| Index: src/gpu/gl/GrGLProgramDataManager.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| index 9cd8d57f1826c399c5a8fea3f10f004156d46944..8be0437ee8b377af0c1f988a6bc4c883494caa91 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| @@ -49,7 +49,7 @@ void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
|
| // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
|
| // reference the sampler then the compiler may have optimized it out. Uncomment this assert
|
| // once stages insert their own samplers.
|
| - // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + // this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
|
| }
|
| @@ -62,7 +62,7 @@ void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
|
| const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| SkASSERT(uni.fType == kFloat_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
|
| }
|
| @@ -81,7 +81,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u,
|
| // This assert fires in some instances of the two-pt gradient for its VSParams.
|
| // Once the uniform manager is responsible for inserting the duplicate uniform
|
| // arrays in VS and FS driver bug workaround, this can be enabled.
|
| - //SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + // this->printUni(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v));
|
| }
|
| @@ -94,7 +94,7 @@ void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1)
|
| const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
|
| }
|
| @@ -110,7 +110,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u,
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v));
|
| }
|
| @@ -123,7 +123,7 @@ void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1,
|
| const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2));
|
| }
|
| @@ -139,7 +139,7 @@ void GrGLProgramDataManager::set3fv(UniformHandle u,
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v));
|
| }
|
| @@ -156,7 +156,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u,
|
| const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3));
|
| }
|
| @@ -172,7 +172,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u,
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v));
|
| }
|
| @@ -185,7 +185,7 @@ void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
|
| const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| SkASSERT(uni.fType == kMat33f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
|
| }
|
| @@ -198,7 +198,7 @@ void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
|
| const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| SkASSERT(uni.fType == kMat44f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
|
| }
|
| @@ -214,7 +214,7 @@ void GrGLProgramDataManager::setMatrix3fv(UniformHandle u,
|
| SkASSERT(uni.fType == kMat33f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(),
|
| UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices));
|
| @@ -232,7 +232,7 @@ void GrGLProgramDataManager::setMatrix4fv(UniformHandle u,
|
| SkASSERT(uni.fType == kMat44f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| - SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
|
| + this->printUnused(uni);
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(),
|
| UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices));
|
| @@ -257,3 +257,11 @@ void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix
|
| };
|
| this->setMatrix3f(u, mt);
|
| }
|
| +
|
| +#ifdef SK_DEBUG
|
| +void GrGLProgramDataManager::printUnused(const Uniform& uni) const {
|
| + if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) {
|
| + SkDebugf("Unused uniform in shader\n");
|
| + }
|
| +}
|
| +#endif
|
|
|