Index: ui/gfx/rect_unittest.cc |
diff --git a/ui/gfx/rect_unittest.cc b/ui/gfx/rect_unittest.cc |
index 1f31ae261376c4ba419b4f19632315e189ac8291..fbb3c9b8779f5438fd067c8a6c1a1c58ce0bdd2d 100644 |
--- a/ui/gfx/rect_unittest.cc |
+++ b/ui/gfx/rect_unittest.cc |
@@ -671,4 +671,35 @@ TEST(RectTest, BoundingRect) { |
} |
} |
+TEST(RectTest, IsExpressibleAsRect) { |
+ //EXPECT_TRUE(gfx::RectF().IsExpressibleAsRect()); |
+ |
+ float min = std::numeric_limits<int>::min(); |
+ float max = std::numeric_limits<int>::max(); |
+ float infinity = std::numeric_limits<float>::infinity(); |
+ |
+ EXPECT_TRUE(gfx::RectF(min, min, max, max).IsExpressibleAsRect()); |
+ EXPECT_TRUE(gfx::RectF(min + 200, min, max, max).IsExpressibleAsRect()); |
+ EXPECT_TRUE(gfx::RectF(min, min + 200, max, max).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(min - 200, min, max, max).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(min, min - 200, max, max).IsExpressibleAsRect()); |
+ EXPECT_TRUE(gfx::RectF(min, min, max - 200, max).IsExpressibleAsRect()); |
+ EXPECT_TRUE(gfx::RectF(min, min, max, max - 200).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(min, min, max + 200, max).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(min, min, max, max + 200).IsExpressibleAsRect()); |
+ |
+ EXPECT_TRUE(gfx::RectF(0, 0, max, max).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(200, 0, max, max).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(0, 200, max, max).IsExpressibleAsRect()); |
+ EXPECT_TRUE(gfx::RectF(0, 0, max - 200, max).IsExpressibleAsRect()); |
+ EXPECT_TRUE(gfx::RectF(0, 0, max, max - 200).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(0, 0, max + 200, max).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(0, 0, max, max + 200).IsExpressibleAsRect()); |
+ |
+ EXPECT_FALSE(gfx::RectF(infinity, 0, 1, 1).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(0, infinity, 1, 1).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(0, 0, infinity, 1).IsExpressibleAsRect()); |
+ EXPECT_FALSE(gfx::RectF(0, 0, 1, infinity).IsExpressibleAsRect()); |
+} |
+ |
} // namespace ui |