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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/vector3d_f.h" |
| 6 |
| 7 #include <cmath> |
| 8 |
| 9 #include "base/stringprintf.h" |
| 10 |
| 11 namespace gfx { |
| 12 |
| 13 Vector3dF::Vector3dF() |
| 14 : x_(0), |
| 15 y_(0), |
| 16 z_(0) { |
| 17 } |
| 18 |
| 19 Vector3dF::Vector3dF(float x, float y, float z) |
| 20 : x_(x), |
| 21 y_(y), |
| 22 z_(z) { |
| 23 } |
| 24 |
| 25 Vector3dF::Vector3dF(const Vector2dF& other) |
| 26 : x_(other.x()), |
| 27 y_(other.y()), |
| 28 z_(0) { |
| 29 } |
| 30 |
| 31 std::string Vector3dF::ToString() const { |
| 32 return base::StringPrintf("[%f %f %f]", x_, y_, z_); |
| 33 } |
| 34 |
| 35 bool Vector3dF::IsZero() const { |
| 36 return x_ == 0 && y_ == 0 && z_ == 0; |
| 37 } |
| 38 |
| 39 void Vector3dF::Add(const Vector3dF& other) { |
| 40 x_ += other.x_; |
| 41 y_ += other.y_; |
| 42 z_ += other.z_; |
| 43 } |
| 44 |
| 45 void Vector3dF::Subtract(const Vector3dF& other) { |
| 46 x_ -= other.x_; |
| 47 y_ -= other.y_; |
| 48 z_ -= other.z_; |
| 49 } |
| 50 |
| 51 double Vector3dF::LengthSquared() const { |
| 52 return static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_ + |
| 53 static_cast<double>(z_) * z_; |
| 54 } |
| 55 |
| 56 float Vector3dF::Length() const { |
| 57 return static_cast<float>(std::sqrt(LengthSquared())); |
| 58 } |
| 59 |
| 60 void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) { |
| 61 x_ *= x_scale; |
| 62 y_ *= y_scale; |
| 63 z_ *= z_scale; |
| 64 } |
| 65 |
| 66 void Vector3dF::Cross(const Vector3dF& other) { |
| 67 float x = y_ * other.z() - z_ * other.y(); |
| 68 float y = z_ * other.x() - x_ * other.z(); |
| 69 float z = x_ * other.y() - y_ * other.x(); |
| 70 x_ = x; |
| 71 y_ = y; |
| 72 z_ = z; |
| 73 } |
| 74 |
| 75 float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
| 76 return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z(); |
| 77 } |
| 78 |
| 79 } // namespace gfx |
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