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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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112 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); | 112 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); |
113 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLidProgram p
rogram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLsiz
ei* size, GLenum* type, char* name); | 113 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLidProgram p
rogram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLsiz
ei* size, GLenum* type, char* name); |
114 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program,
const char* name); | 114 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program,
const char* name); |
115 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); | 115 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); |
116 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); | 116 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); |
117 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintU
niformLocation location, GLuint* params); | 117 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintU
niformLocation location, GLuint* params); |
118 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GL
sizeiNotNegative count, const char* const* names, GLuint* indices); | 118 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GL
sizeiNotNegative count, const char* const* names, GLuint* indices); |
119 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); | 119 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); |
120 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); | 120 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); |
121 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); | 121 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); |
| 122 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVe
rtexAttribute pname, GLint* params); |
| 123 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumV
ertexAttribute pname, GLuint* params); |
122 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); | 124 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); |
123 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); | 125 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); |
124 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizeiNotNegative count, const GLenum* attachments); | 126 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizeiNotNegative count, const GLenum* attachments); |
125 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL
int y, GLsizei width, GLsizei height); | 127 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL
int y, GLsizei width, GLsizei height); |
126 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 128 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
127 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); | 129 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
128 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); | 130 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); |
129 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); | 131 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
130 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); | 132 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); |
131 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); | 133 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); |
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306 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 308 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
307 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 309 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
308 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 310 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
309 | 311 |
310 // Extension CHROMIUM_path_rendering. | 312 // Extension CHROMIUM_path_rendering. |
311 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 313 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
312 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 314 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
313 | 315 |
314 // Extension KHR_blend_equation_advanced | 316 // Extension KHR_blend_equation_advanced |
315 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 317 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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