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Side by Side Diff: cc/scheduler_state_machine.cc

Issue 11361223: cc: Remove cc::settings, move them to LayerTreeSettings. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Using WebLayerTreeSettings for things WebKit can set Created 8 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler_state_machine.h" 5 #include "cc/scheduler_state_machine.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/stringprintf.h" 8 #include "base/stringprintf.h"
9 #include "cc/settings.h"
10 9
11 namespace cc { 10 namespace cc {
12 11
13 SchedulerStateMachine::SchedulerStateMachine() 12 SchedulerStateMachine::SchedulerStateMachine()
14 : m_commitState(COMMIT_STATE_IDLE) 13 : m_commitState(COMMIT_STATE_IDLE)
15 , m_currentFrameNumber(0) 14 , m_currentFrameNumber(0)
16 , m_lastFrameNumberWhereDrawWasCalled(-1) 15 , m_lastFrameNumberWhereDrawWasCalled(-1)
17 , m_consecutiveFailedDraws(0) 16 , m_consecutiveFailedDraws(0)
18 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3) 17 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3)
19 , m_needsRedraw(false) 18 , m_needsRedraw(false)
20 , m_needsForcedRedraw(false) 19 , m_needsForcedRedraw(false)
21 , m_needsForcedRedrawAfterNextCommit(false) 20 , m_needsForcedRedrawAfterNextCommit(false)
22 , m_needsCommit(false) 21 , m_needsCommit(false)
23 , m_needsForcedCommit(false) 22 , m_needsForcedCommit(false)
24 , m_mainThreadNeedsLayerTextures(false) 23 , m_mainThreadNeedsLayerTextures(false)
25 , m_insideVSync(false) 24 , m_insideVSync(false)
26 , m_visible(false) 25 , m_visible(false)
27 , m_canBeginFrame(false) 26 , m_canBeginFrame(false)
28 , m_canDraw(false) 27 , m_canDraw(false)
29 , m_drawIfPossibleFailed(false) 28 , m_drawIfPossibleFailed(false)
30 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED) 29 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED)
31 , m_contextState(CONTEXT_ACTIVE) 30 , m_contextState(CONTEXT_ACTIVE)
31 , m_settingsJankInsteadOfCheckerboard(false)
32 { 32 {
33 } 33 }
34 34
35 std::string SchedulerStateMachine::toString() 35 std::string SchedulerStateMachine::toString()
36 { 36 {
37 std::string str; 37 std::string str;
38 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); 38 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState);
39 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe r); 39 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe r);
40 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la stFrameNumberWhereDrawWasCalled); 40 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la stFrameNumberWhereDrawWasCalled);
41 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa iledDraws); 41 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa iledDraws);
(...skipping 213 matching lines...) Expand 10 before | Expand all | Expand 10 after
255 m_needsForcedRedraw = true; 255 m_needsForcedRedraw = true;
256 } 256 }
257 257
258 void SchedulerStateMachine::didDrawIfPossibleCompleted(bool success) 258 void SchedulerStateMachine::didDrawIfPossibleCompleted(bool success)
259 { 259 {
260 m_drawIfPossibleFailed = !success; 260 m_drawIfPossibleFailed = !success;
261 if (m_drawIfPossibleFailed) { 261 if (m_drawIfPossibleFailed) {
262 m_needsRedraw = true; 262 m_needsRedraw = true;
263 m_needsCommit = true; 263 m_needsCommit = true;
264 m_consecutiveFailedDraws++; 264 m_consecutiveFailedDraws++;
265 if (!Settings::jankInsteadOfCheckerboard() && m_consecutiveFailedDraws > = m_maximumNumberOfFailedDrawsBeforeDrawIsForced) { 265 if (!m_settingsJankInsteadOfCheckerboard && m_consecutiveFailedDraws >= m_maximumNumberOfFailedDrawsBeforeDrawIsForced) {
266 m_consecutiveFailedDraws = 0; 266 m_consecutiveFailedDraws = 0;
267 // We need to force a draw, but it doesn't make sense to do this unt il 267 // We need to force a draw, but it doesn't make sense to do this unt il
268 // we've committed and have new textures. 268 // we've committed and have new textures.
269 m_needsForcedRedrawAfterNextCommit = true; 269 m_needsForcedRedrawAfterNextCommit = true;
270 } 270 }
271 } else 271 } else
272 m_consecutiveFailedDraws = 0; 272 m_consecutiveFailedDraws = 0;
273 } 273 }
274 274
275 void SchedulerStateMachine::setNeedsCommit() 275 void SchedulerStateMachine::setNeedsCommit()
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
308 m_contextState = CONTEXT_ACTIVE; 308 m_contextState = CONTEXT_ACTIVE;
309 setNeedsCommit(); 309 setNeedsCommit();
310 } 310 }
311 311
312 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws) 312 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws)
313 { 313 {
314 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; 314 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws;
315 } 315 }
316 316
317 } // namespace cc 317 } // namespace cc
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