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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/context_state.h" | 5 #include "gpu/command_buffer/service/context_state.h" |
| 6 | 6 |
| 7 #include <cmath> | 7 #include <cmath> |
| 8 | 8 |
| 9 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 10 #include "gpu/command_buffer/service/buffer_manager.h" | 10 #include "gpu/command_buffer/service/buffer_manager.h" |
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| 74 | 74 |
| 75 } // anonymous namespace. | 75 } // anonymous namespace. |
| 76 | 76 |
| 77 TextureUnit::TextureUnit() | 77 TextureUnit::TextureUnit() |
| 78 : bind_target(GL_TEXTURE_2D) { | 78 : bind_target(GL_TEXTURE_2D) { |
| 79 } | 79 } |
| 80 | 80 |
| 81 TextureUnit::~TextureUnit() { | 81 TextureUnit::~TextureUnit() { |
| 82 } | 82 } |
| 83 | 83 |
| 84 bool Vec4::Equal(const Vec4& other) const { | |
| 85 if (type_ != other.type_) | |
| 86 return false; | |
| 87 switch (type_) { | |
| 88 case kFloat: | |
| 89 for (size_t ii = 0; ii < 4; ++ii) { | |
| 90 if (v_[ii].float_value != other.v_[ii].float_value) | |
| 91 return false; | |
| 92 } | |
| 93 break; | |
| 94 case kInt: | |
| 95 for (size_t ii = 0; ii < 4; ++ii) { | |
| 96 if (v_[ii].int_value != other.v_[ii].int_value) | |
| 97 return false; | |
| 98 } | |
| 99 break; | |
| 100 case kUInt: | |
| 101 for (size_t ii = 0; ii < 4; ++ii) { | |
| 102 if (v_[ii].uint_value != other.v_[ii].uint_value) | |
| 103 return false; | |
| 104 } | |
| 105 break; | |
| 106 } | |
| 107 return true; | |
| 108 } | |
| 109 | |
| 110 template <> | |
| 111 void Vec4::GetValues<GLfloat>(GLfloat* values) const { | |
| 112 DCHECK(values); | |
| 113 switch (type_) { | |
| 114 case kFloat: | |
| 115 for (size_t ii = 0; ii < 4; ++ii) | |
| 116 values[ii] = v_[ii].float_value; | |
| 117 break; | |
| 118 case kInt: | |
| 119 for (size_t ii = 0; ii < 4; ++ii) | |
| 120 values[ii] = static_cast<GLfloat>(v_[ii].int_value); | |
|
Zhenyao Mo
2015/05/13 16:52:25
Note that the casting behavior might change depend
| |
| 121 break; | |
| 122 case kUInt: | |
| 123 for (size_t ii = 0; ii < 4; ++ii) | |
| 124 values[ii] = static_cast<GLfloat>(v_[ii].uint_value); | |
| 125 break; | |
| 126 } | |
| 127 } | |
| 128 | |
| 129 template <> | |
| 130 void Vec4::GetValues<GLint>(GLint* values) const { | |
| 131 DCHECK(values); | |
| 132 switch (type_) { | |
| 133 case kFloat: | |
| 134 for (size_t ii = 0; ii < 4; ++ii) | |
| 135 values[ii] = static_cast<GLint>(v_[ii].float_value); | |
| 136 break; | |
| 137 case kInt: | |
| 138 for (size_t ii = 0; ii < 4; ++ii) | |
| 139 values[ii] = v_[ii].int_value; | |
| 140 break; | |
| 141 case kUInt: | |
| 142 for (size_t ii = 0; ii < 4; ++ii) | |
| 143 values[ii] = static_cast<GLint>(v_[ii].uint_value); | |
| 144 break; | |
| 145 } | |
| 146 } | |
| 147 | |
| 148 template <> | |
| 149 void Vec4::GetValues<GLuint>(GLuint* values) const { | |
| 150 DCHECK(values); | |
| 151 switch (type_) { | |
| 152 case kFloat: | |
| 153 for (size_t ii = 0; ii < 4; ++ii) | |
| 154 values[ii] = static_cast<GLuint>(v_[ii].float_value); | |
| 155 break; | |
| 156 case kInt: | |
| 157 for (size_t ii = 0; ii < 4; ++ii) | |
| 158 values[ii] = static_cast<GLuint>(v_[ii].int_value); | |
| 159 break; | |
| 160 case kUInt: | |
| 161 for (size_t ii = 0; ii < 4; ++ii) | |
| 162 values[ii] = v_[ii].uint_value; | |
| 163 break; | |
| 164 } | |
| 165 } | |
| 166 | |
| 167 template <> | |
| 168 void Vec4::SetValues<GLfloat>(const GLfloat* values) { | |
| 169 DCHECK(values); | |
| 170 for (size_t ii = 0; ii < 4; ++ii) | |
| 171 v_[ii].float_value = values[ii]; | |
| 172 type_ = kFloat; | |
| 173 } | |
| 174 | |
| 175 template <> | |
| 176 void Vec4::SetValues<GLint>(const GLint* values) { | |
| 177 DCHECK(values); | |
| 178 for (size_t ii = 0; ii < 4; ++ii) | |
| 179 v_[ii].int_value = values[ii]; | |
| 180 type_ = kInt; | |
| 181 } | |
| 182 | |
| 183 template <> | |
| 184 void Vec4::SetValues<GLuint>(const GLuint* values) { | |
| 185 DCHECK(values); | |
| 186 for (size_t ii = 0; ii < 4; ++ii) | |
| 187 v_[ii].uint_value = values[ii]; | |
| 188 type_ = kUInt; | |
| 189 } | |
| 190 | |
