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Side by Side Diff: gpu/command_buffer/service/context_state.cc

Issue 1136713003: Add ES3 commands GetVertexAttribI{u}iv to GPU command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: switch to union Created 5 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/context_state.h" 5 #include "gpu/command_buffer/service/context_state.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 9 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
10 #include "gpu/command_buffer/service/buffer_manager.h" 10 #include "gpu/command_buffer/service/buffer_manager.h"
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
74 74
75 } // anonymous namespace. 75 } // anonymous namespace.
76 76
77 TextureUnit::TextureUnit() 77 TextureUnit::TextureUnit()
78 : bind_target(GL_TEXTURE_2D) { 78 : bind_target(GL_TEXTURE_2D) {
79 } 79 }
80 80
81 TextureUnit::~TextureUnit() { 81 TextureUnit::~TextureUnit() {
82 } 82 }
83 83
84 bool Vec4::Equal(const Vec4& other) const {
85 if (type_ != other.type_)
86 return false;
87 switch (type_) {
88 case kFloat:
89 for (size_t ii = 0; ii < 4; ++ii) {
90 if (v_[ii].float_value != other.v_[ii].float_value)
91 return false;
92 }
93 break;
94 case kInt:
95 for (size_t ii = 0; ii < 4; ++ii) {
96 if (v_[ii].int_value != other.v_[ii].int_value)
97 return false;
98 }
99 break;
100 case kUInt:
101 for (size_t ii = 0; ii < 4; ++ii) {
102 if (v_[ii].uint_value != other.v_[ii].uint_value)
103 return false;
104 }
105 break;
106 }
107 return true;
108 }
109
110 template <>
111 void Vec4::GetValues<GLfloat>(GLfloat* values) const {
112 DCHECK(values);
113 switch (type_) {
114 case kFloat:
115 for (size_t ii = 0; ii < 4; ++ii)
116 values[ii] = v_[ii].float_value;
117 break;
118 case kInt:
119 for (size_t ii = 0; ii < 4; ++ii)
120 values[ii] = static_cast<GLfloat>(v_[ii].int_value);
Zhenyao Mo 2015/05/13 16:52:25 Note that the casting behavior might change depend
121 break;
122 case kUInt:
123 for (size_t ii = 0; ii < 4; ++ii)
124 values[ii] = static_cast<GLfloat>(v_[ii].uint_value);
125 break;
126 }
127 }
128
129 template <>
130 void Vec4::GetValues<GLint>(GLint* values) const {
131 DCHECK(values);
132 switch (type_) {
133 case kFloat:
134 for (size_t ii = 0; ii < 4; ++ii)
135 values[ii] = static_cast<GLint>(v_[ii].float_value);
136 break;
137 case kInt:
138 for (size_t ii = 0; ii < 4; ++ii)
139 values[ii] = v_[ii].int_value;
140 break;
141 case kUInt:
142 for (size_t ii = 0; ii < 4; ++ii)
143 values[ii] = static_cast<GLint>(v_[ii].uint_value);
144 break;
145 }
146 }
147
148 template <>
149 void Vec4::GetValues<GLuint>(GLuint* values) const {
150 DCHECK(values);
151 switch (type_) {
152 case kFloat:
153 for (size_t ii = 0; ii < 4; ++ii)
154 values[ii] = static_cast<GLuint>(v_[ii].float_value);
155 break;
156 case kInt:
157 for (size_t ii = 0; ii < 4; ++ii)
158 values[ii] = static_cast<GLuint>(v_[ii].int_value);
159 break;
160 case kUInt:
161 for (size_t ii = 0; ii < 4; ++ii)
162 values[ii] = v_[ii].uint_value;
163 break;
164 }
165 }
166
167 template <>
168 void Vec4::SetValues<GLfloat>(const GLfloat* values) {
169 DCHECK(values);
170 for (size_t ii = 0; ii < 4; ++ii)
171 v_[ii].float_value = values[ii];
172 type_ = kFloat;
173 }
174
175 template <>
176 void Vec4::SetValues<GLint>(const GLint* values) {
177 DCHECK(values);
178 for (size_t ii = 0; ii < 4; ++ii)
179 v_[ii].int_value = values[ii];
180 type_ = kInt;
181 }
182
183 template <>
184 void Vec4::SetValues<GLuint>(const GLuint* values) {
185 DCHECK(values);
186 for (size_t ii = 0; ii < 4; ++ii)
187 v_[ii].uint_value = values[ii];
188 type_ = kUInt;
189 }
190
84 ContextState::ContextState(FeatureInfo* feature_info, 191 ContextState::ContextState(FeatureInfo* feature_info,
