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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/software_renderer.h" | 5 #include "cc/software_renderer.h" |
| 6 | 6 |
| 7 #include "cc/debug_border_draw_quad.h" | 7 #include "cc/debug_border_draw_quad.h" |
| 8 #include "cc/render_pass_draw_quad.h" | 8 #include "cc/render_pass_draw_quad.h" |
| 9 #include "cc/solid_color_draw_quad.h" | 9 #include "cc/solid_color_draw_quad.h" |
| 10 #include "cc/texture_draw_quad.h" | 10 #include "cc/texture_draw_quad.h" |
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| 271 toSkRect(quadVertexRect()), | 271 toSkRect(quadVertexRect()), |
| 272 &m_skCurrentPaint); | 272 &m_skCurrentPaint); |
| 273 } | 273 } |
| 274 | 274 |
| 275 void SoftwareRenderer::drawRenderPassQuad(const DrawingFrame& frame, const Rende rPassDrawQuad* quad) | 275 void SoftwareRenderer::drawRenderPassQuad(const DrawingFrame& frame, const Rende rPassDrawQuad* quad) |
| 276 { | 276 { |
| 277 CachedResource* contentTexture = m_renderPassTextures.get(quad->renderPassId ()); | 277 CachedResource* contentTexture = m_renderPassTextures.get(quad->renderPassId ()); |
| 278 if (!contentTexture || !contentTexture->id()) | 278 if (!contentTexture || !contentTexture->id()) |
| 279 return; | 279 return; |
| 280 | 280 |
| 281 const RenderPass* renderPass = frame.renderPassesById->get(quad->renderPassI d()); | |
| 282 DCHECK(renderPass); | |
| 283 if (!renderPass) | |
| 284 return; | |
| 285 | |
| 281 DCHECK(isSoftwareResource(contentTexture->id())); | 286 DCHECK(isSoftwareResource(contentTexture->id())); |
| 282 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, contentTex ture->id()); | 287 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, contentTex ture->id()); |
| 283 | 288 |
| 284 SkRect destRect = toSkRect(quadVertexRect()); | 289 SkRect destRect = toSkRect(quadVertexRect()); |
| 285 | 290 |
| 286 const SkBitmap* content = lock.skBitmap(); | 291 const SkBitmap* content = lock.skBitmap(); |
| 287 | 292 |
| 288 SkRect contentRect; | 293 SkRect contentRect; |
| 289 content->getBounds(&contentRect); | 294 content->getBounds(&contentRect); |
| 290 | 295 |
| 291 SkMatrix contentMat; | 296 SkMatrix contentMat; |
| 292 contentMat.setRectToRect(contentRect, destRect, SkMatrix::kFill_ScaleToFit); | 297 contentMat.setRectToRect(contentRect, destRect, SkMatrix::kFill_ScaleToFit); |
| 293 | 298 |
| 294 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(*content, | 299 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(*content, |
| 295 SkShader::kClamp_ TileMode, | 300 SkShader::kClamp_ TileMode, |
| 296 SkShader::kClamp_ TileMode)); | 301 SkShader::kClamp_ TileMode)); |
| 297 shader->setLocalMatrix(contentMat); | 302 shader->setLocalMatrix(contentMat); |
| 298 m_skCurrentPaint.setShader(shader); | 303 m_skCurrentPaint.setShader(shader); |
| 299 | 304 |
| 305 SkImageFilter* filter = renderPass->filter(); | |
| 306 if (filter) | |
| 307 m_skCurrentPaint.setImageFilter(filter); | |
|
Stephen White
2012/11/14 01:07:17
You'll only get non-NULL SkImageFIlters here when
slavi
2012/11/14 01:17:43
I know. And the plan is to always get a non-NULL S
| |
| 308 | |
| 300 if (quad->maskResourceId()) { | 309 if (quad->maskResourceId()) { |
| 301 ResourceProvider::ScopedReadLockSoftware maskLock(m_resourceProvider, qu ad->maskResourceId()); | 310 ResourceProvider::ScopedReadLockSoftware maskLock(m_resourceProvider, qu ad->maskResourceId()); |
| 302 | 311 |
| 303 const SkBitmap* mask = maskLock.skBitmap(); | 312 const SkBitmap* mask = maskLock.skBitmap(); |
| 304 | 313 |
| 305 SkRect maskRect = SkRect::MakeXYWH( | 314 SkRect maskRect = SkRect::MakeXYWH( |
| 306 quad->maskTexCoordOffsetX() * mask->width(), | 315 quad->maskTexCoordOffsetX() * mask->width(), |
| 307 quad->maskTexCoordOffsetY() * mask->height(), | 316 quad->maskTexCoordOffsetY() * mask->height(), |
| 308 quad->maskTexCoordScaleX() * mask->width(), | 317 quad->maskTexCoordScaleX() * mask->width(), |
| 309 quad->maskTexCoordScaleY() * mask->height()); | 318 quad->maskTexCoordScaleY() * mask->height()); |
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| 355 } | 364 } |
| 356 | 365 |
| 357 void SoftwareRenderer::setVisible(bool visible) | 366 void SoftwareRenderer::setVisible(bool visible) |
| 358 { | 367 { |
| 359 if (m_visible == visible) | 368 if (m_visible == visible) |
| 360 return; | 369 return; |
| 361 m_visible = visible; | 370 m_visible = visible; |
| 362 } | 371 } |
| 363 | 372 |
| 364 } // namespace cc | 373 } // namespace cc |
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