2), | |
| 23 p3_(p3), | |
| 24 p4_(p4) { | |
| 25 } | |
| 26 | |
| 27 QuadF::QuadF(const RectF& rect) | |
| 28 : p1_(rect.x(), rect.y()), | |
| 29 p2_(rect.right(), rect.y()), | |
| 30 p3_(rect.right(), rect.bottom()), | |
| 31 p4_(rect.x(), rect.bottom()) { | |
| 32 } | |
| 33 | |
| 34 QuadF::~QuadF() { | |
| 35 } | |
| 36 | |
| 37 void QuadF::operator=(const QuadF& quad) { | |
| 38 p1_ = quad.p1_; | |
| 39 p2_ = quad.p2_; | |
| 40 p3_ = quad.p3_; | |
| 41 p4_ = quad.p4_; | |
| 42 } | |
| 43 | |
| 44 void QuadF::operator=(const RectF& rect) { | |
| 45 p1_ = PointF(rect.x(), rect.y()); | |
| 46 p2_ = PointF(rect.right(), rect.y()); | |
| 47 p3_ = PointF(rect.right(), rect.bottom()); | |
| 48 p4_ = PointF(rect.x(), rect.bottom()); | |
| 49 } | |
| 50 | |
| 51 std::string QuadF::ToString() const { | |
| 52 return base::StringPrintf("%s;%s;%s;%s", | |
| 53 p1_.ToString().c_str(), | |
| 54 p2_.ToString().c_str(), | |
| 55 p3_.ToString().c_str(), | |
| 56 p4_.ToString().c_str()); | |
| 57 } | |
| 58 | |
| 59 static inline bool WithinEpsilon(float a, float b) | |
| 60 { | |
| 
sky
2012/11/02 15:49:43
{ on previous line.
 
danakj
2012/11/02 15:55:00
Done.
 | |
| 61 return std::abs(a - b) < std::numeric_limits<float>::epsilon(); | |
| 62 } | |
| 63 | |
| 64 bool QuadF::IsRectilinear() const { | |
| 65 return (WithinEpsilon(p1_.x(), p2_.x()) && WithinEpsilon(p2_.y(), p3_.y()) && | |
| 66 WithinEpsilon(p3_.x(), p4_.x()) && WithinEpsilon(p4_.y(), p1_.y())) | |
| 67 || (WithinEpsilon(p1_.y(), p2_.y()) && WithinEpsilon(p2_.x(), p3_.x()) && | |
| 
sky
2012/11/02 15:49:43
|| on previous line (wrap if you need to).
 
danakj
2012/11/02 15:55:00
Done.
 | |
| 68 WithinEpsilon(p3_.y(), p4_.y()) && WithinEpsilon(p4_.x(), p1_.x())); | |
| 69 } | |
| 70 | |
| 71 bool QuadF::IsCounterClockwise() const { | |
| 72 // Compute if the first three points turn counter-clockwise. If the quad is | |
| 73 // convex, this will match the result for all other triples of points as well. | |
| 74 return CrossProduct(p2_ - p1_, p3_ - p2_) < 0; | |
| 75 } | |
| 76 | |
| 77 static inline bool PointIsInTriangle(const PointF& point, | |
| 78 const PointF& r1, | |
| 79 const PointF& r2, | |
| 80 const PointF& r3) { | |
| 81 // Compute the barycentric coordinates of |point| relative to the triangle | |
| 82 // (r1, r2, r3). This algorithm comes from Christer Ericson's Real-Time | |
| 83 // Collision Detection. | |
| 84 Vector2dF v0 = r2 - r1; | |
| 85 Vector2dF v1 = r3 - r1; | |
| 86 Vector2dF v2 = point - r1; | |
| 87 | |
| 88 double dot00 = DotProduct(v0, v0); | |
| 89 double dot01 = DotProduct(v0, v1); | |
| 90 double dot11 = DotProduct(v1, v1); | |
| 91 double dot20 = DotProduct(v2, v0); | |
| 92 double dot21 = DotProduct(v2, v1); | |
| 93 | |
| 94 double denom = dot00 * dot11 - dot01 * dot01; | |
| 95 | |
| 96 double v = (dot11 * dot20 - dot01 * dot21) / denom; | |
| 97 double w = (dot00 * dot21 - dot01 * dot20) / denom; | |
| 98 double u = 1 - v - w; | |
| 99 | |
| 100 // Use the barycentric coordinates to test if |point| is inside the | |
| 101 // triangle (r1, r2, r2). | |
| 102 return (v >= 0) && (w >= 0) && (u >= 0); | |
| 103 } | |
| 104 | |
| 105 bool QuadF::Contains(const PointF& point) const { | |
| 106 return PointIsInTriangle(point, p1_, p2_, p3_) | |
| 107 || PointIsInTriangle(point, p1_, p3_, p4_); | |
| 108 } | |
| 109 | |
| 110 RectF QuadF::BoundingBox() const { | |
| 111 float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x())); | |
| 112 float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x())); | |
| 113 float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y())); | |
| 114 float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y())); | |
| 115 return RectF(rl, rt, rr - rl, rb - rt); | |
| 116 } | |
| 117 | |
| 118 void QuadF::Scale(float x_scale, float y_scale) { | |
| 119 p1_ = p1_.Scale(x_scale, y_scale); | |
| 120 p2_ = p2_.Scale(x_scale, y_scale); | |
| 121 p3_ = p3_.Scale(x_scale, y_scale); | |
| 122 p4_ = p4_.Scale(x_scale, y_scale); | |
| 123 } | |
| 124 | |
| 125 void QuadF::operator+=(const Vector2dF& rhs) { | |
| 126 p1_ += rhs; | |
| 127 p2_ += rhs; | |
| 128 p3_ += rhs; | |
| 129 p4_ += rhs; | |
| 130 } | |
| 131 | |
| 132 void QuadF::operator-=(const Vector2dF& rhs) { | |
| 133 p1_ -= rhs; | |
| 134 p2_ -= rhs; | |
| 135 p3_ -= rhs; | |
| 136 p4_ -= rhs; | |
| 137 } | |
| 138 | |
| 139 QuadF operator+(const QuadF& lhs, const Vector2dF& rhs) { | |
| 140 QuadF result = lhs; | |
| 141 result += rhs; | |
| 142 return result; | |
| 143 } | |
| 144 | |
| 145 QuadF operator-(const QuadF& lhs, const Vector2dF& rhs) { | |
| 146 QuadF result = lhs; | |
| 147 result -= rhs; | |
| 148 return result; | |
| 149 } | |
| 150 | |
| 151 } // namespace gfx | |
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