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Side by Side Diff: ui/gfx/quad_f.cc

Issue 11369043: ui: Create the gfx::QuadF class. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Use f suffix for floats Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/quad_f.h"
6
7 #include <cmath>
8 #include <limits>
9
10 #include "base/stringprintf.h"
11
12 namespace gfx {
13
14 QuadF::QuadF() {
15 }
16
17 QuadF::QuadF(const PointF& p1,
18 const PointF& p2,
19 const PointF& p3,
20 const PointF& p4)
21 : p1_(p1),
22 p2_(p2),
23 p3_(p3),
24 p4_(p4) {
25 }
26
27 QuadF::QuadF(const RectF& rect)
28 : p1_(rect.x(), rect.y()),
29 p2_(rect.right(), rect.y()),
30 p3_(rect.right(), rect.bottom()),
31 p4_(rect.x(), rect.bottom()) {
32 }
33
34 QuadF::~QuadF() {
35 }
36
37 void QuadF::operator=(const QuadF& quad) {
38 p1_ = quad.p1_;
39 p2_ = quad.p2_;
40 p3_ = quad.p3_;
41 p4_ = quad.p4_;
42 }
43
44 void QuadF::operator=(const RectF& rect) {
45 p1_ = PointF(rect.x(), rect.y());
46 p2_ = PointF(rect.right(), rect.y());
47 p3_ = PointF(rect.right(), rect.bottom());
48 p4_ = PointF(rect.x(), rect.bottom());
49 }
50
51 std::string QuadF::ToString() const {
52 return base::StringPrintf("%s;%s;%s;%s",
53 p1_.ToString().c_str(),
54 p2_.ToString().c_str(),
55 p3_.ToString().c_str(),
56 p4_.ToString().c_str());
57 }
58
59 static inline bool WithinEpsilon(float a, float b)
60 {
sky 2012/11/02 15:49:43 { on previous line.
danakj 2012/11/02 15:55:00 Done.
61 return std::abs(a - b) < std::numeric_limits<float>::epsilon();
62 }
63
64 bool QuadF::IsRectilinear() const {
65 return (WithinEpsilon(p1_.x(), p2_.x()) && WithinEpsilon(p2_.y(), p3_.y()) &&
66 WithinEpsilon(p3_.x(), p4_.x()) && WithinEpsilon(p4_.y(), p1_.y()))
67 || (WithinEpsilon(p1_.y(), p2_.y()) && WithinEpsilon(p2_.x(), p3_.x()) &&
sky 2012/11/02 15:49:43 || on previous line (wrap if you need to).
danakj 2012/11/02 15:55:00 Done.
68 WithinEpsilon(p3_.y(), p4_.y()) && WithinEpsilon(p4_.x(), p1_.x()));
69 }
70
71 bool QuadF::IsCounterClockwise() const {
72 // Compute if the first three points turn counter-clockwise. If the quad is
73 // convex, this will match the result for all other triples of points as well.
74 return CrossProduct(p2_ - p1_, p3_ - p2_) < 0;
75 }
76
77 static inline bool PointIsInTriangle(const PointF& point,
78 const PointF& r1,
79 const PointF& r2,
80 const PointF& r3) {
81 // Compute the barycentric coordinates of |point| relative to the triangle
82 // (r1, r2, r3). This algorithm comes from Christer Ericson's Real-Time
83 // Collision Detection.
84 Vector2dF v0 = r2 - r1;
85 Vector2dF v1 = r3 - r1;
86 Vector2dF v2 = point - r1;
87
88 double dot00 = DotProduct(v0, v0);
89 double dot01 = DotProduct(v0, v1);
90 double dot11 = DotProduct(v1, v1);
91 double dot20 = DotProduct(v2, v0);
92 double dot21 = DotProduct(v2, v1);
93
94 double denom = dot00 * dot11 - dot01 * dot01;
95
96 double v = (dot11 * dot20 - dot01 * dot21) / denom;
97 double w = (dot00 * dot21 - dot01 * dot20) / denom;
98 double u = 1 - v - w;
99
100 // Use the barycentric coordinates to test if |point| is inside the
101 // triangle (r1, r2, r2).
102 return (v >= 0) && (w >= 0) && (u >= 0);
103 }
104
105 bool QuadF::Contains(const PointF& point) const {
106 return PointIsInTriangle(point, p1_, p2_, p3_)
107 || PointIsInTriangle(point, p1_, p3_, p4_);
108 }
109
110 RectF QuadF::BoundingBox() const {
111 float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x()));
112 float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x()));
113 float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y()));
114 float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y()));
115 return RectF(rl, rt, rr - rl, rb - rt);
116 }
117
118 void QuadF::Scale(float x_scale, float y_scale) {
119 p1_ = p1_.Scale(x_scale, y_scale);
120 p2_ = p2_.Scale(x_scale, y_scale);
121 p3_ = p3_.Scale(x_scale, y_scale);
122 p4_ = p4_.Scale(x_scale, y_scale);
123 }
124
125 void QuadF::operator+=(const Vector2dF& rhs) {
126 p1_ += rhs;
127 p2_ += rhs;
128 p3_ += rhs;
129 p4_ += rhs;
130 }
131
132 void QuadF::operator-=(const Vector2dF& rhs) {
133 p1_ -= rhs;
134 p2_ -= rhs;
135 p3_ -= rhs;
136 p4_ -= rhs;
137 }
138
139 QuadF operator+(const QuadF& lhs, const Vector2dF& rhs) {
140 QuadF result = lhs;
141 result += rhs;
142 return result;
143 }
144
145 QuadF operator-(const QuadF& lhs, const Vector2dF& rhs) {
146 QuadF result = lhs;
147 result -= rhs;
148 return result;
149 }
150
151 } // namespace gfx
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