Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(62)

Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1136713003: Add ES3 commands GetVertexAttribI{u}iv to GPU command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <cmath> 10 #include <cmath>
(...skipping 155 matching lines...) Expand 10 before | Expand all | Expand 10 after
166 return gfx::OVERLAY_TRANSFORM_ROTATE_90; 166 return gfx::OVERLAY_TRANSFORM_ROTATE_90;
167 case GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM: 167 case GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM:
168 return gfx::OVERLAY_TRANSFORM_ROTATE_180; 168 return gfx::OVERLAY_TRANSFORM_ROTATE_180;
169 case GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM: 169 case GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM:
170 return gfx::OVERLAY_TRANSFORM_ROTATE_270; 170 return gfx::OVERLAY_TRANSFORM_ROTATE_270;
171 default: 171 default:
172 return gfx::OVERLAY_TRANSFORM_INVALID; 172 return gfx::OVERLAY_TRANSFORM_INVALID;
173 } 173 }
174 } 174 }
175 175
176 struct Vec4f {
177 Vec4f(Vec4 data) {
178 for (int ii = 0; ii < 4; ++ii) {
179 v[ii] = static_cast<float>(data.v[ii]);
180 }
181 }
182
183 float v[4];
184 };
185
176 } // namespace 186 } // namespace
177 187
178 class GLES2DecoderImpl; 188 class GLES2DecoderImpl;
179 189
180 // Local versions of the SET_GL_ERROR macros 190 // Local versions of the SET_GL_ERROR macros
181 #define LOCAL_SET_GL_ERROR(error, function_name, msg) \ 191 #define LOCAL_SET_GL_ERROR(error, function_name, msg) \
182 ERRORSTATE_SET_GL_ERROR(state_.GetErrorState(), error, function_name, msg) 192 ERRORSTATE_SET_GL_ERROR(state_.GetErrorState(), error, function_name, msg)
183 #define LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, value, label) \ 193 #define LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, value, label) \
184 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(state_.GetErrorState(), \ 194 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(state_.GetErrorState(), \
185 function_name, value, label) 195 function_name, value, label)
(...skipping 1279 matching lines...) Expand 10 before | Expand all | Expand 10 after
1465 1475
1466 // Wrapper for glGetShaderiv 1476 // Wrapper for glGetShaderiv
1467 void DoGetShaderiv(GLuint shader, GLenum pname, GLint* params); 1477 void DoGetShaderiv(GLuint shader, GLenum pname, GLint* params);
1468 1478
1469 // Wrappers for glGetTexParameter. 1479 // Wrappers for glGetTexParameter.
1470 void DoGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); 1480 void DoGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
1471 void DoGetTexParameteriv(GLenum target, GLenum pname, GLint* params); 1481 void DoGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
1472 void InitTextureMaxAnisotropyIfNeeded(GLenum target, GLenum pname); 1482 void InitTextureMaxAnisotropyIfNeeded(GLenum target, GLenum pname);
1473 1483
1474 // Wrappers for glGetVertexAttrib. 1484 // Wrappers for glGetVertexAttrib.
1475 void DoGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); 1485 template <typename T>
1476 void DoGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); 1486 void DoGetVertexAttribImpl(GLuint index, GLenum pname, T* params);
1487 void DoGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
1488 void DoGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
1489 void DoGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
1490 void DoGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
1477 1491
1478 // Wrappers for glIsXXX functions. 1492 // Wrappers for glIsXXX functions.
1479 bool DoIsEnabled(GLenum cap); 1493 bool DoIsEnabled(GLenum cap);
1480 bool DoIsBuffer(GLuint client_id); 1494 bool DoIsBuffer(GLuint client_id);
1481 bool DoIsFramebuffer(GLuint client_id); 1495 bool DoIsFramebuffer(GLuint client_id);
1482 bool DoIsProgram(GLuint client_id); 1496 bool DoIsProgram(GLuint client_id);
1483 bool DoIsRenderbuffer(GLuint client_id); 1497 bool DoIsRenderbuffer(GLuint client_id);
1484 bool DoIsShader(GLuint client_id); 1498 bool DoIsShader(GLuint client_id);
1485 bool DoIsTexture(GLuint client_id); 1499 bool DoIsTexture(GLuint client_id);
1486 bool DoIsVertexArrayOES(GLuint client_id); 1500 bool DoIsVertexArrayOES(GLuint client_id);
(...skipping 5358 matching lines...) Expand 10 before | Expand all | Expand 10 after
6845 return true; 6859 return true;
6846 } 6860 }
6847 6861
6848 // Make a buffer with a single repeated vec4 value enough to 6862 // Make a buffer with a single repeated vec4 value enough to
6849 // simulate the constant value that is supposed to be here. 6863 // simulate the constant value that is supposed to be here.
