| Index: cc/active_animation.h
|
| diff --git a/cc/active_animation.h b/cc/active_animation.h
|
| index 01f3a278deb65add0a0a5c60f9104c35a2eb7505..0839662e0f5030184d9cc54fb8c4050c2326b424 100644
|
| --- a/cc/active_animation.h
|
| +++ b/cc/active_animation.h
|
| @@ -7,6 +7,7 @@
|
|
|
| #include "base/basictypes.h"
|
| #include "base/memory/scoped_ptr.h"
|
| +#include "cc/cc_export.h"
|
|
|
| namespace cc {
|
|
|
| @@ -15,7 +16,7 @@ class AnimationCurve;
|
| // An ActiveAnimation, contains all the state required to play an AnimationCurve.
|
| // Specifically, the affected property, the run state (paused, finished, etc.),
|
| // loop count, last pause time, and the total time spent paused.
|
| -class ActiveAnimation {
|
| +class CC_EXPORT ActiveAnimation {
|
| public:
|
| // Animations begin in one of the 'waiting' states. Animations waiting for the next tick
|
| // will start the next time the controller animates. Animations waiting for target
|
|
|