| 84 ContextState::ContextState(FeatureInfo* feature_info, | 191 ContextState::ContextState(FeatureInfo* feature_info, |
| 85 ErrorStateClient* error_state_client, | 192 ErrorStateClient* error_state_client, |
| 86 Logger* logger) | 193 Logger* logger) |
| 87 : active_texture_unit(0), | 194 : active_texture_unit(0), |
| 88 bound_renderbuffer_valid(false), | 195 bound_renderbuffer_valid(false), |
| 89 pack_reverse_row_order(false), | 196 pack_reverse_row_order(false), |
| 90 ignore_cached_state(false), | 197 ignore_cached_state(false), |
| 91 fbo_binding_for_scissor_workaround_dirty(false), | 198 fbo_binding_for_scissor_workaround_dirty(false), |
| 92 feature_info_(feature_info), | 199 feature_info_(feature_info), |
| 93 error_state_(ErrorState::Create(error_state_client, logger)) { | 200 error_state_(ErrorState::Create(error_state_client, logger)) { |
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| 178 void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const { | 285 void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const { |
| 179 DCHECK_LT(active_texture_unit, texture_units.size()); | 286 DCHECK_LT(active_texture_unit, texture_units.size()); |
| 180 const TextureUnit& texture_unit = texture_units[active_texture_unit]; | 287 const TextureUnit& texture_unit = texture_units[active_texture_unit]; |
| 181 if (TargetIsSupported(feature_info_, target)) | 288 if (TargetIsSupported(feature_info_, target)) |
| 182 glBindTexture(target, GetServiceId(texture_unit, target)); | 289 glBindTexture(target, GetServiceId(texture_unit, target)); |
| 183 } | 290 } |
| 184 | 291 |
| 185 void ContextState::RestoreVertexAttribValues() const { | 292 void ContextState::RestoreVertexAttribValues() const { |
| 186 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs(); | 293 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs(); |
| 187 ++attrib) { | 294 ++attrib) { |
| 188 glVertexAttrib4fv(attrib, attrib_values[attrib].v); | 295 switch (attrib_values[attrib].type()) { |
| 296 case Vec4::kFloat: | |
| 297 { | |
| 298 GLfloat v[4]; | |
| 299 attrib_values[attrib].GetValues(v); | |
| 300 glVertexAttrib4fv(attrib, v); | |
| 301 } | |
| 302 break; | |
| 303 case Vec4::kInt: | |
| 304 { | |
| 305 GLint v[4]; | |
| 306 attrib_values[attrib].GetValues(v); | |
| 307 glVertexAttribI4iv(attrib, v); | |
| 308 } | |
| 309 break; | |
| 310 case Vec4::kUInt: | |
| 311 { | |
| 312 GLuint v[4]; | |
| 313 attrib_values[attrib].GetValues(v); | |
| 314 glVertexAttribI4uiv(attrib, v); | |
| 315 } | |
| 316 break; | |
| 317 } | |
| 189 } | 318 } |
| 190 } | 319 } |
| 191 | 320 |
| 192 void ContextState::RestoreVertexAttribArrays( | 321 void ContextState::RestoreVertexAttribArrays( |
| 193 const scoped_refptr<VertexAttribManager> attrib_manager) const { | 322 const scoped_refptr<VertexAttribManager> attrib_manager) const { |
| 194 // This is expected to be called only for VAO with service_id 0, | 323 // This is expected to be called only for VAO with service_id 0, |
| 195 // either to restore the default VAO or a virtual VAO with service_id 0. | 324 // either to restore the default VAO or a virtual VAO with service_id 0. |
| 196 GLuint vao_service_id = attrib_manager->service_id(); | 325 GLuint vao_service_id = attrib_manager->service_id(); |
| 197 DCHECK(vao_service_id == 0); | 326 DCHECK(vao_service_id == 0); |
| 198 | 327 |
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| 297 | 426 |
| 298 // Include the auto-generated part of this file. We split this because it means | 427 // Include the auto-generated part of this file. We split this because it means |
| 299 // we can easily edit the non-auto generated parts right here in this file | 428 // we can easily edit the non-auto generated parts right here in this file |
| 300 // instead of having to edit some template or the code generator. | 429 // instead of having to edit some template or the code generator. |
| 301 #include "gpu/command_buffer/service/context_state_impl_autogen.h" | 430 #include "gpu/command_buffer/service/context_state_impl_autogen.h" |
| 302 | 431 |
| 303 } // namespace gles2 | 432 } // namespace gles2 |
| 304 } // namespace gpu | 433 } // namespace gpu |
| 305 | 434 |
| 306 | 435 |
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