6850 // This is required to emulate GLES2 on GL. 6864 // This is required to emulate GLES2 on GL.
6851 GLuint num_vertices = max_vertex_accessed + 1; 6865 GLuint num_vertices = max_vertex_accessed + 1;
6852 uint32 size_needed = 0; 6866 uint32 size_needed = 0;
6853 6867
6854 if (num_vertices == 0 || 6868 if (num_vertices == 0 ||
6855 !SafeMultiplyUint32(num_vertices, sizeof(Vec4), &size_needed) || 6869 !SafeMultiplyUint32(num_vertices, sizeof(Vec4f), &size_needed) ||
6856 size_needed > 0x7FFFFFFFU) { 6870 size_needed > 0x7FFFFFFFU) {
6857 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, function_name, "Simulating attrib 0"); 6871 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, function_name, "Simulating attrib 0");
6858 return false; 6872 return false;
6859 } 6873 }
6860 6874
6861 LOCAL_PERFORMANCE_WARNING( 6875 LOCAL_PERFORMANCE_WARNING(
6862 "Attribute 0 is disabled. This has signficant performance penalty"); 6876 "Attribute 0 is disabled. This has signficant performance penalty");
6863 6877
6864 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(function_name); 6878 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(function_name);
6865 glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_); 6879 glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_);
6866 6880
6867 bool new_buffer = static_cast<GLsizei>(size_needed) > attrib_0_size_; 6881 bool new_buffer = static_cast<GLsizei>(size_needed) > attrib_0_size_;
6868 if (new_buffer) { 6882 if (new_buffer) {
6869 glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW); 6883 glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
6870 GLenum error = glGetError(); 6884 GLenum error = glGetError();
6871 if (error != GL_NO_ERROR) { 6885 if (error != GL_NO_ERROR) {
6872 LOCAL_SET_GL_ERROR( 6886 LOCAL_SET_GL_ERROR(
6873 GL_OUT_OF_MEMORY, function_name, "Simulating attrib 0"); 6887 GL_OUT_OF_MEMORY, function_name, "Simulating attrib 0");
6874 return false; 6888 return false;
6875 } 6889 }
6876 } 6890 }
6877 6891
6878 const Vec4& value = state_.attrib_values[0]; 6892 const Vec4& value = state_.attrib_values[0];
6879 if (new_buffer || 6893 if (new_buffer ||
6880 (attrib_0_used && 6894 (attrib_0_used &&
6881 (!attrib_0_buffer_matches_value_ || 6895 (!attrib_0_buffer_matches_value_ || value.v != attrib_0_value_.v))) {
6882 (value.v[0] != attrib_0_value_.v[0] || 6896 // TODO(zmo): This is not 100% correct because we might lose data when
6883 value.v[1] != attrib_0_value_.v[1] || 6897 // casting to float type, but it is a corner case and once we migrate to
6884 value.v[2] != attrib_0_value_.v[2] || 6898 // core profiles on desktop GL, it is no longer relevant.
6885 value.v[3] != attrib_0_value_.v[3])))) { 6899 Vec4f fvalue(value);
6886 std::vector<Vec4> temp(num_vertices, value); 6900 std::vector<Vec4f> temp(num_vertices, fvalue);
6887 glBufferSubData(GL_ARRAY_BUFFER, 0, size_needed, &temp[0].v[0]); 6901 glBufferSubData(GL_ARRAY_BUFFER, 0, size_needed, &temp[0].v[0]);
6888 attrib_0_buffer_matches_value_ = true; 6902 attrib_0_buffer_matches_value_ = true;
6889 attrib_0_value_ = value; 6903 attrib_0_value_ = value;
6890 attrib_0_size_ = size_needed; 6904 attrib_0_size_ = size_needed;
6891 } 6905 }
6892 6906
6893 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL); 6907 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL);
6894 6908
6895 if (attrib->divisor()) 6909 if (attrib->divisor())
6896 glVertexAttribDivisorANGLE(0, 0); 6910 glVertexAttribDivisorANGLE(0, 0);
(...skipping 692 matching lines...) Expand 10 before | Expand all | Expand 10 after
7589 program_client_id, "glValidateProgram"); 7603 program_client_id, "glValidateProgram");
7590 if (!program) { 7604 if (!program) {
7591 return; 7605 return;
7592 } 7606 }
7593 program->Validate(); 7607 program->Validate();
7594 } 7608 }
7595 7609
7596 void GLES2DecoderImpl::GetVertexAttribHelper( 7610 void GLES2DecoderImpl::GetVertexAttribHelper(
