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Issue 1136893005: Respect quad->nearest_neighbor in SoftwareRenderer::DrawTextureQuad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/software_renderer.h" 5 #include "cc/output/software_renderer.h"
6 6
7 #include "base/trace_event/trace_event.h" 7 #include "base/trace_event/trace_event.h"
8 #include "cc/base/math_util.h" 8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h" 9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h" 10 #include "cc/output/compositor_frame_ack.h"
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446 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF); 446 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
447 if (needs_layer) { 447 if (needs_layer) {
448 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha()); 448 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
449 current_paint_.setAlpha(0xFF); 449 current_paint_.setAlpha(0xFF);
450 } 450 }
451 if (blend_background) { 451 if (blend_background) {
452 SkPaint background_paint; 452 SkPaint background_paint;
453 background_paint.setColor(quad->background_color); 453 background_paint.setColor(quad->background_color);
454 current_canvas_->drawRect(quad_rect, background_paint); 454 current_canvas_->drawRect(quad_rect, background_paint);
455 } 455 }
456 current_paint_.setFilterQuality(
457 quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality);
456 SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode()); 458 SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
457 if (tile_mode != SkShader::kClamp_TileMode) { 459 if (tile_mode != SkShader::kClamp_TileMode) {
458 SkMatrix matrix; 460 SkMatrix matrix;
459 matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit); 461 matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
460 skia::RefPtr<SkShader> shader = skia::AdoptRef( 462 skia::RefPtr<SkShader> shader = skia::AdoptRef(
461 SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix)); 463 SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix));
462 SkPaint paint; 464 SkPaint paint;
463 paint.setStyle(SkPaint::kFill_Style); 465 paint.setStyle(SkPaint::kFill_Style);
464 paint.setShader(shader.get()); 466 paint.setShader(shader.get());
465 current_canvas_->drawRect(quad_rect, paint); 467 current_canvas_->drawRect(quad_rect, paint);
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649 } 651 }
650 652
651 void SoftwareRenderer::DidChangeVisibility() { 653 void SoftwareRenderer::DidChangeVisibility() {
652 if (visible()) 654 if (visible())
653 EnsureBackbuffer(); 655 EnsureBackbuffer();
654 else 656 else
655 DiscardBackbuffer(); 657 DiscardBackbuffer();
656 } 658 }
657 659
658 } // namespace cc 660 } // namespace cc
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