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Side by Side Diff: cc/layer_iterator.h

Issue 11365025: Make cc a component (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCLayerIterator_h 5 #ifndef CCLayerIterator_h
6 #define CCLayerIterator_h 6 #define CCLayerIterator_h
7 7
8 #include "base/memory/ref_counted.h"
9 #include "cc/cc_export.h"
8 #include "cc/layer_tree_host_common.h" 10 #include "cc/layer_tree_host_common.h"
9 11
10 #include "base/memory/ref_counted.h"
11
12 namespace cc { 12 namespace cc {
13 13
14 // These classes provide means to iterate over the RenderSurfaceImpl-Layer tree. 14 // These classes provide means to iterate over the RenderSurfaceImpl-Layer tree.
15 15
16 // Example code follows, for a tree of Layer/RenderSurface objects. See below fo r details. 16 // Example code follows, for a tree of Layer/RenderSurface objects. See below fo r details.
17 // 17 //
18 // void doStuffOnLayers(const std::vector<scoped_refptr<Layer> >& renderSurfaceL ayerList) 18 // void doStuffOnLayers(const std::vector<scoped_refptr<Layer> >& renderSurfaceL ayerList)
19 // { 19 // {
20 // typedef LayerIterator<Layer, RenderSurface, LayerIteratorActions::FrontTo Back> LayerIteratorType; 20 // typedef LayerIterator<Layer, RenderSurface, LayerIteratorActions::FrontTo Back> LayerIteratorType;
21 // 21 //
(...skipping 139 matching lines...) Expand 10 before | Expand all | Expand 10 after
161 // A position in the list of layers that are children of the current target surface. When pointing to one of 161 // A position in the list of layers that are children of the current target surface. When pointing to one of
162 // these layers, this is a value from 0 to n-1 (n = number of children). Sin ce the iterator must also stop at 162 // these layers, this is a value from 0 to n-1 (n = number of children). Sin ce the iterator must also stop at
163 // the layers representing the target surface, this is done by setting the c urrentLayerIndex to a value of 163 // the layers representing the target surface, this is done by setting the c urrentLayerIndex to a value of
164 // LayerIteratorValue::LayerRepresentingTargetRenderSurface. 164 // LayerIteratorValue::LayerRepresentingTargetRenderSurface.
165 int m_currentLayerIndex; 165 int m_currentLayerIndex;
166 166
167 friend struct LayerIteratorActions; 167 friend struct LayerIteratorActions;
168 }; 168 };
169 169
170 // Orderings for iterating over the RenderSurfaceImpl-Layer tree. 170 // Orderings for iterating over the RenderSurfaceImpl-Layer tree.
171 struct LayerIteratorActions { 171 struct CC_EXPORT LayerIteratorActions {
172 // Walks layers sorted by z-order from back to front. 172 // Walks layers sorted by z-order from back to front.
173 class BackToFront { 173 class CC_EXPORT BackToFront {
174 public: 174 public:
175 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType> 175 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
176 void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, Action Type>&); 176 void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, Action Type>&);
177 177
178 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType> 178 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
179 void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionTy pe>&); 179 void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionTy pe>&);
180 180
181 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType> 181 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
182 void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionT ype>&); 182 void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionT ype>&);
183 183
184 private: 184 private:
185 int m_highestTargetRenderSurfaceLayer; 185 int m_highestTargetRenderSurfaceLayer;
186 }; 186 };
187 187
188 // Walks layers sorted by z-order from front to back 188 // Walks layers sorted by z-order from front to back
189 class FrontToBack { 189 class CC_EXPORT FrontToBack {
190 public: 190 public:
191 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType> 191 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
192 void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, Action Type>&); 192 void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, Action Type>&);
193 193
194 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType> 194 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
195 void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionTy pe>&); 195 void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionTy pe>&);
196 196
197 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType> 197 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
198 void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionT ype>&); 198 void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionT ype>&);
199 199
200 private: 200 private:
201 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType> 201 template <typename LayerType, typename LayerList, typename RenderSurface Type, typename ActionType>
202 void goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurf aceType, ActionType>&); 202 void goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurf aceType, ActionType>&);
203 }; 203 };
204 }; 204 };
205 205
206 } // namespace cc 206 } // namespace cc
207 207
208 #endif 208 #endif
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