Index: src/gpu/gl/GrGLProgramDataManager.cpp |
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp |
index 9cd8d57f1826c399c5a8fea3f10f004156d46944..8be0437ee8b377af0c1f988a6bc4c883494caa91 100644 |
--- a/src/gpu/gl/GrGLProgramDataManager.cpp |
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp |
@@ -49,7 +49,7 @@ void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const |
// FIXME: We still insert a single sampler uniform for every stage. If the shader does not |
// reference the sampler then the compiler may have optimized it out. Uncomment this assert |
// once stages insert their own samplers. |
- // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ // this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); |
} |
@@ -62,7 +62,7 @@ void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const { |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kFloat_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); |
} |
@@ -81,7 +81,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u, |
// This assert fires in some instances of the two-pt gradient for its VSParams. |
// Once the uniform manager is responsible for inserting the duplicate uniform |
// arrays in VS and FS driver bug workaround, this can be enabled. |
- //SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ // this->printUni(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); |
} |
@@ -94,7 +94,7 @@ void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kVec2f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); |
} |
@@ -110,7 +110,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u, |
SkASSERT(uni.fType == kVec2f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v)); |
} |
@@ -123,7 +123,7 @@ void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kVec3f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); |
} |
@@ -139,7 +139,7 @@ void GrGLProgramDataManager::set3fv(UniformHandle u, |
SkASSERT(uni.fType == kVec3f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v)); |
} |
@@ -156,7 +156,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u, |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kVec4f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3)); |
} |
@@ -172,7 +172,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u, |
SkASSERT(uni.fType == kVec4f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v)); |
} |
@@ -185,7 +185,7 @@ void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kMat33f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix)); |
} |
@@ -198,7 +198,7 @@ void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kMat44f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix)); |
} |
@@ -214,7 +214,7 @@ void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, |
SkASSERT(uni.fType == kMat33f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), |
UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices)); |
@@ -232,7 +232,7 @@ void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, |
SkASSERT(uni.fType == kMat44f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), |
UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices)); |
@@ -257,3 +257,11 @@ void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix |
}; |
this->setMatrix3f(u, mt); |
} |
+ |
+#ifdef SK_DEBUG |
+void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
+ if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) { |
+ SkDebugf("Unused uniform in shader\n"); |
+ } |
+} |
+#endif |