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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/software_renderer.h" | 5 #include "cc/software_renderer.h" |
6 | 6 |
7 #include "cc/debug_border_draw_quad.h" | 7 #include "cc/debug_border_draw_quad.h" |
8 #include "cc/render_pass_draw_quad.h" | 8 #include "cc/render_pass_draw_quad.h" |
9 #include "cc/solid_color_draw_quad.h" | 9 #include "cc/solid_color_draw_quad.h" |
10 #include "cc/texture_draw_quad.h" | 10 #include "cc/texture_draw_quad.h" |
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271 toSkRect(quadVertexRect()), | 271 toSkRect(quadVertexRect()), |
272 &m_skCurrentPaint); | 272 &m_skCurrentPaint); |
273 } | 273 } |
274 | 274 |
275 void SoftwareRenderer::drawRenderPassQuad(const DrawingFrame& frame, const Rende rPassDrawQuad* quad) | 275 void SoftwareRenderer::drawRenderPassQuad(const DrawingFrame& frame, const Rende rPassDrawQuad* quad) |
276 { | 276 { |
277 CachedResource* contentTexture = m_renderPassTextures.get(quad->renderPassId ()); | 277 CachedResource* contentTexture = m_renderPassTextures.get(quad->renderPassId ()); |
278 if (!contentTexture || !contentTexture->id()) | 278 if (!contentTexture || !contentTexture->id()) |
279 return; | 279 return; |
280 | 280 |
281 const RenderPass* renderPass = frame.renderPassesById->get(quad->renderPassI d()); | |
282 DCHECK(renderPass); | |
283 if (!renderPass) | |
284 return; | |
285 | |
281 DCHECK(isSoftwareResource(contentTexture->id())); | 286 DCHECK(isSoftwareResource(contentTexture->id())); |
282 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, contentTex ture->id()); | 287 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, contentTex ture->id()); |
283 | 288 |
284 SkRect destRect = toSkRect(quadVertexRect()); | 289 SkRect destRect = toSkRect(quadVertexRect()); |
285 | 290 |
286 const SkBitmap* content = lock.skBitmap(); | 291 const SkBitmap* content = lock.skBitmap(); |
287 | 292 |
288 SkRect contentRect; | 293 SkRect contentRect; |
289 content->getBounds(&contentRect); | 294 content->getBounds(&contentRect); |
290 | 295 |
291 SkMatrix contentMat; | 296 SkMatrix contentMat; |
292 contentMat.setRectToRect(contentRect, destRect, SkMatrix::kFill_ScaleToFit); | 297 contentMat.setRectToRect(contentRect, destRect, SkMatrix::kFill_ScaleToFit); |
293 | 298 |
294 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(*content, | 299 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(*content, |
295 SkShader::kClamp_ TileMode, | 300 SkShader::kClamp_ TileMode, |
296 SkShader::kClamp_ TileMode)); | 301 SkShader::kClamp_ TileMode)); |
297 shader->setLocalMatrix(contentMat); | 302 shader->setLocalMatrix(contentMat); |
298 m_skCurrentPaint.setShader(shader); | 303 m_skCurrentPaint.setShader(shader); |
299 | 304 |
305 SkImageFilter* filter = renderPass->filter(); | |
306 if (filter) | |
307 m_skCurrentPaint.setImageFilter(filter); | |
Stephen White
2012/11/14 01:07:17
You'll only get non-NULL SkImageFIlters here when
slavi
2012/11/14 01:17:43
I know. And the plan is to always get a non-NULL S
| |
308 | |
300 if (quad->maskResourceId()) { | 309 if (quad->maskResourceId()) { |
301 ResourceProvider::ScopedReadLockSoftware maskLock(m_resourceProvider, qu ad->maskResourceId()); | 310 ResourceProvider::ScopedReadLockSoftware maskLock(m_resourceProvider, qu ad->maskResourceId()); |
302 | 311 |
303 const SkBitmap* mask = maskLock.skBitmap(); | 312 const SkBitmap* mask = maskLock.skBitmap(); |
304 | 313 |
305 SkRect maskRect = SkRect::MakeXYWH( | 314 SkRect maskRect = SkRect::MakeXYWH( |
306 quad->maskTexCoordOffsetX() * mask->width(), | 315 quad->maskTexCoordOffsetX() * mask->width(), |
307 quad->maskTexCoordOffsetY() * mask->height(), | 316 quad->maskTexCoordOffsetY() * mask->height(), |
308 quad->maskTexCoordScaleX() * mask->width(), | 317 quad->maskTexCoordScaleX() * mask->width(), |
309 quad->maskTexCoordScaleY() * mask->height()); | 318 quad->maskTexCoordScaleY() * mask->height()); |
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355 } | 364 } |
356 | 365 |
357 void SoftwareRenderer::setVisible(bool visible) | 366 void SoftwareRenderer::setVisible(bool visible) |
358 { | 367 { |
359 if (m_visible == visible) | 368 if (m_visible == visible) |
360 return; | 369 return; |
361 m_visible = visible; | 370 m_visible = visible; |
362 } | 371 } |
363 | 372 |
364 } // namespace cc | 373 } // namespace cc |
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