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Unified Diff: ui/gfx/vector2d.h

Issue 11361186: ui: Add methods to clamp Sizes, Points, and Vectors from above or below. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: BottomRight Created 8 years, 1 month ago
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Index: ui/gfx/vector2d.h
diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h
index 6ec37082f3eb1046d8be11bcfacac46e18c0e11c..aa0f1bd9375401632bbaad6c121d34fad785809a 100644
--- a/ui/gfx/vector2d.h
+++ b/ui/gfx/vector2d.h
@@ -40,6 +40,16 @@ class UI_EXPORT Vector2d {
void operator+=(const Vector2d& other) { Add(other); }
void operator-=(const Vector2d& other) { Subtract(other); }
+ void ClampFromAbove(const Vector2d& other) {
+ x_ = x_ <= other.x_ ? x_ : other.x_;
+ y_ = y_ <= other.y_ ? y_ : other.y_;
+ }
+
+ void ClampFromBelow(const Vector2d& other) {
+ x_ = x_ >= other.x_ ? x_ : other.x_;
+ y_ = y_ >= other.y_ ? y_ : other.y_;
+ }
+
// Gives the square of the diagonal length of the vector. Since this is
// cheaper to compute than Length(), it is useful when you want to compare
// relative lengths of different vectors without needing the actual lengths.
« ui/gfx/size_base.h ('K') | « ui/gfx/size_unittest.cc ('k') | ui/gfx/vector2d_f.h » ('j') | no next file with comments »

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