7597 const VertexAttrib* attrib, GLenum pname, GLint* params) { 7611 const VertexAttrib* attrib, GLenum pname, GLint* params) {
7598 switch (pname) { 7612 switch (pname) {
7599 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { 7613 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
7614 {
7600 Buffer* buffer = attrib->buffer(); 7615 Buffer* buffer = attrib->buffer();
7601 if (buffer && !buffer->IsDeleted()) { 7616 if (buffer && !buffer->IsDeleted()) {
7602 GLuint client_id; 7617 GLuint client_id;
7603 buffer_manager()->GetClientId(buffer->service_id(), &client_id); 7618 buffer_manager()->GetClientId(buffer->service_id(), &client_id);
7604 *params = client_id; 7619 *params = client_id;
7605 } 7620 }
7606 break; 7621 break;
7607 } 7622 }
7608 case GL_VERTEX_ATTRIB_ARRAY_ENABLED: 7623 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
7609 *params = attrib->enabled(); 7624 *params = attrib->enabled();
7610 break; 7625 break;
7611 case GL_VERTEX_ATTRIB_ARRAY_SIZE: 7626 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
7612 *params = attrib->size(); 7627 *params = attrib->size();
7613 break; 7628 break;
7614 case GL_VERTEX_ATTRIB_ARRAY_STRIDE: 7629 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
7615 *params = attrib->gl_stride(); 7630 *params = attrib->gl_stride();
7616 break; 7631 break;
7617 case GL_VERTEX_ATTRIB_ARRAY_TYPE: 7632 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
7618 *params = attrib->type(); 7633 *params = attrib->type();
7619 break; 7634 break;
7620 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: 7635 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
7621 *params = attrib->normalized(); 7636 *params = attrib->normalized();
7622 break; 7637 break;
7623 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 7638 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
7624 *params = attrib->divisor(); 7639 *params = attrib->divisor();
7625 break; 7640 break;
7641 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
7642 *params = attrib->integer();
7643 break;
7626 default: 7644 default:
7627 NOTREACHED(); 7645 NOTREACHED();
7628 break; 7646 break;
7629 } 7647 }
7630 } 7648 }
7631 7649
7632 void GLES2DecoderImpl::DoGetTexParameterfv( 7650 void GLES2DecoderImpl::DoGetTexParameterfv(
7633 GLenum target, GLenum pname, GLfloat* params) { 7651 GLenum target, GLenum pname, GLfloat* params) {
7634 InitTextureMaxAnisotropyIfNeeded(target, pname); 7652 InitTextureMaxAnisotropyIfNeeded(target, pname);
7635 glGetTexParameterfv(target, pname, params); 7653 glGetTexParameterfv(target, pname, params);
(...skipping 19 matching lines...) Expand all
7655 if (!texture_ref) { 7673 if (!texture_ref) {
7656 LOCAL_SET_GL_ERROR( 7674 LOCAL_SET_GL_ERROR(
7657 GL_INVALID_OPERATION, 7675 GL_INVALID_OPERATION,
7658 "glGetTexParamter{fi}v", "unknown texture for target"); 7676 "glGetTexParamter{fi}v", "unknown texture for target");
7659 return; 7677 return;
7660 } 7678 }
7661 Texture* texture = texture_ref->texture(); 7679 Texture* texture = texture_ref->texture();
7662 texture->InitTextureMaxAnisotropyIfNeeded(target); 7680 texture->InitTextureMaxAnisotropyIfNeeded(target);
7663 } 7681 }
7664 7682
7665 void GLES2DecoderImpl::DoGetVertexAttribfv( 7683 template <typename T>
7666 GLuint index, GLenum pname, GLfloat* params) { 7684 void GLES2DecoderImpl::DoGetVertexAttribImpl(
7685 GLuint index, GLenum pname, T* params) {
7667 VertexAttrib* attrib = state_.vertex_attrib_manager->GetVertexAttrib(index); 7686 VertexAttrib* attrib = state_.vertex_attrib_manager->GetVertexAttrib(index);
7668 if (!attrib) { 7687 if (!attrib) {
7669 LOCAL_SET_GL_ERROR( 7688 LOCAL_SET_GL_ERROR(
7670 GL_INVALID_VALUE, "glGetVertexAttribfv", "index out of range"); 7689 GL_INVALID_VALUE, "glGetVertexAttrib", "index out of range");
7671 return; 7690 return;
7672 } 7691 }
