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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "mandoline/ui/aura/input_method_mojo_linux.h" | |
6 | |
7 #include "ui/base/ime/text_input_client.h" | |
8 #include "ui/events/event.h" | |
9 | |
10 namespace mandoline { | |
11 | |
12 InputMethodMojoLinux::InputMethodMojoLinux( | |
13 ui::internal::InputMethodDelegate* delegate) | |
14 : ui::InputMethodAuraLinux(delegate) { | |
15 } | |
16 | |
17 InputMethodMojoLinux::~InputMethodMojoLinux() {} | |
18 | |
19 bool InputMethodMojoLinux::DispatchKeyEvent(const ui::KeyEvent& event) { | |
20 DCHECK(event.type() == ui::ET_KEY_PRESSED || | |
21 event.type() == ui::ET_KEY_RELEASED); | |
22 DCHECK(system_toplevel_window_focused()); | |
23 | |
24 // If no text input client, do nothing. | |
25 if (!GetTextInputClient()) | |
26 return DispatchKeyEventPostIME(event); | |
27 | |
28 // Here is where we change the differ from our base class's logic. Instead of | |
29 // always dispatching a key down event, and then sending a synthesized | |
30 // character event, we instead check to see if this is a character event and | |
31 // send out the key if it is. (We fallback to normal dispatch if it isn't.) | |
32 if (event.is_char()) { | |
33 const uint16 ch = event.GetCharacter(); | |
34 if (GetTextInputClient()) | |
35 GetTextInputClient()->InsertChar(ch, event.flags()); | |
36 | |
37 return false; | |
38 } | |
39 | |
40 return DispatchKeyEventPostIME(event); | |
41 } | |
42 | |
43 } // namespace mandoline | |
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