| Index: cc/render_pass.cc | 
| diff --git a/cc/render_pass.cc b/cc/render_pass.cc | 
| index 9772430eaa9a7bbc147a893bdba11904da7894ec..3d26bcc9e11a6a90f81ec103d94343788eab2397 100644 | 
| --- a/cc/render_pass.cc | 
| +++ b/cc/render_pass.cc | 
| @@ -54,16 +54,16 @@ scoped_ptr<RenderPass> RenderPass::copy(Id newId) const | 
|  | 
| void RenderPass::appendQuadsForLayer(LayerImpl* layer, OcclusionTrackerImpl* occlusionTracker, AppendQuadsData& appendQuadsData) | 
| { | 
| -    const bool forSurface = false; | 
| -    QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface); | 
| +    bool forSurface = false; | 
| +    QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->showDebugBorders(), forSurface); | 
|  | 
| layer->appendQuads(quadCuller, appendQuadsData); | 
| } | 
|  | 
| void RenderPass::appendQuadsForRenderSurfaceLayer(LayerImpl* layer, const RenderPass* contributingRenderPass, OcclusionTrackerImpl* occlusionTracker, AppendQuadsData& appendQuadsData) | 
| { | 
| -    const bool forSurface = true; | 
| -    QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface); | 
| +    bool forSurface = true; | 
| +    QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->showDebugBorders(), forSurface); | 
|  | 
| bool isReplica = false; | 
| layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isReplica, contributingRenderPass->id()); | 
| @@ -85,7 +85,7 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac | 
| return; | 
|  | 
| bool forSurface = false; | 
| -    QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusionTracker, rootLayer->hasDebugBorders(), forSurface); | 
| +    QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusionTracker, rootLayer->showDebugBorders(), forSurface); | 
|  | 
| // Manually create the quad state for the gutter quads, as the root layer | 
| // doesn't have any bounds and so can't generate this itself. | 
|  |