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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 7 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 9 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" | 9 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" |
| 10 #include "gpu/command_buffer/service/cmd_buffer_engine.h" | 10 #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 using namespace cmds; | 30 using namespace cmds; |
| 31 | 31 |
| 32 class GLES2DecoderTest3 : public GLES2DecoderTestBase { | 32 class GLES2DecoderTest3 : public GLES2DecoderTestBase { |
| 33 public: | 33 public: |
| 34 GLES2DecoderTest3() { } | 34 GLES2DecoderTest3() { } |
| 35 }; | 35 }; |
| 36 | 36 |
| 37 INSTANTIATE_TEST_CASE_P(Service, GLES2DecoderTest3, ::testing::Bool()); | 37 INSTANTIATE_TEST_CASE_P(Service, GLES2DecoderTest3, ::testing::Bool()); |
| 38 | 38 |
| 39 template <> | 39 template <> |
| 40 void GLES2DecoderTestBase::SpecializedSetup<cmds::UniformMatrix3fvImmediate, 0>( |
| 41 bool /* valid */) { |
| 42 SetupShaderForUniform(GL_FLOAT_MAT3); |
| 43 }; |
| 44 |
| 45 template <> |
| 40 void GLES2DecoderTestBase::SpecializedSetup<cmds::UniformMatrix4fvImmediate, 0>( | 46 void GLES2DecoderTestBase::SpecializedSetup<cmds::UniformMatrix4fvImmediate, 0>( |
| 41 bool /* valid */) { | 47 bool /* valid */) { |
| 42 SetupShaderForUniform(GL_FLOAT_MAT4); | 48 SetupShaderForUniform(GL_FLOAT_MAT4); |
| 43 }; | 49 }; |
| 44 | 50 |
| 45 | 51 |
| 46 template <> | 52 template <> |
| 47 void GLES2DecoderTestBase::SpecializedSetup<cmds::UseProgram, 0>( | 53 void GLES2DecoderTestBase::SpecializedSetup<cmds::UseProgram, 0>( |
| 48 bool /* valid */) { | 54 bool /* valid */) { |
| 49 // Needs the same setup as LinkProgram. | 55 // Needs the same setup as LinkProgram. |
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| 113 | 119 |
| 114 end_cmd.Init(); | 120 end_cmd.Init(); |
| 115 EXPECT_EQ(error::kNoError, ExecuteCmd(end_cmd)); | 121 EXPECT_EQ(error::kNoError, ExecuteCmd(end_cmd)); |
| 116 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 122 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| 117 } | 123 } |
| 118 | 124 |
| 119 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_3_autogen.h" | 125 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_3_autogen.h" |
| 120 | 126 |
| 121 } // namespace gles2 | 127 } // namespace gles2 |
| 122 } // namespace gpu | 128 } // namespace gpu |
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