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Unified Diff: gpu/command_buffer/service/context_state_unittest.cc

Issue 1136713003: Add ES3 commands GetVertexAttribI{u}iv to GPU command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: switch to union Created 5 years, 7 months ago
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Index: gpu/command_buffer/service/context_state_unittest.cc
diff --git a/gpu/command_buffer/service/context_state_unittest.cc b/gpu/command_buffer/service/context_state_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..5a835dec4f5ea4858cdba18ba20cfc747d766375
--- /dev/null
+++ b/gpu/command_buffer/service/context_state_unittest.cc
@@ -0,0 +1,86 @@
+// Copyright (c) 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/context_state.h"
+
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace gpu {
+namespace gles2 {
+
+TEST(ContextStateVec4Test, DefaultValues) {
+ Vec4 v;
+ EXPECT_EQ(Vec4::kFloat, v.type());
+ GLfloat f[4];
+ v.GetValues(f);
+ EXPECT_EQ(0.f, f[0]);
+ EXPECT_EQ(0.f, f[1]);
+ EXPECT_EQ(0.f, f[2]);
+ EXPECT_EQ(1.f, f[3]);
+}
+
+TEST(ContextStateVec4Test, SetGetFloatValues) {
+ Vec4 v;
+
+ const GLfloat kFloatValues[4] = { 2.f, 3.f, 4.f, 5.f };
+ v.SetValues(kFloatValues);
+ EXPECT_EQ(Vec4::kFloat, v.type());
+ GLfloat fv[4];
+ v.GetValues(fv);
+ for (size_t ii = 0; ii < 4; ++ii) {
+ EXPECT_EQ(kFloatValues[ii], fv[ii]);
+ }
+}
+
+TEST(ContextStateVec4Test, SetGetIntValues) {
+ Vec4 v;
+
+ const GLint kIntValues[4] = { 2, 3, -4, 5 };
+ v.SetValues(kIntValues);
+ EXPECT_EQ(Vec4::kInt, v.type());
+ GLint iv[4];
+ v.GetValues(iv);
+ for (size_t ii = 0; ii < 4; ++ii) {
+ EXPECT_EQ(kIntValues[ii], iv[ii]);
+ }
+}
+
+TEST(ContextStateVec4Test, SetGetUIntValues) {
+ Vec4 v;
+
+ const GLuint kUIntValues[4] = { 2, 3, 4, 5 };
+ v.SetValues(kUIntValues);
+ EXPECT_EQ(Vec4::kUInt, v.type());
+ GLuint uiv[4];
+ v.GetValues(uiv);
+ for (size_t ii = 0; ii < 4; ++ii) {
+ EXPECT_EQ(kUIntValues[ii], uiv[ii]);
+ }
+}
+
+TEST(ContextStateVec4Test, Equal) {
+ Vec4 v1, v2;
+
+ const GLint kIntValues[4] = { 2, 3, 4, 5 };
+ const GLuint kUIntValues[4] = { 2, 3, 4, 5 };
+
+ v1.SetValues(kIntValues);
+ v2.SetValues(kUIntValues);
+ EXPECT_FALSE(v1.Equal(v2));
+ EXPECT_FALSE(v2.Equal(v1));
+
+ v2.SetValues(kIntValues);
+ EXPECT_TRUE(v1.Equal(v2));
+ EXPECT_TRUE(v2.Equal(v1));
+
+ const GLint kIntValues2[4] = { 2, 3, 4, 6 };
+ v2.SetValues(kIntValues2);
+ EXPECT_FALSE(v1.Equal(v2));
+ EXPECT_FALSE(v2.Equal(v1));
+}
+
+} // namespace gles2
+} // namespace gpu
+
+

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