7673 switch (pname) { 7692 switch (pname) {
7674 case GL_CURRENT_VERTEX_ATTRIB: { 7693 case GL_CURRENT_VERTEX_ATTRIB: {
7675 const Vec4& value = state_.attrib_values[index]; 7694 const Vec4& value = state_.attrib_values[index];
7676 params[0] = value.v[0]; 7695 params[0] = static_cast<T>(value.v[0]);
7677 params[1] = value.v[1]; 7696 params[1] = static_cast<T>(value.v[1]);
7678 params[2] = value.v[2]; 7697 params[2] = static_cast<T>(value.v[2]);
7679 params[3] = value.v[3]; 7698 params[3] = static_cast<T>(value.v[3]);
7680 break; 7699 break;
7681 } 7700 }
7682 default: { 7701 default: {
7683 GLint value = 0; 7702 GLint value = 0;
7684 GetVertexAttribHelper(attrib, pname, &value); 7703 GetVertexAttribHelper(attrib, pname, &value);
7685 *params = static_cast<GLfloat>(value); 7704 *params = static_cast<T>(value);
7686 break; 7705 break;
7687 } 7706 }
7688 } 7707 }
7689 } 7708 }
7690 7709
7710 void GLES2DecoderImpl::DoGetVertexAttribfv(
7711 GLuint index, GLenum pname, GLfloat* params) {
7712 DoGetVertexAttribImpl<GLfloat>(index, pname, params);
7713 }
7714
7691 void GLES2DecoderImpl::DoGetVertexAttribiv( 7715 void GLES2DecoderImpl::DoGetVertexAttribiv(
7692 GLuint index, GLenum pname, GLint* params) { 7716 GLuint index, GLenum pname, GLint* params) {
7693 VertexAttrib* attrib = state_.vertex_attrib_manager->GetVertexAttrib(index); 7717 DoGetVertexAttribImpl<GLint>(index, pname, params);
7694 if (!attrib) { 7718 }
7695 LOCAL_SET_GL_ERROR( 7719
7696 GL_INVALID_VALUE, "glGetVertexAttribiv", "index out of range"); 7720 void GLES2DecoderImpl::DoGetVertexAttribIiv(
7697 return; 7721 GLuint index, GLenum pname, GLint* params) {
7698 } 7722 DoGetVertexAttribImpl<GLint>(index, pname, params);
7699 switch (pname) { 7723 }
7700 case GL_CURRENT_VERTEX_ATTRIB: { 7724
7701 const Vec4& value = state_.attrib_values[index]; 7725 void GLES2DecoderImpl::DoGetVertexAttribIuiv(
7702 params[0] = static_cast<GLint>(value.v[0]); 7726 GLuint index, GLenum pname, GLuint* params) {
7703 params[1] = static_cast<GLint>(value.v[1]); 7727 DoGetVertexAttribImpl<GLuint>(index, pname, params);
7704 params[2] = static_cast<GLint>(value.v[2]);
7705 params[3] = static_cast<GLint>(value.v[3]);
7706 break;
7707 }
7708 default:
7709 GetVertexAttribHelper(attrib, pname, params);
7710 break;
7711 }
7712 } 7728 }
7713 7729
7714 bool GLES2DecoderImpl::SetVertexAttribValue( 7730 bool GLES2DecoderImpl::SetVertexAttribValue(
7715 const char* function_name, GLuint index, const GLfloat* value) { 7731 const char* function_name, GLuint index, const GLfloat* value) {
7716 if (index >= state_.attrib_values.size()) { 7732 if (index >= state_.attrib_values.size()) {
7717 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "index out of range"); 7733 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "index out of range");
7718 return false; 7734 return false;
7719 } 7735 }
7720 Vec4& v = state_.attrib_values[index]; 7736 Vec4& v = state_.attrib_values[index];
7721 v.v[0] = value[0]; 7737 v.v[0] = value[0];
(...skipping 5421 matching lines...) Expand 10 before | Expand all | Expand 10 after
13143 } 13159 }
13144 } 13160 }
13145 13161
13146 // Include the auto-generated part of this file. We split this because it means 13162 // Include the auto-generated part of this file. We split this because it means
13147 // we can easily edit the non-auto generated parts right here in this file 13163 // we can easily edit the non-auto generated parts right here in this file
13148 // instead of having to edit some template or the code generator. 13164 // instead of having to edit some template or the code generator.
13149 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 13165 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
13150 13166
13151 } // namespace gles2 13167 } // namespace gles2
13152 } // namespace gpu 13168 } // namespace gpu
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698