85 ErrorStateClient* error_state_client, 192 ErrorStateClient* error_state_client,
86 Logger* logger) 193 Logger* logger)
87 : active_texture_unit(0), 194 : active_texture_unit(0),
88 bound_renderbuffer_valid(false), 195 bound_renderbuffer_valid(false),
89 pack_reverse_row_order(false), 196 pack_reverse_row_order(false),
90 ignore_cached_state(false), 197 ignore_cached_state(false),
91 fbo_binding_for_scissor_workaround_dirty(false), 198 fbo_binding_for_scissor_workaround_dirty(false),
92 feature_info_(feature_info), 199 feature_info_(feature_info),
93 error_state_(ErrorState::Create(error_state_client, logger)) { 200 error_state_(ErrorState::Create(error_state_client, logger)) {
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
178 void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const { 285 void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const {
179 DCHECK_LT(active_texture_unit, texture_units.size()); 286 DCHECK_LT(active_texture_unit, texture_units.size());
180 const TextureUnit& texture_unit = texture_units[active_texture_unit]; 287 const TextureUnit& texture_unit = texture_units[active_texture_unit];
181 if (TargetIsSupported(feature_info_, target)) 288 if (TargetIsSupported(feature_info_, target))
182 glBindTexture(target, GetServiceId(texture_unit, target)); 289 glBindTexture(target, GetServiceId(texture_unit, target));
183 } 290 }
184 291
185 void ContextState::RestoreVertexAttribValues() const { 292 void ContextState::RestoreVertexAttribValues() const {
186 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs(); 293 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs();
187 ++attrib) { 294 ++attrib) {
188 glVertexAttrib4fv(attrib, attrib_values[attrib].v); 295 switch (attrib_values[attrib].type()) {
296 case Vec4::kFloat:
297 {
298 GLfloat v[4];
299 attrib_values[attrib].GetValues(v);
300 glVertexAttrib4fv(attrib, v);
301 }
302 break;
303 case Vec4::kInt:
304 {
305 GLint v[4];
306 attrib_values[attrib].GetValues(v);
307 glVertexAttribI4iv(attrib, v);
308 }
309 break;
310 case Vec4::kUInt:
311 {
312 GLuint v[4];
313 attrib_values[attrib].GetValues(v);
314 glVertexAttribI4uiv(attrib, v);
315 }
316 break;
317 }
189 } 318 }
190 } 319 }
191 320
192 void ContextState::RestoreVertexAttribArrays( 321 void ContextState::RestoreVertexAttribArrays(
193 const scoped_refptr<VertexAttribManager> attrib_manager) const { 322 const scoped_refptr<VertexAttribManager> attrib_manager) const {
194 // This is expected to be called only for VAO with service_id 0, 323 // This is expected to be called only for VAO with service_id 0,
195 // either to restore the default VAO or a virtual VAO with service_id 0. 324 // either to restore the default VAO or a virtual VAO with service_id 0.
196 GLuint vao_service_id = attrib_manager->service_id(); 325 GLuint vao_service_id = attrib_manager->service_id();
197 DCHECK(vao_service_id == 0); 326 DCHECK(vao_service_id == 0);
198 327
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
297 426
298 // Include the auto-generated part of this file. We split this because it means 427 // Include the auto-generated part of this file. We split this because it means
299 // we can easily edit the non-auto generated parts right here in this file 428 // we can easily edit the non-auto generated parts right here in this file
300 // instead of having to edit some template or the code generator. 429 // instead of having to edit some template or the code generator.
301 #include "gpu/command_buffer/service/context_state_impl_autogen.h" 430 #include "gpu/command_buffer/service/context_state_impl_autogen.h"
302 431
303 } // namespace gles2 432 } // namespace gles2
304 } // namespace gpu 433 } // namespace gpu
305 434
306 435
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