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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_STUBS_FLOATPOINT3D_H_ | |
6 #define CC_STUBS_FLOATPOINT3D_H_ | |
7 | |
8 #include "FloatPoint.h" | |
9 | |
10 #if INSIDE_WEBKIT_BUILD | |
11 #include "Source/WebCore/platform/graphics/FloatPoint3D.h" | |
12 #else | |
13 #include "third_party/WebKit/Source/WebCore/platform/graphics/FloatPoint3D.h" | |
14 #endif | |
15 | |
16 namespace cc { | |
17 | |
18 class FloatPoint3D : public WebCore::FloatPoint3D { | |
19 public: | |
20 FloatPoint3D() { } | |
21 | |
22 FloatPoint3D(float x, float y, float z) | |
23 : WebCore::FloatPoint3D(x, y, z) | |
24 { | |
25 } | |
26 | |
27 FloatPoint3D(FloatPoint point) | |
28 : WebCore::FloatPoint3D(point.x(), point.y(), 0) | |
29 { | |
30 } | |
31 | |
32 FloatPoint3D(const FloatPoint3D& point) | |
33 : WebCore::FloatPoint3D(point) | |
34 { | |
35 } | |
36 | |
37 FloatPoint3D(WebCore::FloatPoint3D point) | |
38 : WebCore::FloatPoint3D(point) | |
39 { | |
40 } | |
41 | |
42 | |
43 FloatPoint3D(WebCore::FloatPoint point) | |
44 : WebCore::FloatPoint3D(point) | |
45 { | |
46 } | |
47 | |
48 explicit FloatPoint3D(gfx::PointF point) | |
49 : WebCore::FloatPoint3D(point.x(), point.y(), 0) | |
50 { | |
51 } | |
52 }; | |
53 | |
54 } | |
55 | |
56 #endif | |
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