Index: cc/active_animation.h |
diff --git a/cc/active_animation.h b/cc/active_animation.h |
index 01f3a278deb65add0a0a5c60f9104c35a2eb7505..0839662e0f5030184d9cc54fb8c4050c2326b424 100644 |
--- a/cc/active_animation.h |
+++ b/cc/active_animation.h |
@@ -7,6 +7,7 @@ |
#include "base/basictypes.h" |
#include "base/memory/scoped_ptr.h" |
+#include "cc/cc_export.h" |
namespace cc { |
@@ -15,7 +16,7 @@ class AnimationCurve; |
// An ActiveAnimation, contains all the state required to play an AnimationCurve. |
// Specifically, the affected property, the run state (paused, finished, etc.), |
// loop count, last pause time, and the total time spent paused. |
-class ActiveAnimation { |
+class CC_EXPORT ActiveAnimation { |
public: |
// Animations begin in one of the 'waiting' states. Animations waiting for the next tick |
// will start the next time the controller animates. Animations waiting for target |