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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
| 6 | 6 |
| 7 #include "base/strings/stringprintf.h" | 7 #include "base/strings/stringprintf.h" |
| 8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
| 9 #include "base/win/windows_version.h" | 9 #include "base/win/windows_version.h" |
| 10 #include "content/common/gamepad_hardware_buffer.h" | 10 #include "content/common/gamepad_hardware_buffer.h" |
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| 90 pad_state_[i].raw_input_handle == handle) | 90 pad_state_[i].raw_input_handle == handle) |
| 91 return true; | 91 return true; |
| 92 } | 92 } |
| 93 return false; | 93 return false; |
| 94 } | 94 } |
| 95 | 95 |
| 96 void GamepadPlatformDataFetcherWin::EnumerateDevices( | 96 void GamepadPlatformDataFetcherWin::EnumerateDevices( |
| 97 WebGamepads* pads) { | 97 WebGamepads* pads) { |
| 98 TRACE_EVENT0("GAMEPAD", "EnumerateDevices"); | 98 TRACE_EVENT0("GAMEPAD", "EnumerateDevices"); |
| 99 | 99 |
| 100 pads->length = 0; |
| 100 // Mark all disconnected pads DISCONNECTED. | 101 // Mark all disconnected pads DISCONNECTED. |
| 101 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 102 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| 102 if (!pads->items[i].connected) | 103 if (!pads->items[i].connected) |
| 103 pad_state_[i].status = DISCONNECTED; | 104 pad_state_[i].status = DISCONNECTED; |
| 104 } | 105 } |
| 105 | 106 |
| 106 for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { | 107 for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
| 107 if (HasXInputGamepad(i)) | 108 if (HasXInputGamepad(i)) |
| 108 continue; | 109 continue; |
| 109 int pad_index = FirstAvailableGamepadId(); | 110 int pad_index = FirstAvailableGamepadId(); |
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| 313 return false; | 314 return false; |
| 314 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( | 315 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( |
| 315 xinput_dll_.GetFunctionPointer("XInputGetState")); | 316 xinput_dll_.GetFunctionPointer("XInputGetState")); |
| 316 if (!xinput_get_state_) | 317 if (!xinput_get_state_) |
| 317 return false; | 318 return false; |
| 318 xinput_enable_(true); | 319 xinput_enable_(true); |
| 319 return true; | 320 return true; |
| 320 } | 321 } |
| 321 | 322 |
| 322 } // namespace content | 323 } // namespace content |
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