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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCRendererGL_h | 5 #ifndef CCRendererGL_h |
6 #define CCRendererGL_h | 6 #define CCRendererGL_h |
7 | 7 |
| 8 #include "cc/cc_export.h" |
8 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
9 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
10 #include "cc/direct_renderer.h" | 11 #include "cc/direct_renderer.h" |
11 #include "cc/io_surface_draw_quad.h" | 12 #include "cc/io_surface_draw_quad.h" |
12 #include "cc/render_pass_draw_quad.h" | 13 #include "cc/render_pass_draw_quad.h" |
13 #include "cc/renderer.h" | 14 #include "cc/renderer.h" |
14 #include "cc/solid_color_draw_quad.h" | 15 #include "cc/solid_color_draw_quad.h" |
15 #include "cc/tile_draw_quad.h" | 16 #include "cc/tile_draw_quad.h" |
16 #include "cc/yuv_video_draw_quad.h" | 17 #include "cc/yuv_video_draw_quad.h" |
17 | 18 |
18 namespace WebKit { | 19 namespace WebKit { |
19 class WebGraphicsContext3D; | 20 class WebGraphicsContext3D; |
20 } | 21 } |
21 | 22 |
22 namespace cc { | 23 namespace cc { |
23 | 24 |
24 class ScopedTexture; | 25 class ScopedTexture; |
25 class StreamVideoDrawQuad; | 26 class StreamVideoDrawQuad; |
26 class TextureDrawQuad; | 27 class TextureDrawQuad; |
27 class GeometryBinding; | 28 class GeometryBinding; |
28 class ScopedEnsureFramebufferAllocation; | 29 class ScopedEnsureFramebufferAllocation; |
29 | 30 |
30 // Class that handles drawing of composited render layers using GL. | 31 // Class that handles drawing of composited render layers using GL. |
31 class GLRenderer : public DirectRenderer, | 32 class CC_EXPORT GLRenderer : public DirectRenderer, |
32 public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffers
CompleteCallbackCHROMIUM, | 33 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM), |
33 public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAlloc
ationChangedCallbackCHROMIUM , | 34 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM), |
34 public WebKit::WebGraphicsContext3D::WebGraphicsContextLost
Callback { | 35 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsContextLostCallback) { |
35 public: | 36 public: |
36 static scoped_ptr<GLRenderer> create(RendererClient*, ResourceProvider*); | 37 static scoped_ptr<GLRenderer> create(RendererClient*, ResourceProvider*); |
37 | 38 |
38 virtual ~GLRenderer(); | 39 virtual ~GLRenderer(); |
39 | 40 |
40 virtual const RendererCapabilities& capabilities() const OVERRIDE; | 41 virtual const RendererCapabilities& capabilities() const OVERRIDE; |
41 | 42 |
42 WebKit::WebGraphicsContext3D* context(); | 43 WebKit::WebGraphicsContext3D* context(); |
43 | 44 |
44 virtual void viewportChanged() OVERRIDE; | 45 virtual void viewportChanged() OVERRIDE; |
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227 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 228 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
228 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 229 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
229 #else | 230 #else |
230 #define GLC(context, x) (x) | 231 #define GLC(context, x) (x) |
231 #endif | 232 #endif |
232 | 233 |
233 | 234 |
234 } | 235 } |
235 | 236 |
236 #endif | 237 #endif |
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